Terraform Authoring and Operations Professional 2025

Year of manufacture : 2024
Manufacturer : Udemy
Manufacturer’s website : Code:Copy to clipboard

https://www.udemy.com/course/terraform-authoring-and-operations-professional/

Author : Zeal Vora
Duration : ~21h25m
Type of material distributed : Video lesson
Language : En
Описание: Unlock the next level of expertise in Infrastructure as Code (IaC) with our comprehensive HashiCorp Certified: Terraform Authoring and Operations Professional 2025 certification-based video course. Designed for intermediate level practitioners, this course is tailored to help you master Terraform concepts, optimize infrastructure management, and pass the official Terraform Professional Certification exam with confidence.This course also has a dedicated Exam Preparation Section that contains a series of challenges and practice tests to help you assess your understanding of all the topics that are part of the official exam blueprint and verify if you are ready to give the official Terraform Professional certification exams.One of the prerequisites for the course is the candidates should have basic practical knowledge of Terraform. Completing our HashiCorp Certified Terraform Associate level course or having equivalent knowledge is recommended. We use a basic set of AWS services to demonstrate most of the Terraform concepts. Deep AWS integration, as required as part of the certification exam, is kept in the last isolated section of this course. This ensures that users from other provider backgrounds, like Azure and GCP, are also able to complete the six core domains as part of this course.Keeping the standards high, similar to other Zeal best-seller courses, this course has a perfect balance, and every topic is explained in a simplified way with practical scenarios.With the exciting set of new learnings and tons of practicals throughout this course, I look forward to seeing you in this course and being part of the journey to be Terraform Professional level certified.
Content
Section 1: Introduction
Lecture 1 Overview of Terraform Professional Certification
Lecture 2 About the Course and Resources
Lecture 3 Document – Code Repository and Our Community
Lecture 4 Central PPTs for Entire Course
Section 2: Domain 1 – Manage resource lifecycle
Lecture 5 Terraform in Automation Environments
Lecture 6 Terraform CLI – Commands and Options
Lecture 7 Importance of Input=False
Lecture 8 Importance of No Color Flag
Lecture 9 Overview of Provider Plugin Caching
Lecture 10 Practical – Provider Plugin Caching
Lecture 11 Explicit Installation Method – File System Mirror
Lecture 12 Practical – File System Mirror Configuration
Lecture 13 Static Analysis Tool for Terraform – External
Lecture 14 Installing Checkov in Linux – External
Lecture 15 Analyzing Terraform Code with Checkov – External
Lecture 16 Importance of Saving Plan to a File
Lecture 17 Code Scanning and Plan Scanning
Lecture 18 TF_IN_AUTOMATION
Lecture 19 Overview of Terraform Import
Lecture 20 Terraform Import Practical
Lecture 21 Resource Targeting
Lecture 22 Resource – Random Integer
Lecture 23 Resource Targeting – Handling Dependency
Lecture 24 Moved Blocks
Section 3: Domain 2 – Develop & troubleshoot dynamic configuration
Lecture 25 Escape Sequences in Quoted Strings
Lecture 26 Basic of Heredoc Strings
Lecture 27 Components and Types of Heredoc Strings
Lecture 28 Clarity – Whitespaces in Heredoc Strings
Lecture 29 Terraform Functions – jsonencode and jsondecode
Lecture 30 More Examples – jsondecode
Lecture 31 Overview of Data Sources
Lecture 32 Data Sources – Documentation Reference
Lecture 33 Data Sources – Format
Lecture 34 Use-Case: Fetching Latest OS Image Using Data Sources
Lecture 35 Practical – Fetching Latest OS Image Using Data Sources
Lecture 36 Overview of Input Variable Validation
Lecture 37 Input Variable Validation – Practical
Lecture 38 More Examples – Input Variable Validation
Lecture 39 Overview of Preconditions and Postconditions
Lecture 40 More Examples – Preconditions
Lecture 41 Check Blocks in Terraform
Lecture 42 Sensitive Parameter
Lecture 43 Overview of HashiCorp Vault
Lecture 44 Terraform and Vault Integration
Lecture 45 Resource Behavior and Meta Arguments
Lecture 46 Meta-Argument – LifeCycle
Lecture 47 LifeCycle Meta-Argument – Create Before Destroy
Lecture 48 LifeCycle Meta-Argument – Prevent Destroy
Lecture 49 LifeCycle Meta-Argument – Ignore Changes
Lecture 50 Revision – Data Type – List
Lecture 51 Revision – Data Type – Map (New)
Lecture 52 Data Type – Object
