Cherry Audio Mercury 8 V1.0.9.93 – (104 MB)

Cherry Audio Mercury 8 V1.0.9.93​

Mercury-8 synthesizer builds on Cherry Audio’s renowned Mercury legacy with a passionate focus on detail and modern technical advancements. Every aspect of the original hardware has been meticulously modeled to capture the authentic sound and behavior that made the JP-8 so legendary. Furthermore, Mercury-8 goes "beyond Jupiter" by offering expanded polyphony, versatile modulation options, studio-quality effects, expressive performance capabilities, and even data exchange with the original hardware. These features not only surpass what was possible in 1981 but also exceed anything seen in software to date.

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https://cherryaudio.com/products/mercury-8

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Cherry Audio Mercury 8 V1.0.9.93 – (104 MB)
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Cherry Audio Galactic Reverb 1.4.0.28 – (13 MB)

Cherry Audio Galactic Reverb 1.4.0.28​
File size: 12.7 MB​

Galactic Reverb is an algorithmic reverb plugin that captures the expansive sound of coveted classic hardware digital reverbs. With a decay time up to 35 seconds, it enables users to create massive, beautiful aural spaces. Galactic is a natural for transporting guitars, drums, keys, and even vocals into an extraterrestrial ambience.

Whats New
Updates: official site does not provide any info about changes in this version

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Cherry Audio Galactic Reverb 1.4.0.28 – (13 MB)
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Cherry Audio Filtomika 1.0.5.12 – (13 MB)

Cherry Audio Filtomika 1.0.5.12​
File size: 12.8 MB​

Filtomika is an effect plugin that emulates the wild filter section of the 1980s Soviet Polivoks synthesizer and is based on the expanded multi-mode filter introduced in Cherry Audio’s award-winning Atomika virtual instrument. Featuring circuit-modeled DSP designs by the acclaimed developer Mark Barton, Filtomika also includes other methods from Atomika that go beyond the original hardware. These enhancements include an extended selection of waveforms for its syncable modulator, additional filter response modes, and Atomika’s unique Starve, Filter Drive, and Amp Drive controls, further expanding its twisted sound palette.

Whats New
Updates: official site does not provide any info about changes in this version

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Cherry Audio Filtomika 1.0.5.12 – (13 MB)
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Cherry Audio DS 2 V1.0.3.38

QUICK INFO: File size: 118.8 MB

DESCRIPTION: Cherry Audio’s Crumar DS-2 synthesizer faithfully replicates the unique digital/analog sound of the ahead-of-its-time hardware synth from 1978. This latest collaboration with our friends at Crumar Instruments not only captures the distinctive tone and multitimbral capabilities of the original but also enhances them, offering an impressive combination of innovation and authenticity.

The original Crumar DS-2 featured a monophonic synth engine paired with a 44-note fully polyphonic (paraphonic) companion section, creating a unique musical experience when utilized together. "DS" stood for "Digital Synthesizer," and it was indeed an early hybrid synth with two Digitally-Controlled Oscillators (DCOs), and analog LFOs, VCFs, VCA, and EGs. But these weren’t the same kind of DCOs we would become familiar with in later polyphonic synthesizers. To avoid the tuning problems of traditional analog synthesizers, Crumar employed a cutting-edge concept in the Synth section to create oscillators that wouldn’t drift. The resulting waveforms, however, were completely stair-stepped, producing a gritty tone and wild harmonics.

The Poly section was paraphonic, with a single filter (with highpass and lowpass knobs) and its own VCA. It generated unique ‘sawtooth’ waveforms by combining divide-down square waves with resistors and high-pass filtering. The cutoff, resonance, and modulation settings of the Synth section also applied to the paraphonic poly filter.

As a result, the timbres produced by the DS-2 are distinct from both the smooth, polished sounds of most digital synthesizers and the warm, buttery tones associated with classic analog designs. Instead, the DS-2 has a jagged, harmonically edgy quality and a gritty character that sets it apart.

Whats New
Updates: official site does not provide any info about changes in this version

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Cherry Audio DS 2 V1.0.3.38 (119 MB)

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Chelion Font – (1 MB)

Chelion Font​
OTF | 222 KB​
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https://.pics/storage-12/0326/avif/hOCsLPQvRIbVhd1l8zSIbFjXnXybWSpP.avif

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https://.pics/storage-12/0326/avif/nAZ1KZWy1avkNuU0f0XrkVHfHkdAeDST.avif

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Chelion Font – (1 MB)

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Checkbook For Excel 7.0.6

Checkbook For Excel 7.0.6​
File Size: 2.8 MB​

Checkbook for Excel is a truly easy-to-use checkbook application that can help alleviate the anxiety of keeping track of expenses, deposits, service fees, and other details of keeping a checking account on the money.

