Learn about Transmission used in Telecom


Free Download Learn about Transmission used in Telecom
Last updated 6/2017
Created by Cognitel Training Services
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English + subtitle | Duration: 5 Lectures ( 56m ) | Size: 682.1 MB

Get to know more about transmission medium and technologies used in telecom networks
What you’ll learn
✓ Transmission Network Overview
✓ Transmission Medium
✓ Multiplexing
✓ Transport Technologies
✓ PDH, SDH, DWDM
✓ Microwave Communication
✓ IP Transport Network Solution
✓ Transport Network Application in Service Provider’s Network
Requirements
● Basic understanding telecom terminologies
Description
Transmission refers to the network entity that transports bulk traffic between network nodes. This transport is over a carrier, on which everything is packed and stacked.
Participants will learn about transport network which can be divided into various layers, such as Access network, Metro Access, Metro aggregation, Core, and Backbone. Briefly,
• Access network provides the last mile communication from Customer Premises Equipment to the network.
• Metro access network is the one which connects access nodes to aggregation nodes.
• Core network consists of core layer switches. This layer is mainly used to provide interconnectivity among different users.
• A backbone is a part of network that interconnects various pieces of network, providing a path for the exchange of information between different LANs or subnetworks.
Transmission medium is the mean through which signal is transferred from one place to another. There are two types of media used in transmission medium. These are guided media and unguided media. Guided media are the physical links through which signals are confined to narrow path. Unguided media is the wireless media.
There are two type of transport mode which are mostly used. These are Microwave and Optical fiber.
Multiplexing is used to send multiple signals over a common high capacity transmission media, such as copper or fiber.
Major transport technologies that are used in transmission network are
• Plesiochronous Digital Hierarchy or (PDH)
• Synchronous Digital Hierarchy or (SDH)
• Dense Wavelength Division Multiplexing or (D-WDM)
• Coarse Wavelength Division Multiplexing or (C-WDM)
These will form good part of the learning content of the overall course.
Who this course is for
■ Anyone interested to more about transmission used in telecom networks
Homepage
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https://www.udemy.com/course/learn-about-transmission-used-in-telecom


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Learn Ableton’s Analog Synth


Learn Ableton’s Analog Synth
Published 1/2026
Duration: 2h 31m | .MP4 1920×1080 30fps(r) | AAC, 44100Hz, 2ch | 797.36 MB
Genre: eLearning | Language: English​

Learn how to Analog works and how to create a variety of sounds with it for your productions.

What you’ll learn

  • Sound Design with Ableton´s Analog Synthesizer
  • Learn how to make a variety of sounds for Electronic Music
  • Learn about Sound Design in general
  • Learn to use effects when making sounds with synthesizers

Requirements
– You need to have a basic knowledge of synthesizers

Description
This course is created by Ableton Certified Trainer Camiel Daamen and it will be your introduction to Sound Design with Ableton’s Analog synth.

In 24 Videos you will learn how Analog works and how to create a variety of sounds with this amazing stock synthesizer of Ableton Live. The first part of the course is explaining the different sections of the device. In the second part of the course we will look at how to create essential sounds for electronic music.

You will also learn how to use reverb and delay on the sounds to make them sound fat. For the arp sound you will also see how we can use the arpeggiator of Ableton Live to create cool sounds!

I have also included 1 Preset Pack for you to learn and use for your productions.

01. Introduction02. Oscillator Section03. Filter Section04. Amp Section05. LFO Section06. Global Section07. Kick08. Hi-Hat09. Clap10. Snare11. Tom Drum12. Bass13. Acid Bass14. Sub Bass15. Lead16. Pad17. Strings18. Chord Stab19. ARP20. White Noise FX21. Down Sweep FX22. Glide FX23. Outroduction

24. Full Loop from Scratch Video.

By the end of this full course, you will be able to create several sounds with Ableton’s Analog synthesizer.

Then it’s up to you to keep learning and practicing! Find me for questions always!

Enjoy learning Analog!