Lecture 53 Nesting in Variable Types
Lecture 54 Fetching Values From Variables with Nested Data Types
Lecture 55 Challenges with Count Meta-Argument
Lecture 56 Data Type – SET (NEW)
Lecture 57 for_each in Terraform (New)
Lecture 58 Conditional Expressions
Lecture 59 Basics of FOR Expressions
Lecture 60 Basics of CSVDECODE Function
Lecture 61 FOR Expressions – Part 2
Lecture 62 Create Multiple Resources based on CSV Values
Lecture 63 Nested Loops – For Expression
Lecture 64 Terraform Functions – Flatten and Distinct
Lecture 65 Templates in Terraform
Lecture 66 Templates – Dealing with Lists and Maps
Lecture 67 Exercises – For Expression
Section 4: Domain 3 – Develop collaborative Terraform workflows
Lecture 68 Terraform Settings
Lecture 69 Terraform Backends
Lecture 70 Implementing S3 Backend
Lecture 71 State File locking
Lecture 72 Integrating DynamoDB with S3 for state locking
Lecture 73 Terraform State Management – Dependent on S3 Backend
Lecture 74 Remote State Data Source
Lecture 75 Remote State Data Source Practical
Lecture 76 Overview of Terraform Test
Lecture 77 Terraform Test – Practical
Lecture 78 Terraform Test – Assert Block
Lecture 79 Terraform Test – Root Level Attributes
Section 5: Domain 4 – Create, maintain, and use Terraform modules
Lecture 80 Basics of Terraform Modules
Lecture 81 Creating EC2 instance using Modules
Lecture 82 Points to Note – Referencing Modules
Lecture 83 Choosing the Right Terraform Module
Lecture 84 Creating Base Module Structure for Custom Module
Lecture 85 Creating Custom Module for EC2
Lecture 86 Module Sources – Calling a Module
Lecture 87 Using Local Paths to Call Custom Module
Lecture 88 Improvements in Custom Module Code
Lecture 89 Variables in Terraform Modules
Lecture 90 Converting Hardcoded Values to Variables in Custom Module
Lecture 91 Improvements in Provider Configuration in Custom Module
Lecture 92 Module Outputs
Lecture 93 Root Module vs Child Module
Lecture 94 Standard Module Structure
Lecture 95 Moved Blocks – For Modules
Lecture 96 Multiple Provider Configuration in Modules
Lecture 97 Refactor Use-Case 1 – Renaming a Resource with Count
Lecture 98 Refactor Use-Case 2 – Enabling Count for Existing Resources
Lecture 99 Refactor Use-Case 3 – Enabling for_each for Existing Resources
Lecture 100 Refactor Use-Case 4 – Enabling count for a Module Call
Lecture 101 Refactor Use-Case 5 – Splitting One Module into Multiple
Section 6: Domain 5 – Configure and use Terraform providers
Lecture 102 Reference – AWS CLI – Config and Credentials File
Lecture 103 AWS Provider – Shared Config and Credentials
Lecture 104 Revising Named Profiles in AWS CLI
Lecture 105 AWS Provider – Setting Named Profiles
Lecture 106 Multiple Provider Configuration
Lecture 107 AWS Provider – Default Tags
Lecture 108 AWS Provider – Assume IAM Role
Lecture 109 AWS Provider – Assume Role Practical
Lecture 110 Dependency Lock File
Lecture 111 Overview of Debugging in Terraform
Lecture 112 Debugging Terraform – Practical
Section 7: Domain 6 – Collaborate on infrastructure as code using HCP Terraform
Lecture 113 Overview of HashiCorp Cloud Platform for Terraform
Lecture 114 Creating a New HCP Terraform Account
Lecture 115 Base Structure of HashiCorp Cloud Platform for Terraform
Lecture 116 HCP Terraform Practical – Creating Organization and Workspaces
Lecture 117 HCP Terraform – Core Practical
Lecture 118 The CLI-driven Run Workflow in HCP
Lecture 119 The CLI-driven Run Workflow – Practical
Lecture 120 Variable Sets
Lecture 121 Overview of Sentinel
Lecture 122 External Resource – Run Task
Lecture 123 Run Triggers
Section 8: Domain 7 – AWS Integration Practicals
Lecture 124 Data Source – AWS Caller Identity
Lecture 125 Data Source – AWS Subnet
Lecture 126 Create and Manage IAM User
Lecture 127 Create IAM Policies through Terraform
Lecture 128 Data Source – IAM Policy Document
Lecture 129 Creating IAM Role through Terraform
Lecture 130 Resource – IAM Role Policy Attachment
Lecture 131 Create Launch Template
Lecture 132 Create Auto-Scaling Groups
Lecture 133 Create S3 Bucket and Bucket Policy
Section 9: Exam Preparation Section
Lecture 134 Overview of Terraform Professional Exam
Lecture 135 Exam Appointment Rules and Requirements
Lecture 136 Booking the Exam
Lecture 137 Raising Accommodation Request
Lecture 138 Getting Used to Exam Environment
Lecture 139 Important Tip for Exams
Lecture 140 Important Part of Exams – Part 1
Example files : not provided
Video format : MP4
Video : AVC, 1280×720 – 1920×1080, 16:9, 30fps, ~900kbps
Audio : AAC, 44.1kHz, 128kbps, stereo