It’s so much better than your average paper checkbook register, Checkbook for Excel can be customized to track expenses; flag tax-related events; manage one’s PayPal expenses, deposits and fees; prepare and print reports; even print checks. All you have to do is set up a ledger sheet for each financial account you wish to manage. It is here you will be prompted to provide the details (name and address of creditor, amount, whether recurring, and more) of each expense and deposit. And it is in these details that the complexity of managing one’s financial life becomes, well, less complex. The most challenging part of Checkbook for Excel is making sure you remember to actually enter the data, particularly those ATM withdrawals. You can also split category designations, which is particularly helpful if you want to track childcare expenses that may be of tax consequence. The only limiting factor is that you cannot create a new category (such as "beekeeping"), but instead rely on a generic miscellaneous category.

Features
• The ability to add an unlimited number of income and expense categories.
• The ability to track 50 separate financial accounts.
• The ability to split transactions across up to ten different categories.
• The ability to designate categories as tax related and reference tax forms and tax worksheets.
• Custom tax report that summarizes tax related transactions by category and related tax form.
• The ability to add and store address information and print addresses on checks.
• The ability to import data from Quicken Interchange Format (.QIF) files.
• Seamless importing of downloaded Paypal transactions.
• The enhanced Palm OS based Checkbook Companion application with synchronization to Checkbook for Excel.
• Enhanced expense and income reports.
• New "Electronic Funds Transfer" transaction type.
• The ability to schedule recurring transactions.
• The ability to individually customize ledger formatting.
• The ability to modify the ledger color scheme.
• Enhanced international date and currency formatting.
• Additional options for archiving old transactions from the program ledgers.
• Ability to rename the sheet tabs for Ledger sheets.
• Ability to create a copy of Ledger(s) with splits displayed.
• Automatically locates cell cursor in entered and or edited transactions upon entry.
• Adds a Checkbook menu and dialog box hot keys for improved voice recognition functionality.
• New improved Checkbook Toolbar.
• Improved Category and Transaction Account Editing.
• New double-click functionality.
• New Feature to Export Ledgers and reports.
• A host of other minor ease of use and usability enhancements.

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https://www.djicomputer.com/Checkbook.htm

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Checkbook For Excel 7.0.6 (2.84 MB)

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Chaos V-Ray 7.10.01 for Autodesk Revit

Chaos V-Ray 7.10.01 for Autodesk Revit​

V-Ray® for Revit architectural rendering software is renowned for its photorealistic quality. Deep integration ensures that you can work without leaving Revit and innovative tools enable advanced visualization techniques without altering your original BIM data. From early mock-ups to final design, Chaos® V-Ray has all the tools you need to visualize your Revit projects.

Why choose V-Ray for Revit rendering?
V-Ray and Revit are the perfect team.
Revit is the world’s most widely used BIM software for architecture and design. And V-Ray is the world’s #1 rendering software for architectural visualization. The two together are the perfect combination to take your designs and presentations to the next level.

Rendering that’s as real as it gets.
See exactly how your project will look. With true-to-life lights, cameras, and materials, Revit rendering with V-Ray is as real as it gets. It’s as close as you can come to the real thing before it’s built.

Bring your models to life.
Choose from an array of high-quality materials and 3D assets-including detailed models of furniture, trees, cars, and people-to bring your project to life. The all-new Chaos Cosmos asset browser lets you easily place render-ready content right into your Revit model.

Go beyond rendering.
V-Ray provides a comprehensive set of lighting, shading, rendering, and post-production tools, all within one platform, so you can maintain your creative flow without needing to switch between different applications.

Work seamlessly in connected workflows.
V-Ray is designed to work seamlessly with Enscape, ensuring a seamless workflow between artists and designers using different tools. Plus, you can leverage Chaos Cloud services, from design and review to interactive virtual tours and cloud rendering.