Who this course is for:
– People who want to get better at electronic music production by learning sound design
More Info


Learn 2D Game Development: Godot 4.3+ & C# From Scratch


Learn 2D Game Development: Godot 4.3+ & C# From Scratch
Published 11/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 17.58 GB | Duration: 38h 57m​

Master the Godot 4 Engine with C#, Build Engaging 2D Games, and Ignite Your Game Development Journey!

What you’ll learn

Master Godot 4 with C#: Learn scene creation, input handling, collision detection, and more using the power of C# in the Godot 4 game engine.

Create Diverse Games: Develop Flappy Bird, Angry Birds, memory games, platformers, puzzles, space shooters, and maze escapes.

Acquire Game Dev Skills: Gain level design, animation, enemy AI, power-ups, UI design, and apply design patterns like singletons and event buses.

Explore Mechanics & Patterns: Understand parallax scrolling, physics-based gameplay, pathfinding AI, state machines, and dynamic level loading.

Requirements

Computer with Adequate Specifications: A computer capable of using the Vulkan renderer is required to work on the projects effectively – the course contains a free video to make a check!

This course assumes no prior knowledge of the C# but does assume a basic understanding of programming concepts. However, even individuals without programming experience can benefit from the course.

Description

Welcome to "Learn 2D Game Development: Godot 4.3+ & C# from Scratch" – an engaging video course designed to equip aspiring developers with the skills and knowledge needed to create incredible games and applications using the powerful and versatile C# programming language.In this comprehensive course, you’ll embark on an exciting journey through a variety of projects, each carefully designed to enhance your understanding of essential programming concepts, object-oriented design, and practical problem-solving techniques. Whether you’re a complete beginner or have some coding experience, this course provides a solid foundation for building games, applications, and more with C#.Throughout the course, you will:Create a Flappy Bird-style game: Discover the fundamentals of scene creation, handle user inputs, implement collision detection, and add parallax scrolling effects to enhance visual depth.Recreate the gameplay of Angry Birds: Dive into physics-based mechanics, develop projectile motion, and design levels featuring destructible environments to master the essentials of game physics and level construction.Design a memory game: Gain hands-on experience with UI-focused game development by building an intuitive and visually engaging memory game interface.Bring back the nostalgia of 80s platformers with CJ Elephant Antics: Develop intricate level designs, animate characters, and create responsive controls to build obstacle-filled stages. Learn to use Godot’s built-in State Machine to design and implement an exciting end-of-level boss!Tackle puzzle game development with a Sokoban-inspired project: Learn to dynamically load levels from files, implement challenging puzzle mechanics, and apply programming design patterns to create elegant and efficient solutions.Build a fast-paced space shooter: Craft a thrilling intergalactic adventure by designing enemy AI with path-following behaviors, creating dynamic enemy waves, integrating power-up systems, and enhancing visuals with particle effects and other aesthetic touches.Develop an immersive artifact-collection escape game: Utilize 2D navigation AI to program guard behaviors, strategize player escapes, and create tension-filled gameplay moments.By the end of the course, you’ll have built an impressive portfolio of C# projects that highlight your skills in both programming fundamentals and game development. You’ll be ready to craft engaging gameplay experiences and advance confidently in the world of C# and game development.Enroll now and take your first step into the exciting world of C# development!

Overview

Section 1: The grand old Promo and Welcome!

Lecture 1 Hello!

Section 2: Setting up and getting help

Lecture 2 Introduction

Lecture 3 Godot Setup – Linux

Lecture 4 Godot Setup – Windows

Lecture 5 Godot Setup – MacOS

Lecture 6 Getting Help – PLEASE WATCH

Lecture 7 Pre-flight – PLEASE WATCH

Lecture 8 Resources as zips

Section 3: Getting To Know Godot with Gem Catcher

Lecture 9 Ready.