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Udemy – Terraform Authoring and Operations Professional 2025 (11.44 GB)
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https://rapidgator.net/file/ed06451eb19620715b28055acdbc8415/Udemy.-.Terraform.Authoring.and.Operations.Professional.2025.part2.rar
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Teezio mixing ‘Freak’ by Chris Brown

Year of manufacture : 2024
Manufacturer : Mix With The Masters
Manufacturer’s website : Code:Copy to clipboard

https://mixwiththemasters.com/videos/teezio-chris-brown-freak

Author : Teezio
Duration : 0:54:33
Type of material distributed : Video lesson
Language : En

Description : Growing up in the digital age, the Los Angeles-based mix engineer has earned a reputation for using analog gear with style. Find out how he expertly combined digital and analog instruments in the mix of this vibrant Chris Brown hip-hop anthem.
Thisio explores the use of analog summing and digital mix bus processing to create mixes that rival fully mastered tracks. You’ll discover the routing and processing techniques it uses to maximize its headroom and improve the frequency response of every mix.
Once his balance is locked in, he takes a closer look at the incredible vocal performances of Chris Brown, Lil Wayne, Joyner Lucas and Tee Grizzly. With four guest artists and various engineering staff involved, Tisio must find a way to fit all the different pieces into the puzzle. He explains how he uses EQ, compression and effects to bring artists together while shedding light on what makes each one stand out from the crowd.
Content
PART 1
PART 2
PART 3
PART 4
PART 5
PART 6
Example files : none
Video format : TS
Video : AVC, 1920×1080, 16:9, 30fps, 3872 kb/s
Audio : AAC LC, 44.1 KHz, 153 kb/s, 2 channels

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MixWithTheMasters – Teezio mixing ‘Freak’ by Chris Brown (1.65 GB)

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Teezio mixing ‘Angel Numbers’ by Chris Brown

Year of manufacture : 2024
Manufacturer : Mix With The Masters
Manufacturer’s website : Code:Copy to clipboard

https://mixwiththemasters.com/videos/teezio-chris-brown-angel-numbers

Author : Teezio
Duration : 1:00:27
Type of material distributed : Video lesson
Language : En

Description : Teezio returns to explore the softer side of Chris Brown’s acclaimed album 11:11. Having worked closely with Chris for several years, the award-winning engineer offers unrivaled insight into the artist’s musical universe. Learn the mixing process behind "Angel Numbers" and learn how to create exceptional-sounding vocals and instrumentals using a combination of analog and digital instruments.
Teezio reveals the custom effects chains used on Chris’s enigmatic lead vocals and breaks down the processing used to elevate the guitar instrumental. He takes a closer look at his signature hybrid mix setup, sharing his preferences for specific EQs, compressors, and saturation tools. All of these sound solutions contribute to his polished sound and give his mixes a cutting-edge character.
Throughout the series, Teezio discusses his gain tuning and maximization techniques. He shares practical tips for using clipping and limiting musically, demonstrating how to achieve mixes that are loud and dynamic in equal measure. The driving factor in this process is emotion as it seeks to find a balance between excitement, intimacy and authenticity.
Content
PART 1
PART 2
PART 3
PART 4
PART 5
PART 6
Example files : none
Video format : TS
Video : AVC, 1920×1080, 16:9, 30fps, 3872 kb/s
Audio : AAC LC, 44.1 KHz, 153 kb/s, 2 channels

⋆🕷- – – – -☽───⛧ ⤝❖⤞ ⛧───☾ – – – -🕷⋆

MixWithTheMasters – Teezio mixing ‘Angel Numbers’ by Chris Brown (1.88 GB)

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TanStack Query Foundations


Released 03/2026 By Jon Friskics MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch Level: Beginner | Genre: eLearning | Language: English + subtitle | Duration: 35m 3s | Size: 109 MB​

If you’re building even moderately complex web applications, you’ll quickly discover the need for a tool to manage state.

What you’ll learn
If you’re building even moderately complex web applications, you’ll quickly discover the need for a tool to manage state. In this course, TanStack Query Foundations, you’ll learn how to adopt TanStack Query in a React application. First, you’ll explore the main problems that TanStack Query solves. Next, you’ll discover how to fetch data and manage the full lifecycle from initial request to invalidating cache. Finally, you’ll learn how to organize your data fetching code so that it’s more maintainable. When you’re finished with this course, you’ll have the skills and knowledge of TanStack Query needed to use it in a React application.