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Chaos V-Ray 7.10.01 for Autodesk Revit (1.1 GB)

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Chaos V-Ray 7.00.03 for SketchUp (x64)

File size: 1.13 GB
V-Ray® for SketchUp is a 3D rendering software that combines real-time and photorealistic rendering – all in SketchUp. From beginner to pro, Chaos® V-Ray has all the tools you need to create stunning architectural renders and animations.
Why choose V-Ray for rendering in SketchUp?
V-Ray and Enscape compatibility.
You can now open your real-time Enscape scenes directly in V-Ray to continue building on your work to take it to the highest possible level of photorealism. Your department can now experience a fast and easy end to end design process.
See your designs in real-time.
Seeing your Sketchup designs in real-time has never been easier. Now with V-Ray Vision, you can visualize your designs in real-time while you work in SketchUp. Move around your model, apply materials, set up lights and cameras – all in a live real-time view of your scene. You can also package your V-Ray Vision result for others to experience just like you did in SketchUp.
Create photorealistic renders.
With true-to-life lights, cameras, and materials, rendering with V-Ray is as real as it gets. For any project, you can see exactly how it will look. It’s as close you can come to the real thing before it’s built.
Bring your scenes to life.
Employ our curated collection of smart assets – including high-quality models of furniture, accessories, vegetation and people – and stage your project with just a few clicks. The all-new Chaos Cosmos asset browser lets you easily drop render-ready 3D content right into your SketchUp scene.
Get a headstart on your next project.
V-Ray comes with hundreds of ready-to-render materials that you can apply to any scene and access to an extensive library of video tutorials, free technical support, and helpful forums. V-Ray has one of the largest visualization communities, with a world of community-created content that’s readily available.
V-Ray is the ultimate power-up for SketchUp.
V-Ray and SketchUp are the perfect team. SketchUp is the world’s most widely used 3D modeling software for architecture and design. And V-Ray is the world’s #1 rendering software for architectural visualization. The two together are the perfect combo to take your designs to the next level.
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https://docs.chaos.com/display/VSKETCHUP/V-Ray+7

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Chaos V-Ray 7.00.03 for SketchUp (x64) (1.13 GB)

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Chaos V-Ray 7.00.02 SketchUp (2021-2025) hotfix 2

Bit depth : 64bit
Interface language : English
Tablet : present
System requirements : Processor – Intel* 64, AMD64 or compatible processor with AVX2 support
RAM – Minimum 8 GB RAM, recommended 16 GB RAM
Hard Disk Space – minimum 2GB, recommended 12GB (includes additional downloadable content)
TCP/IP – Only IPv4 is supported. IPv6 is currently not supported
Operating System – Windows 10, Windows 11.
SketchUp – SketchUp 2021, 2022, 2023, 2024, 2025
GPU Support – NVIDIA GPUs of Maxwell generation or later with the latest recommended video driver (for both CUDA and RTX – enabled cards)
V-Ray Vision requires a Graphics card with DirectX 11 or DirectX 12 and Shader Model 5.0 capabilities
For more info, see GPU Rendering.
Description : EASE OF USE
Easy to learn, easy to use, V-Ray for SketchUp and V-Ray for SketchUp Pro get you up and running in no time.
QUALITY
V-Ray allows you to render at the highest quality possible, directly within SketchUp.
PERFORMANCE
Using V-Ray, you can render any scene, from sketch models to the most detailed 3D scenes.
SPEED
Fast rendering helps you complete projects faster. Less time waiting means more time to create.
CREATIVE CONTROL
Focus on design and use a full set of controls for lighting, shaders, and rendering.
INDUSTRY-WIDE ACCEPTED SOLUTION
92 of the world’s top 100 architectural firms use V-Ray in their daily work.
Additional information : Now with V-Ray Vision you can visualize your designs in real time while working in SketchUp. Navigate the model, apply materials, adjust lights and cameras – all in real time for your scene.
Don’t limit yourself to rendering. V-Ray 5 for SketchUp lets you do more in rendering than ever before. Visualize your designs in real time with V-Ray Vision*. Light scenes automatically with Light Gen. Update renders instantly with Light Mix. And fine-tune and finalize your images without a separate application.

LIGHTING MADE EASIER
Adjust the lighting in your scene even after rendering. With Light Mix, after rendering a scene, you can interactively adjust the brightness and color of any light source without having to re-render.
POST-PROCESSING YOUR RENDERINGS DIRECTLY IN V-RAY
With built-in compositing, you can color correct, combine render elements, and save them as presets for future use-all without the need for other applications.
IMPROVED LIBRARY OF MATERIALS
The updated Material Library lets you remotely download over 500 render-ready, high-resolution textures and materials, including metals, glass, wood, and more.