Lecture 10 01 – Introduction

Lecture 11 02 – Game Scene

Lecture 12 03 – Nodes, Classes, Instances

Lecture 13 04 – Paddle Scene

Lecture 14 05 – Global Position

Lecture 15 06 – Gem Challenge

Lecture 16 07 – Gem Challenge Solution

Lecture 17 08 – UI Features

Lecture 18 09 – Scene Life Cycle

Lecture 19 10 – Moving Paddle

Lecture 20 11 – Restricting Paddle

Lecture 21 12 – Gem Falling Challenge

Lecture 22 13 – Gem Falling Challenge Solution

Lecture 23 14 – Viewport and Tree

Lecture 24 15 – Signals

Lecture 25 16 – Signals in Code

Lecture 26 17 – Custom Signals

Lecture 27 18 – Custom Signals Challenge Solution

Lecture 28 19 – Referencing Nodes

Lecture 29 20 – Spawning A Gem

Lecture 30 21 – Spawning Gems Challenge

Lecture 31 22 – Spawning Gems Challenge Solution

Lecture 32 23 – Game Over Detection Challenge

Lecture 33 24 – Game Over Detection Challenge Solution

Lecture 34 25 – Stopping The Game

Lecture 35 26 – Keeping Score Challenge

Lecture 36 27 – Keeping Score Challenge Solution

Lecture 37 28 – Music

Lecture 38 29 – Sound Effects

Lecture 39 30 – Aspect Ratios

Lecture 40 31 – Project Files

Section 4: Introduction to C#

Lecture 41 01 – Intro

Lecture 42 02 – Creating and Running a Project

Lecture 43 03 – Variables

Lecture 44 04 – Arithmetic Operators

Lecture 45 05 – Conditionals and Comparisons

Lecture 46 06 – Conditionals Challenge

Lecture 47 07 – Conditionals Challenge Solution

Lecture 48 08 – Lists And Loops

Lecture 49 09 – Dictionaries

Lecture 50 10 – Dictionaries Challenge

Lecture 51 11 – Dictionaries Challenge Solution

Lecture 52 12 – Functions

Lecture 53 13 – Classes, Definitions and Properties

Lecture 54 14 – Classes, static and constants

Lecture 55 15 – Class Inheritance, protected, override

Lecture 56 16 – Partial Classes, Program Main

Lecture 57 16a – Singletons, this keyword

Lecture 58 17 – Attributes

Lecture 59 18 – String Formatting

Lecture 60 19 – Events and Delegates

Lecture 61 20 – Enums

Section 5: Game 1 – Tappy Plane (Flappy Bird Clone)