Welcome to Check it Every Days
If you have any troubles with downloading, PM me

Happy Learning!!


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https://usersdrive.com/7z0vd08snz1s

Tailwind CSS From Scratch | Learn By Building Projects


Last updated 7/2025 Created by Brad Traversy MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch Level: Beginner | Genre: eLearning | Language: English + subtitle | Duration: 84 Lectures ( 12h 33m ) | Size: 6.9 GB​

Build great looking layouts fast and efficiently using Tailwind CSS utility classes

What you’ll learn
✓ Learn to create and edit layouts super fast
✓ Learn the Tailwind utility classes using a code sandbox
✓ Build 5 mini-projects and 6 website projects
✓ Learn how to set up a dev environment using the Tailwind CLI
✓ Configure your styles to create custom layouts

Requirements
You should know the basics of CSS

Description
This is a fun project-based course to learn how to create awesome layouts using the Tailwind CSS framework and get comfortable using utility classes over something like Bootstrap, which uses component-based classes. Let’s take a look at the outline for this course…

The Sandbox

I don’t want to jump right into the projects, though you certainly could if you want. So the first two sections, we will be working in a coding sandbox. In every new video in these sections, we will have a new file to experiment with and learn all about a certain aspect of Tailwind. For example, we will have pages/videos for colors, typography, spacing, flex classes, and much more. This allows us to essential touch on all parts of Tailwind in a specific order, rather than just jumping right into projects.

Mini-Projects

Next, we will take what we learn in the sandbox environment and use it to create some small projects. These are things that will take 10 – 20 minutes to create and we will do it all in one video per project. The mini-projects include

Email Subscribe Card

Pricing Grids

Product Modal

Image Gallery

Login Modal

I may even add more mini-projects later. These will help you get your feet wet by creating something.

Website Projects

Next, we will start to work on larger landing-page websites. This will really put what you learned to the test. There will be 6 different websites. They are all very modern and clean-looking. We partnered with Frontend Mentor for the designs. Some projects will have a bit of javaScript for things like hamburger menus, tabs, and some validation. Let’s take a look at the projects.

Clipboard Website – Simple software product landing page. Focusing mostly on flexbox and alignment. Some background images, etc.

Loopstudios – VR company website with cool images, responsive mobile menu with some JavaScript, gradient overlay effects.

Shortly – Website for a link shortening tool. We will have a nice-looking responsive menu and add a little JavaScript for some form validation and working with the DOM.

Testimonial Grid – A project where we focus on using Tailwind’s grid classes.

Fylo – Product page with a light/dark mode feature. We will add some JavaScript to save the color mode to local storage. We will also have a dynamic tab component for the FAQ.

Bookmark – Bookmark manager extension landing page. This website will have some dynamic background images, a hamburger menu and some tabs that will use JavaScript.

Who this course is for
Anyone that wants to get better at creating website and UI layouts

Welcome to – Check it Every Days
If you have any troubles with downloading, PM me

Happy Learning!!


System Design Masterclass (2025) – From Basics to Advanced


System Design Masterclass 2025 – From Basics to Advanced
Published 11/2025
Duration: 1h 39m | .MP4 1280×720 30fps(r) | AAC, 44100Hz, 2ch | 985.88 MB
Genre: eLearning | Language: English​

Master System Design, HLD & LLD with real-world case studies, design patterns, and interview preparation

What you’ll learn

  • Design scalable and fault-tolerant systems that can handle millions of users like Netflix, Instagram, and Uber.
  • Understand and apply core system design concepts such as caching, load balancing, database sharding, replication, and API gateways.
  • Master both High-Level Design (HLD) and Low-Level Design (LLD) with real-world case studies and hands-on design exercises.
  • Use design patterns and SOLID principles to write clean, extensible, and maintainable software architectures.
  • Analyze trade-offs and make architectural decisions for distributed systems focusing on performance, availability, and scalability.
  • Crack system design interviews confidently with structured frameworks, estimation techniques, and mock interview examples.
  • Model real-world projects from scratch, including chat apps, e-commerce systems, video streaming platforms, and payment systems.

Requirements

  • A computer with internet access for watching lectures, drawing diagrams, and completing assignments
  • Basic understanding of programming in any language (Java, Python, JavaScript, etc.)
  • Familiarity with web applications – knowing how APIs or databases work is helpful but not mandatory
  • Curiosity to learn how large-scale systems work – from login systems to global apps like Netflix or WhatsApp
  • No prior experience in system design is required – this course starts from the fundamentals and builds up to advanced topics

Description
Are you preparing forSystem Design interviewsor aiming to understand how large-scale applications likeNetflix, Instagram, Uber, and WhatsAppare built and scaled?ThisSystem Design Masterclass 2025is a complete, step-by-step course that helps you masterHigh-Level Design (HLD),Low-Level Design (LLD), andreal-world architecture principlesfrom scratch – even if you’re a beginner.