Release Notes
V-Ray 7, hotfix 2 (7.00.02)
Date – Feb 26, 2025
Improvements & Bug Fixes
Added support for SketchUp 2025
Added support for the native PBR properties in SketchUp 2025
Added support for the native Environments introduced feature in SketchUp 2025. Use the menu command extensions / V-ray / Apply SketchUp Environment to create a Dome: light is synced with the SketchUp Image-based (IBL) map
A number of useful links are added to the V-Ray / Help menu – Chaos Academy, Chaos Forum, Support Request and Ideas Portal
An issue v-Ray from being loaded when the Windows OS usernames is resolved
An issue of reasoning the Dome Light texture position to reset when modifying the light’s intensity is fixed
A Custom Viewport Display bitmap texture is no longer set unnecessarily when migrating older scenes
An issue with the material action after resetting and color in the SketchUp material panel experimenting during rendering is resolved
A number of issues related to Material Override during activation interactive rendering are
An issue interactive selling update on Displacement asset deletion is
An issue leads to a crash when creating Linked Models from Enscape is
The Firefly Removal option is now hidden while the GPU is selected and greyed out while Progressive rendering is used, indicating that it has has no effect with the configuration theses
A number of tooltips are updated
An issue of givence of vrsception files for Cloud Batch rendering is
An issue of the Max Subdivs value to double to under switching between CUDA and RTX GPU engine options is fixed
An issue of guessing the resolution of Cloud Batch to be incorrectly overridden is resolved

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Chaos V-Ray 7.00.02 SketchUp (2021-2025) hotfix 2 (1.13 GB)

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Chaos V-Ray 7 Update 3 Build 7.30.02 For 3ds Max 2023-2027 x64