Lecture 62 Introduction

Lecture 63 01 – Section Goals

Lecture 64 02 – Project Setup Challenge

Lecture 65 03 – Project Setup Challenge Solution

Lecture 66 04 – Development Approach

Lecture 67 05 – Physics Nodes

Lecture 68 06 – Plane Scene

Lecture 69 07 – Plane Falling

Lecture 70 08 – Plane Flying Challenge

Lecture 71 09 – Plane Flying Challenge Solution

Lecture 72 10 – Animation Player

Lecture 73 11 – Animation Player Challenge

Lecture 74 12 – Animation Player Challenge Solution

Lecture 75 13 – Static Body Barrier

Lecture 76 14 – Pipe Scene Challenge

Lecture 77 15 – Pipe Scene Challenge Solution

Lecture 78 16 – Laser Scene Challenge

Lecture 79 17 – Laser Scene Challenge Solution

Lecture 80 18 – Pipes Scene

Lecture 81 19 – Pipes Scrolling Challenge

Lecture 82 20 – Pipes Scrolling Challenge Solution

Lecture 83 21 – Pipes Random Position

Lecture 84 22 – Pipes Spawning Challenge

Lecture 85 23 – Pipes Spawning Challenge Solution

Lecture 86 24 – Plane Hits Floor

Lecture 87 25 – Plane Signal Challenge

Lecture 88 26 – Plane Signal Challenge Solution

Lecture 89 27 – Stop The Pipes Challenge

Lecture 90 28 – Stop The Pipes Challenge Solution

Lecture 91 29 – Pipes Laser Collision

Lecture 92 30 – Main Scene And UI

Lecture 93 31 – Main Scene Challenge

Lecture 94 32 – Main Scene Challenge Solution

Lecture 95 33 – Scene Navigation

Lecture 96 34 – Scene Navigation Challenge

Lecture 97 35 – Scene Navigation Challenge Solution

Lecture 98 36 – Autoloads / Globals

Lecture 99 37 – Game Manager

Lecture 100 38 – Event Bus Pattern

Lecture 101 39 – Singleton Challenge

Lecture 102 40 – Singleton Challenge Solution

Lecture 103 41 – Pipes Stopping Challenge

Lecture 104 42 – Pipes Stopping Challenge Solution

Lecture 105 43 – Score Manager Outline

Lecture 106 44 – Score Manager Challenge

Lecture 107 45 – Score Manager Challenge Solution

Lecture 108 46 – Hud, Ui, Canvas Layers

Lecture 109 47 – Score Signal

Lecture 110 48 – Score Update Challenge

Lecture 111 49 – Score Update Challenge Solution

Lecture 112 50 – High Score Label Challenge

Lecture 113 51 – High Score Label Challenge Solution

Lecture 114 51a – High Score Persistence

Lecture 115 52 – Game Over UI Challenge

Lecture 116 53 – Game Over UI Challenge Solution

Lecture 117 54 – Intro to Parallax

Lecture 118 55 – Parallax 2D Node

Lecture 119 56 – Parallax Scene

Lecture 120 57 – Sound, Stopping Parallax

Lecture 121 58 – Simple Scene Transition

Lecture 122 59 – Complex Scene Transition

Lecture 123 60 – Summary

Section 6: Game 2 – Angry Animals (Angry Birds and Physics)