You’ll start withfundamentalssuch as scalability, reliability, availability, consistency, and fault tolerance. Then, you’ll dive deep intocore componentslike caching, databases, sharding, replication, load balancing, and message queues. Every concept is taught visually with real-world analogies and diagrams to ensure you understandhow and whysystems work.

Once the foundations are clear, we’ll designreal-world systemssuch as URL Shorteners, YouTube, Twitter, Zomato, Uber, and Payment Systems – exploring design choices, trade-offs, and performance optimization techniques. You’ll also learnLow-Level Design (LLD)andDesign Patternslike Singleton, Factory, Observer, and Strategy using practical examples and code-level thinking.

By the end of this course, you will:

Design scalable, high-performance distributed systems

Understand and apply key architectural trade-offs

Build clean and extensible LLDs using OOP and SOLID principles

ApproachSystem Design Interviewswith confidence and structure

Whether you are astudent,software developer, orengineer preparing for FAANG or top MNC interviews, this course will guide you to think, design, and communicate like a system architect.

Start your journey today and learn how to design systems that power the world!AI Usage Disclosure

Parts of this course – including written content, audio explanations, and video elements – were created or enhanced using AI tools. All content has been reviewed, validated, and structured by the instructor to ensure accuracy, quality, and a valuable learning experience.

Who this course is for:

  • Software engineers and developers preparing for system design and LLD interviews at product-based or MNC companies (FAANG, startups, etc.)
  • Backend and full-stack developers who want to design scalable, high-performance architectures in real-world projects
  • Computer science students and recent graduates aiming to build a strong foundation in system design concepts
  • Freelancers and indie developers looking to build production-ready applications and improve design thinking
  • Tech leads, architects, and entrepreneurs who want to design systems from scratch and make better architectural decisions
  • Anyone curious to learn how big tech systems like Netflix, Instagram, or Uber are built and scaled

More Info

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https://rapidgator.net/file/4782f3cd73b1c64739211e004252006e/Udemy..System.Design.Masterclass.2025.part01.rar
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https://usersdrive.com/kpsgfv4l6l9m/Udemy..System.Design.Masterclass.2025.part11.rar
https://usersdrive.com/sjkcys9p1eqg/Udemy..System.Design.Masterclass.2025.part12.rar

System Design Masterclass (2024)

Year of manufacture : 2024
Manufacturer : Udemy
Manufacturer’s website : Code:Copy to clipboard

https://www.udemy.com/course/system-design-masterclass/

Author : Sweet Codey, Suresh Gandhi, Shubham Chandak
Duration : ~9h19m
Type of material distributed : Video lesson
Language : En
Описание: Welcome to System Design Masterclass (2024) – Your Shortcut to System Design Interview Success!Are you ready to master system design for interviews and real-world applications? This course will equip you with a proven thinking model and a structured template to tackle any system design problem.What You’ll Learn:The Ultimate System Design Template: Develop a systematic approach to solving any system design challenge. This fixed template will guide you through each step of the process, ensuring you never miss a critical detail.10+ Real System Designs: Explore actual systems like YouTube, Newsfeed, WhatsApp, and more. You’ll learn to design these large-scale systems in depth preparing you for your interviews.Constantly Growing Content: This Masterclass evolves with you! We continuously add new system designs and content, making this course your go-to resource for system design mastery.Why Enroll?Get interview-ready with FAANG engineers who know what it takes to excel.Build scalable and robust systems using the same techniques employed by top tech companies.Master the building blocks of software architecture, from databases to APIs and microservices.Stay ahead with an ever-growing library of new system designs and resources to keep your skills sharp.Who Should Take This Course?Software engineers looking to master system design interviews.Developers aiming to design large-scale systems for real-world applications.Aspiring architects who want to sharpen their thinking and system design skills.Whether you’re an aspiring software engineer / architect, preparing for system design interviews, or working on real-world projects, this course will give you the knowledge to succeed and grow in your career.Enroll today and start building the confidence and expertise to solve any system design problem!
Example files : not provided
Video format : MP4
Video : AVC, 1280×720, 16:9, 30fps, ~1700kbps
Audio : AAC, 48kHz, 128kbps, stereo

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Udemy – System Design Masterclass (2024) (10.08 GB)

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https://rapidgator.net/file/12382ab3c7aa1f72adc3656d4b92e427/Udemy.-.System.Design.Masterclass.2024.part3.rar
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System Design – Creating a functional design


System Design – Creating a functional design
Duration: 2h 8m | .MP4 1280×720, 30 fps(r) | AAC, 44100 Hz, 2ch | 1.19 GB
Genre: eLearning | Language: English​