Year/Release Date : Apr 03, 2026
Version : 7.30.02
Bit depth : 64 bit
Interface language : English
Tablet : present
System requirements : Processor – Intel 641, AMD64, or compatible processor with SSE4.2 support
RAM – Minimum 8 GB RAM, recommended 64 GB RAM
Operating system – Microsoft® Windows® 8.1, Windows 10 or Windows 11 operating system
Autodesk® 3ds Max – 3ds Max® 2023, 2024, 2025, 2026 and 2027 (64-bit)
USB port – Required for customers using legacy hardware lock, preferably USB 2.0
TCP/IP – Only IPv4 required for distributed rendering is supported. IPv6 is currently not supported.
License Server – 6.0.0 or later
GPU Acceleration
NVIDIA CUDA with minimum required compute capability 5.22: Maxwell-, Pascal-, Volta-, Turing- and Ampere-based NVIDIA card(s);
NVIDIA RTX with compute capability 5.22: RTX cards with latest recommended video driver3;
2GB VRAM
V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2;
NVIDIA AI Denoiser: Maxwell, Pascal, Volta, Turing- and Ampere-based NVIDIA card with latest recommended video driver3
1 – Windows 11 is required for running Intel Alder Lake processors.
2 – CUDA compute capability and card reference
3 – With V-Ray 6, using older drivers (less than 495.xx) on Ampere cards may lead to incorrect render results with RTX. More information on V-Ray GPU is available at Chaos.com.
Description : Key new features in V-Ray 6 for 3ds Max include Chaos Scatter, a new Chaos tool for distributing objects across a surface, first introduced in Corona 8.
The tool offers an alternative to traditionally more functional third-party plugins, such as Forest Pack from iToo Software. Another interesting new feature is the VRayEnmesh modifier, which covers an object’s surface with repeating geometry, similar to a texture.
Unlike instancing, repeating geometry does not use additional memory – only the original mesh is loaded, allowing for "billions of polygons in a scene without any impact on memory consumption."
V-RayMtl received minor updates, including an integrated Thin Film layer for creating iridescent materials such as soap bubbles and oil slicks. A new implementation of the SSS mode was also added, which should speed up the rendering of translucent materials.
V-Ray Decal, the texture projection system introduced in V-Ray 5 for 3ds Max Update 2, now supports displacement maps.
VRaySky now supports procedural clouds, which also cast shadows on the surrounding fog.
Additional information :
What’s New in V-Ray 7.30.02
V-Ray 7, update 3
Official release
Date – Apr 03, 2026
New Features
V-Ray
Support for 3ds Max 2027
Cloud licensing
New Quick Sun Caustics in V-Ray material for water surfaces
V-Ray Parallax texture
Ability to use scene lights to illuminate Gaussian splat objects
Visibility override for objects in VRayPhysicalCamera
Add additional settings for Displacement in V-Ray material
Object focus for depth of field in V-Ray Physical Camera
Add geometry as include/exclude criteria in Chaos Scatter
Support for VRayDecal in Chaos Scatter
Animation support for Gaussian splat loader
Add support for Parallax textures import from Chaos Cosmos
DR2 becomes the default version in the official releases. DR1 is available only in Stable builds
Add support for USD 0.14
Support BigTIFF file format
V-Ray GPU
HIP support for AMD GPUs
VFB
Improved Background layer called Image layer
Added Foreground and Background folders in the fixed stack of Layers in VFB to prevent issues with Lens effects when using an image for Background
Add Histogram in VFB
Add thumbnail preview in the EXR header for Cloud Collaboration
Modified features
V-Ray
Add Caustic multiplier to the cells in V-Ray Lister
Displacement: Possibility to set pre-scaled vector texture
Add grey VRayMtl into the override mat. slot in V-Ray Render settings
Improve scene setup time in scenes with many lights and many instances
Expose -renderhost argument for the V-Ray DR spawners when they are set as dispatchers
Add a MaxScript command to import Cosmos assets by name
Add Option for AI features in the installer
USD-Export V-Ray render settings to usd
Reveal the Viewport opacity filter parameter in the V-Ray Gaussian geometry UI
Add generic/particle channels reading for VRayUserScalar in vrender
Preserve Relative to BBox for old scenes and change the default for new scenes in order to have accurate results with the new settings for displacement in VRayMtl
Do not open "Manage license server" link from Manage Chaos License Server button in Settings, if cloud licensing is selected
Add support for GeomStaticMesh::smooth_uvs=0 in the new primitives
Implement keep continuity for new subdiv primitives
Cleanup related to displacement and normals for new subdiv primitives
MappedTexture optimizations
Compute displacement and cached normals for the new subdiv primitives on multiple threads
Reimplement the export to vrmesh files for the new primitives
Add support for object/world space vector displacement for new subdiv primitives
Minor performance optimization for 2D displacement
Add USD 0.25.05 to standalone
Process alpha channel during Interactive denoising
Improve time zones supported by the night sky
Extend the exclude/include support for VRayLuminaire
VRayMtl presets update in respect of recent changes related to OpenPBR shading mode
Extend the exclude/include support for VRaySun
Apply night sky improvements from Corona to VRay
V-Ray GPU
Support for tyFlow’s tyBitmap in V-Ray GPU
Improve loading bitmaps on multiple GPUs
Add an option to render GPU LC on the CUDA CPU device
Write Z-depth render channel for Gaussian splats
Add support for the new subdiv primitives on the GPU
Avoid the max samples level GPU warning during interactive rendering