Lecture 124 Introduction

Lecture 125 01 – Section Goals

Lecture 126 02 – Project Setup Challenge

Lecture 127 03 – Project Setup Solution

Lecture 128 04 – Rigidbody2D Introduction

Lecture 129 05 – Scenes Outline

Lecture 130 06 – Animal Scene Challenge

Lecture 131 07 – Animal Scene Challenge Solution

Lecture 132 08 – Animal Scene Logic

Lecture 133 09 – Animal Scene Logic Challenge

Lecture 134 10 – Animal Scene Logic Challenge Solution

Lecture 135 11 – Animal Scene Logic Flow

Lecture 136 12 – Animal Scene Setup Challenge

Lecture 137 13 – Animal Scene Setup Challenge Solution

Lecture 138 14 – Drag Detection

Lecture 139 15 – Drag Movement

Lecture 140 16 – Release

Lecture 141 17 – Flight

Lecture 142 18 – Water Challenge

Lecture 143 19 – Water Challenge Solution

Lecture 144 20 – Animal Regen Challenge

Lecture 145 21 – Animal Regen Challenge Solution

Lecture 146 22 – Cup Scene

Lecture 147 22a – Cup Collisions Intro

Lecture 148 23 – Cup Collisions

Lecture 149 24 – Overall Flow

Lecture 150 25 – Main Scene, Score Manager Challenge

Lecture 151 26 -Main Scene, Score Manager Challenge Solution

Lecture 152 27 – Level Button Scene

Lecture 153 28 – Level Button Logic Challenge

Lecture 154 29 – Level Button Logic Challenge Solution

Lecture 155 30 – Scene Inheritence

Lecture 156 31 – Navigation Challenge

Lecture 157 32 – Navigation Challenge Solution

Lecture 158 33 – Game Ui Challenge

Lecture 159 34 – Game Ui Challenge Solution

Lecture 160 35 – Scorer Scene Logic

Lecture 161 36 – Scorer Scene Logic, Groups In Code

Lecture 162 37 – Scorer Scene Level Complete Challenge

Lecture 163 38 – Scorer Scene Level Complete Solution

Lecture 164 39 – Scorer Scene Attempts Challenge

Lecture 165 40 – Scorer Scene Attempts Solution

Lecture 166 41 – GameUi Logic Challenge

Lecture 167 41a – GameUi Logic Solution

Lecture 168 42 – Score Persistence Approach

Lecture 169 43 – Score Persistence #1

Lecture 170 44 – Score Persistence #2

Section 7: Game 3 – Memory Madness

Lecture 171 Introduction

Lecture 172 01 – Approach

Lecture 173 02 – Outline

Lecture 174 03 – Project Setup

Lecture 175 04 – Project Setup Labels

Lecture 176 05 – Master Scene

Lecture 177 06 – Custom Resources Intro

Lecture 178 07 – Custom Resources Example

Lecture 179 08 – Custom Resources Challenge

Lecture 180 09 – Custom Resources Challenge Solution

Lecture 181 10 – Image Files List Resource Setup

Lecture 182 11 – Image Files List Resource Challenge

Lecture 183 12 – Image Files List Resource Challenge Solution

Lecture 184 13 – Level Data Resources

Lecture 185 14 – Image Manager Image Load

Lecture 186 15 – Image Manager Image Functions Challenge

Lecture 187 16 – Image Manager Image Functions Challenge Solution

Lecture 188 17 – Level Button Outline

Lecture 189 18 – Level Button UI

Lecture 190 19 – Level Button Logic

Lecture 191 20 – Main Screen Layout

Lecture 192 21 – Front Sprite Intro

Lecture 193 22 – Front Sprite Tweens

Lecture 194 23 – Game Screen Layout

Lecture 195 24 – Game Screen Layout Challenge

Lecture 196 25 – Game Screen Layout Challenge Solution

Lecture 197 26 – Memory Tile Ui

Lecture 198 27 – Level Building Logic Outline

Lecture 199 28 – Level Building Logic Implementation

Lecture 200 29 – Level Building Logic Challenge

Lecture 201 30 – Level Building Logic Challenge Solution

Lecture 202 31 – Navigation Outline

Lecture 203 32 – Navigation Challenge

Lecture 204 33 – Navigation Challenge Solution

Lecture 205 34 – Scorer Logic Outline

Lecture 206 35 – Tile Logic

Lecture 207 36 – Scorer Scene

Lecture 208 37 – Scorer Logic 1

Lecture 209 38 – Scorer Logic 2

Lecture 210 39 – Tile Tweens

Lecture 211 40 – Game Over Challenge

Lecture 212 41 – Game Over Challenge Solution

Lecture 213 42 – Game Over UI Complete

Lecture 214 43 – Sound Manager

Lecture 215 44 – Updates, End Of Section

Section 8: Game 4 – Foxy Antics, the 80s Platformer!

Lecture 216 Introduction

Lecture 217 01 – Outline and goals

Lecture 218 02 – Setup Challenge

Lecture 219 03 – Setup Challenge Solution

Lecture 220 04 – Tile Map Layers

Lecture 221 05 – Player Scene

Lecture 222 06 – Player Animations

Lecture 223 07 – Player Movement

Lecture 224 08 – Player State

Lecture 225 09 – Enemy Outline

Lecture 226 10 – Base Enemy

Lecture 227 11 – Snail Visuals

Lecture 228 12 – Snail Logic

Lecture 229 13 – Frog Visuals

Lecture 230 14 – Frog Logic

Lecture 231 15 – Eagle Visuals

Lecture 232 16 – Eagle Logic

Lecture 233 17 – Bullets

Lecture 234 18 – Bullets Logic

Lecture 235 19 – Object Maker

Lecture 236 20 – Shooter Scene

Lecture 237 21 – Eagle Shoot Challenge

Lecture 238 22 – Eagle Shoot Challenge Solution

Lecture 239 23 – Explosion

Lecture 240 24 – Fruit Pickup

Lecture 241 25 – Ball Spikes Path Folllow

Lecture 242 26 – One way, Alternative Tiles

Lecture 243 27 – Player Invincible and Hurt Outline

Lecture 244 28 – Player Invincible and Hurt Challenge / Solution

Lecture 245 29 – Player Hurt

Lecture 246 30 – Player Lives

Lecture 247 31 – Hud Challenge

Lecture 248 32 – Hud Challenge Solution

Lecture 249 Hud Score And Lives

Lecture 250 34 – Boss Intro

Lecture 251 35 – Animation Trees and Determinism

Lecture 252 36 – Boss Logic

Lecture 253 37 – Checkpoint

Lecture 254 38 – Checkpoint Challenge

Lecture 255 39 – Checkpoint Challenge Solution

Lecture 256 40 – Main Scene

Lecture 257 41 – Moving Platform Approaches, PathFollow and Tween

Lecture 258 42 – Scene Navigation

Lecture 259 43 – Hud Navigation

Lecture 260 44 – Shake Cam

Lecture 261 45 – Parallax

Lecture 262 46 – Stopping Things

Lecture 263 47 – Pausing the Tree

Lecture 264 47a – Terrains (Autotiling)

Lecture 265 48 – Final thoughts and thank you

Section 9: Game 5 – Sokoban!