Functional Design

What you’ll learn:
Create a functional architecture for large products or platforms
Define components and services using single responsibility principle
Component Design
Minimize service sprawl

Requirements:
Some programming experience

Description:
The ability to create an end-to-end system design differentiates a developer from principal engineers and architects. One of the most important aspects of system design is the ability to create a functional design outlining all the components and how they work together. This course provides a step-by-step approach to create a functional design for a system using single responsibility principle and architectural patterns.
In this course, you will learn how to
1) Define the users of a platform you want to build
2) Understand the most important problems for the users the platform is meant to solve and define the core functions that solve this problem.
3) A depth-first based approach to design the core functions one-by-one.
4) Define the components and their integration framework using the single responsibility principle.
5) Understand the difference between frontend and backend design and the need for a BEFE layer like GraphQL.
6) Detailed design of each component
7) Creating an end-to-end system view from the component design.
We will use a running example throughout this course to apply the approach described in this course. There are a set of assignments that every student should complete as part of this course. Finally, it is important for you to apply the learnings in your day-to-day work and improve your system design skills with time.

Who this course is for:
Developers who want to learn system design and up-level to principal engineer/architect

More Info

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https://rapidgator.net/file/8dc5f077af7d5e9d0023685dcd70cdbe/Udemy..System.Design..Creating.a.functional.design.part1.rar
https://rapidgator.net/file/a2bd6fa642913f6a60deb1f26ce2507d/Udemy..System.Design..Creating.a.functional.design.part2.rar

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Substance Painter to Unreal Engine 5 Masterclass


Substance Painter to Unreal Engine 5 Masterclass
Published 06/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 81 lectures (14h 43m) | Size: 15.7 GB​

Learn how to create AAA game assets in Substance Painter & Unreal Engine in this complete guide masterclass

What you’ll learn
Following through a complete guide on creating a stylized Unreal Engine 5 (UE5) wagon by a campfire scene
Using Substance Painter and understand its interface and shortcuts, or skip that process and jump straight into Unreal Engine 5 (UE5) with a pre-textured styl
Texturing a stylized asset using UDIM technology
Adding custom decals as asset textures
Learning all about the Unreal Engine 5 (UE5) basics and jump right into game design
Design an Unreal Engine 5 (UE5) scene from a beginner level right up to techniques used by professionals around the world in many top game companies
Using UE5 Niagara particle system to create fire simulations and animated fireflies
Creating foliage with motion from scratch with supplied texture maps
Mastering material creation for foliage, terrain and more (i.e., Speed Tree material customisation, in-engine texture adjustments)
Effective problem-solving in Substance Painter and Unreal Engine 5 (UE5)
Maintaining and optimising stylized art aesthetics
Learning how to use rendering to improve the quality of presentation for your 3D environment

Requirements
To own a computer (Microsoft, Linux or Mac)
To have downloaded Unreal Engine 5 (UE5) and Substance Painter (if you choose to complete that part of the course as well)
A thirst to learn and excitement about 3D modelling and game design
To download all course resources including a pre-built stylized wagon asset, 48 unique UE5 texture maps, 10 textured stylized rock variations, 2 tree models with stylized bark textures, 13 stylized alpha stamps to customise the wagon with foliage PBR atlas texture maps. 2 PBR seamless textures for terrain, and 3 audio effects for background sound mixing.

Description
Substance Painter to Unreal Engine 5 Masterclass

Learn how to create game assets in Substance Painter & Unreal Engine in this all in one masterclass

Would you like to learn how to create a stylized scene featuring a bushy tree and a wagon with rocks and foliage adorning a romantic evening scene?

‘Master the Art of Substance Painter & Unreal Engine 5’ will see you creating an intricate stylized wagon showcased within a campfire scene that breathes life through design and animation.

It’s going to be a stylized wagon. Yes, a bit of my inspiration comes from typical gypsy wagons but we are going for a steampunk design with ours.

This course will give you access to just over 16 hours of 3D art.

Learn how to build an intricate Unreal Engine 5 (UE5) scene in 79 lessons.

This course will see you learn all the techniques pros use and how they use them. Unreal Engine integration will also be a central part of this course’s learning objectives.

Through reading this course description you will find out

– Your next 3D art, texturing, and environment game design milestones;

– What you are going to get through ‘Master the Art of Substance Painter & Unreal Engine 5’, and;

– How the course will take your professional texturing and game design skills to the next level.

Join this course and come be part of a game design and professional texturing journey of over 16 hours of learning.

Course Resources & Freebies

So, for a start, we have the download pack. We are starting here because the course is a 2-in-1 deal. The first part of the course covers Substance Painter, and the second part focuses on Unreal Engine 5 (UE5).

What is even better than freebies?

We have designed the course in such a way that you can choose which part you want to get stuck into first!