Speedup bitmap loading by deferring color corrections to the GPU on bitmap access
VFB
Add a UI option for Light Cache denoising to the VRayDenoiser render element
Grey out "Blend frames" when OIDN or NVIDIA denoisers are used in VDenoise tool
Improve VFB Layers performance
Minor performance improvement to Cryptomatte layer performance
Add support for AI Enhancer workflow from EXR image source
Bug fixes
V-Ray
Missing Render Elements with USD 0.25.05
Endless IPR refresh if an instanced VRayPhysicalCamera is selected and Automatic vertical tilt is turned on
Empty Compact and Slate Material Editor swatches after scene save and scene load with V-Ray 6.20
IPR crashes when modifying any parameter from an edit poly modifier and VRayUVWRandomizer (by Particle ID) is used
3ds Max’s common output does not consider the loaded image in the VFB when rendering with Polygon region
DR2 CPU Camera with resolution override renders incorrectly
VRayCryptomatte is not properly filled on DR2 local host rendering while OK on remote hosts
IPR does not always reflect Exclude/Include Layer changes with sublayers
VRayInstancer does not take in account alembic particle velocity channel when reading particles from VRayProxy
Crash with VRayLister with active selection when trying to Reset layout with 3ds Max 2025- 2026
3ds Max freezes and hangs when using Cosmos assets in large projects
Many V-Ray GPU render setup parameters have wrong highlight if V-Ray Render setup UI was not used first
VrayBitmap/Bitmap export to USD defaults to vertexColor in the uvgen_remapper as uv_set_name
Deep output artifacts with environment fog "occluding" geometry
TyBitmap is not rendering properly on Chaos Cloud
Crash when rendering a sequence with overrides in tyFlow object properties using V-Ray GPU in 3ds Max
Error dialog is shown when trying to view a .tx loaded in the VRayBitmap
Vantage config file/changes are reset when starting Live-Link animation rendering from V-Ray for 3ds Max
VRayUserScalar nested into VRayMultiSubTex is not considered when linked to refraction slot of VRayMtl
DR2 builds <> Vantage live-link crashes after loading config scene and panning in max viewport
Error dialog is shown when trying to view a .tx loaded as sequence in the VRayBitmap
VRaySky intensity is ignored when a Sun node is specified and the scene is exported to V-Ray Standalone
Inconsistent forest color on std rendering of exported Forest scene with enabled camera culling
Inconsistent scripted .vrscene export on using incrBaseFrame
Crash when deleting multiple lights selected in V-Ray Lister when the focus is on the lister
3ds Max crashes after submitting to Chaos Cloud scene with active camera in the viewport
Check call sites of VUtils::getRenderGlobalContext()->getVRayRenderer() for potential issues with DR2 client-side dispatcher
Discrepancies between 3ds Max, Standalone and V-Ray GPU when having instanced VRayDecal with opacity
Assert in setProgress when saving a multichannel EXR and there is a region
Edge visibility is not correct for triangle base meshes
Excessive GPU Memory consumption caused by Decal in a specific scene
Animated tyFlow instances are updated incorrectly in out-of-process IPR (also Vantage live link)
Lighting from Moon is missing in reflections and refractions
Exception with V-Ray Scene Converter trying to process specific Physical Material brought from SketchUp
V-Ray decal disappear after change in IPR
Crash when a disabled RenderChannelDenoiser with enable_blurred_denoising=1 is present
VRay noise texture output cannot be set via maxscript
Render time instancing integration crashes with custom materials
Crash when loading the parameters of another VRayPluginNodeTex in SME
V-Ray GPU
Trace Sets are not working in RT GPU
Motion blur’s Bias parameter is not taken into account
Light’s intensity multiplier does not work with textures and directionality set to 1
Caustics intensity in V-Ray GPU doesn’t match cpu
Differences between CPU and GPU render results for a translucent/refractive VRayMtl with Coat darkening
Wrong results with affect matte surfaces for VRayGaussianGeom and certain camera angle
VRayDisplacementMod in subdivision mode breaks the shading of rigged objects
V-Ray GPU Render Fails with CUDA Error 700 When Using VRayNormalMap in PlusMinusAverage Node
VRayUserScalar and VRayMultiSubTex do not render correctly when using GPU
Stars brightness in Night Sky affect Clouds differently in V-Ray GPU
TexNoise is invalid on GPU when uvwgen is None
TexBitmap with UVWGenProjection is invalid as bump map on GPU
Rendering with RTX crashes when UVW channel 0 is used and specific broken geometry
IPR scenes crash with the new bitmap loading set as default
There are crashing standard tests with the new bitmap loading set as default
Artefacts in VRayZDepth with gaussian splat behind object with opacity
VRayGaussianGeom clipping mask with procedural texture in Object XYZ space doesn’t match CPU
Gaussian splats produce artefacts when the splat is behind object with opacity on GPU
Fix broken geometry topology in OptiX
Interpolated generic lists get only the last frame data when transferred over command queue
VFB
Incorrect default tooltip being displayed in right side panel on widget with no tooltip
VFB Render Region moves the Background layer
Denoiser is enabled after starting render and Intel Open Image Denoiser produces black buckets
Intel AI Denoiser does not denoise the Alpha channel properly
Lens effect artifacts occur on Linux when saving to an 8-bit output with an exposure layer and gamma 2.2
LightMix can produce negative pixels with values very close to 0

⋆🕷- – – – -☽───⛧ ⤝❖⤞ ⛧───☾ – – – -🕷⋆

Chaos V-Ray 7 Update 3 Build 7.30.02 For 3ds Max 2023-2027 x64 (6.92 GB)
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