Lecture 266 Introduction

Lecture 267 01 – Learning Outline

Lecture 268 02 – Project Setup

Lecture 269 03 – Level Data Structure

Lecture 270 04 – Level Data Read

Lecture 271 05 – Main Scene

Lecture 272 06 – Level Button Scene

Lecture 273 07 – Main Scene Level Buttons Challenge

Lecture 274 08 – Main Scene Level Buttons Challenge Solution

Lecture 275 09 – Level and Player Scenes

Lecture 276 10 – Tile Map Layer Api

Lecture 277 11 – Building The Level

Lecture 278 12 – Placing Camera and Player

Lecture 279 13 – Level Button Navigation

Lecture 280 14 – Player Movement

Lecture 281 15 – Pushing Boxes

Lecture 282 16 – Game State

Lecture 283 17 – Game ui

Lecture 284 18 – Game Over ui

Lecture 285 19 – Completed Game

Section 10: Game 6 – Space Ace – Your challenge!

Lecture 286 Introduction

Lecture 287 01 – Introduction, this is different

Lecture 288 02 – Project Review

Lecture 289 03 – Ui Button Challenge

Lecture 290 04 – Ui Button Challenge Solution

Lecture 291 05 – Scenes Overview

Lecture 292 06 – Inheritance Overview

Lecture 293 07 – Player Movement

Lecture 294 08 – Player Movement Challenge

Lecture 295 09 – Player Movement Challenge Solution

Lecture 296 10 – Hit Box

Lecture 297 11 – Bullet Challenge

Lecture 298 12 – Bullet Challenge Solution

Lecture 299 13 – Bullet Movement

Lecture 300 14 – Bullet Creation Challenge

Lecture 301 15 – Bullet Creation Challenge Solution

Lecture 302 16 – PowerUp Scene

Lecture 303 17 – Power Up Challenge

Lecture 304 18 – Power Up Challenge Solution

Lecture 305 19 – Shield Challenge

Lecture 306 20 – Shield Challenge Solution

Lecture 307 21 – Player Powerup Shield

Lecture 308 22 – Explosion Challenge

Lecture 309 23 – Explosion Challenge Solution

Lecture 310 24 – Enemy Base Challenge

Lecture 311 25 – Enemy Base Challenge Solution

Lecture 312 26 – Enemy Shoots Challenge

Lecture 313 27 – Enemy Shoots Challenge Solution

Lecture 314 28 – Health Bar

Lecture 315 29 – Enemy Death Challenge

Lecture 316 30 – Enemy Death Challenge Solution

Lecture 317 31 – Power Up Spawn Challenge

Lecture 318 32 – Wave Manager Resource Challenge

Lecture 319 33 – Wave Manager Resource Challenge Solution

Lecture 320 34 – Wave Manager Scene

Lecture 321 35 – Game ui

Lecture 322 36 – Player Health Challenge

Lecture 323 37 – Player Health Challenge Solution

Lecture 324 38 – Scoring

Lecture 325 39 – Game Over

Lecture 326 40 – Saucer Intro

Lecture 327 41 – Saucer Scene

Lecture 328 42 – Saucer Manager Scene

Lecture 329 43 – Homing Missile Scene

Lecture 330 44 – Homing Missile Logic

Lecture 331 45 – Homing Missile Complete

Lecture 332 46 – Wave Manager Tweaks, Game Complete

Section 11: Game 7 – Do Not Mind me! (AI Navigation)