The ‘Master the Art of Substance Painter & Unreal Engine 5’ course resource pack includes a pre-built stylized wagon asset, 48 unique UE5 texture maps, 10 textured stylized rock variations, 2 tree models with stylized bark textures, 13 stylized alpha stamps to customise the wagon with foliage PBR atlas texture maps. 2 PBR seamless textures for terrain, and 3 audio effects for background sound mixing.

Within the ‘Master the Art of Substance Painter & Unreal Engine 5’ download pack, you will find all of the models and textures to jump into any part of the course you choose. You can go through the complete Substance Painter texturing part or head right on over to UE5 straight away.

Check out the free introduction and I am sure you won’t be able to put this course down!

Texturing and Materials

This course is one of the most up to date out there and will be using the latest tech to bring you cutting-edge content with the 3D industry and this includes 3D texturing.

Learn all about UDIM map workflow and why it is such a game-changer. ‘Master the Art of Substance Painter & Unreal Engine 5’ will also focus on the foundation of 3D modelling which includes UVs and the mapping process. A massive part of the course is devoted to setting up your models correctly. High and low poly workflows and not forgetting optimizing your assets to create triple AAA level models.

Develop a professional workflow as we start from the very basics of Substance Painter up to advanced techniques used in the gaming industry. Learn all about projection painting to add details that will drastically cut down on 3D modelling time.

As part of ‘Master the Art of Substance Painter & Unreal Engine 5’ you will

– create smart materials from scratch

– build up layers with masks, filters, and generators

– use baked lighting techniques

Best of all, we will only be using Substance Painter’s default materials. You will not need any outside resources to create your very own materials.

Lighting & Rendering

By joining ‘Master the Art of Substance Painter & Unreal Engine 5’, you will also learn how to take control of your scene’s aesthetic lighting.

We will take an in-depth look at lighting and rendering in Substance Painter.

Learn all about the powerful rendering techniques that will make your 3D models pop. You will find out about things like emission maps, bloom, shadow depth, and ambient occlusion to name a few.

Unreal Engine 5: Game Engine Integration

We will be taking a deep dive into Epic’s all-new Unreal Engine 5.

Through ‘Master the Art of Substance Painter & Unreal Engine 5’ you will learn the basics of bringing your game assets to life, rendered in real-time.

We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our stylized wagon game asset. ‘Master the Art of Substance Painter & Unreal Engine 5’will also be an introduction to setting files to create a clean UI. The skills you learn here are fully transferable to all of your future builds.

You will also find unique Unreal Engine 5 (UE5) on-screen tooltips to enhance your learning experience as they pop up exactly when you need them to give you a full introduction to the software.

In the beginning, you will be learning all about how to import and set up your 3D models correctly in UE5. You will also learn how to create virtual textures for our UDIM UV maps.

As we progress through the course, we will be tackling more difficult aspects of UE5. I will be showing you how you can create and set up your very own foliage complete with individual animations. We take a look at transparency and setting up materials as well as vertex weight painting to bring them to life.

We will be adding particle systems to our scene to add ambiance from simple fireflies hovering around the wagon lamps to more complex particles like fire embers.

And just when you thought we couldn’t fit any more into ‘Master the Art of Substance Painter & Unreal Engine 5’, we will also be covering nanite – the all-new simulation system in UE5. This will help you in the future bring any of your 3D environment scenes to life by adding fire and smoke setups with ease.

And finally, lighting, sky domes and volumetrics will also be covered as we near the end of the ‘Master the Art of Substance Painter & Unreal Engine 5’ course. This will make sure you have a complete understanding from start to finish of how to set up your UE5 scenes unleashing your potential to create your own amazing 3D art environments.

Still unsure? Here are my best 6 points about the new exciting things you will be learning about through this class

1. Using UE5 Niagara particle system to create fire simulations and fireflies;

2. Creating foliage with motion from scratch and using Speed Tree;

3. Material creation for foliage, terrain, and more (i.e., Speed Tree material customization, in-engine texture adjustments).

4. Texturing a stylized asset using UDIM technology

5. Adding custom decals as asset textures

6. Creating an environmental turntable to present stylized artwork in Substance Painter

In the end, you will come away with the knowledge and the skills to create this stylized wagon scene from scratch. So, come give us a try and be blown away by just how much you can achieve from one course.

Until next time, happy modelling everyone!