Lecture 333 Introduction

Lecture 334 01 -Game Outline

Lecture 335 02 – Paths and Terrains

Lecture 336 03 – Navigation 2D Outline

Lecture 337 04 – Navigation 2D implementation

Lecture 338 05 – Navigation Obstacles

Lecture 339 06 – Navigation Links

Lecture 340 07 – Tileset Navigation

Lecture 341 08 – Patrolling

Lecture 342 09 – Detecting

Lecture 343 10 – Field Of View

Lecture 344 11 – Chasing Searching

Lecture 345 12 – NPC Visuals

Lecture 346 13 – Bullet

Lecture 347 14 – NPC Shoot Challenge

Lecture 348 15 – NPC Shoot Challenge Solution

Lecture 349 16 – Pick Up Scene

Lecture 350 17- Exit Scene

Lecture 351 18 – Counting Pickups

Lecture 352 19 – Game Over Logic

Lecture 353 20 – Collision With Npc

Lecture 354 21 – Variable FOV and Speed

Lecture 355 22 – Avoidance, final map

Section 12: Deployment

Lecture 356 01 – Coming Soon

This course is designed for aspiring game developers who are interested in 2D game development using the C#.,Beginners: Individuals with little to no prior experience in game development or programming, who are eager to learn the foundations of 2D game development and start building their own games.,Hobbyists: Game enthusiasts who want to turn their passion into practical skills. This course provides a structured learning path to enhance their game development abilities and create engaging 2D games.,Self-taught Developers: Individuals who have already dabbled in game development or programming on their own and want to strengthen their skills, learn best practices, and deepen their understanding of the Godot 4 and C#.

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Lean Six Sigma Green Belt Online Course with Python


Free Download Lean Six Sigma Green Belt Online Course with Python
Last updated 2/2026
Created by Dr. Nilakantasrinivasan J, Canopus Business Management Group
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English + subtitle | Duration: 179 Lectures ( 17h 43m ) | Size: 7.35 GB

Prepare for Six Sigma Green Belt Certification & Perform Data Analysis Using Python – No Programming Experience Needed
What you’ll learn
✓ Prepare for Lean Six Sigma Green Belt Certification
✓ Able to perform various Lean Six Sigma Dat Analysis using Python
✓ No Programming Experience Needed – Python Data Analysis will be covered step by step in videos
✓ Easily solve real life business & home related problems using Lean Six Sigma Techniques
Requirements
● None
Description
New in 2023
New Lecture added (Lecture 3) – Is Lean Six Sigma Relevant in the Age of AI and Industry 4.0
New Lecture added (Lecture 12) – Cost of Poor Quality
New Resource Added (Lecture 68) – Sample Size Cheat Sheet added in resources
Why you should consider the FIRST LEAN SIX SIGMA GREEN BELT CERTIFICATION COURSE USING PYTHON?
• There is no need to emphasize the importance of Data Science or Lean Six Sigma in today’s Job Market
• Python is the most popular and trending tool for Data Science now
• Lean Six Sigma involves a lot of Data Analysis & Statistical Discovery
• Traditionally Lean Six Sigma Data Analysis uses Minitab & Excel
• IN CURRENT SCENARIO, if you are NOT learning Lean Six Sigma Green Belt Data Analysis using Python, it’s obvious what you are missing!
GET THE BEST OF LEAN SIX SIGMA GREEN BELT CERTIFICATION & DATA SCIENCE WITH PYTHON IN ONE COURSE & AT ONE SHOT
What to Expect in this Course?
• Prepare for ASQ / IASSC CSSGB Certification
• 176 Lectures / 17 Hours of Content
• Data Analysis in Python with Step by Step Procedure for All Six Sigma Analysis – No Programming Experience Needed
• Data Manupulation in Python
• Descriptive Statistics
• Histogram, Distribution Curve, Confidence levels
• Boxplot
• Stem & Leaf Plot
• Scatter Plot
• Heat Map
• Pearson’s Correlation
• Multiple Linear Regression
• ANOVA
• T-tests – 1t, 2t and Paired t
• Proportions Test – 1P, 2P
• Chi-square Test
• SPC (Control Charts – mR, XbarR, XbarS, NP, P, C, U charts)
• Python Packages – Numpy, Pandas, Matplotlib, Seaborn, Statsmodels, Scipy, PySPC, Stemgraphic
• Full Fledged Lean Six Sigma Case Study with Solutions (in Python Scripts)
• More than 100 Resources to (including Python Source Files for all the analysis
• Practice questions – 19 Crossword puzzle questions on various six sigma topics included
Who this course is for
■ Operation Managers
■ Customer Service Managers
■ IT Professionals
■ Python Programmers who wish to learn Lean Six Sigma
Homepage
Code:Copy to clipboard