Neil – 3D Tudor

Who this course is for
Beginner 3D modelling artists and game designs eager to learn how to texture a stylized wagon and place it in a stylized campfire scene
Enthusiasts of Unreal Engine 5 (UE5) who want to fast-track their understanding of its new and exciting changes
Beginner to Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
Stylized fans who want to create fantasy-inspired scenes with foliage, animation, fire, and smoke

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https://rapidgator.net/file/4b82e3ece65d2750d32b9fd74fe19497/Skillshare..Substance.Painter.to.Unreal.Engine.5.Masterclass.by.3D.Tudor.2022.part01.rar
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Stylized Texturing For Videogames With Blender


Stylized Texturing For Videogames With Blender
Published 10/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.00 GB | Duration: 7h 56m​

Learn everything you need to create stylized textures and materials with the Blender tools

What you’ll learn
The complete stylized texturing workflow for videogames, animation or 3D illustration.
The use of the texture paint mode in Blender and the use of the shader nodes.
A lot of techniques to create the materials for any kind of stylized model.
How to bake the final texture maps to export the materials and use them in any rendering. or videogame engine
How to configure the scene and the lighting to create professional quality renders with Marmoset Toolbag.
How to study references to understand and adapt to be able to create your own materials.
Requirements
It is recommended to have knowledge of the basic functions of Blender, however if you do not have this knowledge I will provide you with the necessary material so that you can get up to date.
In order to take advantage of the full potential of the texture paint mode, it is recommended to take the course with a pen tablet.
You will need an updated version of Blender which you can download for free.
We will use Marmoset Toolbag for bakes and rendering, if you don’t have it you can use the free trial version offered by the software.
Description
In this course you will learn the complete workflow for creating stylized materials and textures for your models using the Blender tools.What we will see in the course:Fundamentals-How Blender’s texture paint mode works-How Blender’s node editor worksProject 1: Mushroom Diorama-Basic modeling and UV unwrapping-Blocking y color gradients-Hand-painted texturing to refine and detail-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 2: Mystery Diorama-Baking the base maps with Marmoset Toolbag-Stylized procedural texturing with Blender’s shader editor-Custom texture projection with the stencil tool-Creation of the emissive and transparency channel-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 3: Chest of the golden sun-Baking the base maps with Marmoset Toolbag-Stylized procedural texturing with Blender’s shader editor-Creation of the metalness and roughness channel-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 4: Character (Kiuby girl)-Baking the base maps with Marmoset Toolbag-Procedural color blocking for all the materials-Procedural texturing of organic materials (hair, skin, fur)-Procedural texturing with patterns for the fabric-Procedural texturing of armor, wood y metallic objects-Hand-painted texturing for the details of the face and other parts of the skin-Final maps exporting-Lighting and rendering with Marmoset ToolbagFinal talking and recommendationsWe will talk a little about how to study references and face texturing challenges on your own

Overview

Section 1: Introducción

Lecture 1 Instructor presentation

Lecture 2 Course presentation

Lecture 3 Downloadable resources

Lecture 4 Important links of the course

Lecture 5 Facebook students group

Section 2: Fundamentals

Lecture 6 Shader editor fundamentals

Lecture 7 Texture paint fundamentals: Tools and brush properties

Section 3: Mushroom texturing

Lecture 8 1 mushroom – modeling and unwrapping

Lecture 9 2 mushroom – Aplyng the base color

Lecture 10 3 mushroom – Painting the cap

Lecture 11 4 mushroom – Painting the stem

Lecture 12 5 mushroom – Painting the base and the leaf

Lecture 13 6 mushroom – Distributing everything Diorama style

Lecture 14 7 mushroom – Preparing the model in Marmoset for presentation

Section 4: Skull texturing

Lecture 15 1 Skull – Baking the maps

Lecture 16 2 Skull – Polishing the maps

Lecture 17 3 Skull – Skull and candle textures

Lecture 18 4 Skull – Book textures

Lecture 19 5 Skull – Text of the book

Lecture 20 6 Skull – Texture of the ink and the feather

Lecture 21 7 Skull – Adding the roughness and lighting

Lecture 22 8 Skull – Creating the emisive channel

Lecture 23 9 Skull – exporting everything and rendering in Marmoset

Section 5: Chest texturing

Lecture 24 Chest 1 – Making the bakes

Lecture 25 Chest 2 – Making the base wood texture

Lecture 26 Chest 3 – Wood variations

Lecture 27 Chest 4 – Chest Roof Details and Gold

Lecture 28 Chest 5 – Chest Adding the roughness and the metalness

Lecture 29 Chest 6 – Chest Exporting and Rendering

Section 6: Kiuby texturing

Lecture 30 Kiuby 1 – Making the bakes

Lecture 31 Kiuby 2 – Blocking the materials

Lecture 32 Kiuby 3 – Hair and skin

Lecture 33 Kiuby 4 – Scroll

Lecture 34 Kiuby 5 – Dress

Lecture 35 Kiuby 6 – Armor

Lecture 36 Kiuby 7 – Kiuby ropes

Lecture 37 Kiuby 8 – Materials on the legs

Anyone who wants to learn how to texture models with stylized aesthetics.,Students and professionals who want to learn how to create materials with Blender.

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