https://www.udemy.com/course/lean-six-sigma-green-belt-certification-course-with-python


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Leading Change Navigate Resistance and Enable Adoption


Free Download Leading Change Navigate Resistance and Enable Adoption
Published 4/2026
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 40m | Size: 425.71 MB
Build the clarity and discipline to lead change that people understand, support, and sustain

What you’ll learn
Define change clearly and communicate it in a way that creates understanding and alignment
Identify common reactions to change and respond in a way that builds trust and reduces resistance
Apply a structured framework to plan and lead change initiatives effectively
Engage stakeholders and gain buy-in through intentional communication and involvement
Address resistance productively while maintaining accountability and forward momentum
Sustain change over time by reinforcing expectations, behaviors, and results
Requirements
There are no formal prerequisites for this course.
To get the most value, you should be open to examining how you lead through change, willing to take ownership of your role in driving outcomes, and committed to improving your effectiveness in leading others through uncertainty and transition.
Ideally, you will have completed the earlier courses in my Leadership Academy Series: Accountability at Work and Performance Feedback.
Description
Why do so many change initiatives fail-even when the strategy is sound?
Because change doesn’t fail on paper. It fails in execution-when people don’t understand it, don’t support it, or don’t follow through.
This course is a practical, no-nonsense guide to leading change in real-world environments where resistance, competing priorities, and uncertainty are part of the job. It focuses on what leaders must do to move change from idea to sustained results-through people, not just plans.
At the core of this course is a simple but powerful truth: for change to succeed, people must behave differently-and consistently. Effective change leadership is about creating the clarity, alignment, and conditions that make those behaviors possible-and sustainable.
You’ll learn how to approach change as a leadership responsibility, not a one-time event. Using structured frameworks and practical examples, this course emphasizes how to create alignment, build momentum, and reinforce new ways of working so change actually takes hold.
The course also addresses one of the most overlooked aspects of change: the leader’s role in shaping how change is experienced.
As emphasized throughout, successful change requires more than direction-it requires visibility, consistency, and follow-through from leadership at every stage.
You’ll explore practical tools and concepts such as change readiness, stakeholder alignment, resistance management, and communication strategies that reinforce clarity, trust, and accountability-along with techniques to sustain change through consistent reinforcement over time.
Through reflection and real-world application, you’ll build the skills to lead change in a way that is structured, intentional, and results-driven.
Leading change isn’t about announcing a new direction-it’s about ensuring people actually move in that direction.
This course will help you lead change with clarity, discipline, and accountability-so your efforts result in lasting adoption, not temporary compliance.
Who this course is for
Leaders responsible for driving or supporting organizational change initiatives
Managers navigating change within their teams and needing to gain alignment and buy-in
Professionals leading projects, transformations, or process improvements
Leaders who want to move beyond theory and apply structured, practical change strategies
HR and business partners supporting change across teams or the broader organization


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Leading an Agile Transformation


Leading an Agile Transformation
Duration: 1h | .MP4 1280×720 30 fps(r) | AAC, 48000 Hz, 2ch | 139.82 MB
Genre: eLearning | Language: English​

Leadership decisions shape how fast your organization learns and adapts. This course will teach you to diagnose hidden constraints, redesign decision systems, and balance autonomy, control, and value creation in uncertain environments.

More Info:
Leading an Agile Transformation

Leading A Multigenerational Workforce For Modern Managers


Free Download Leading A Multigenerational Workforce For Modern Managers
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.71 GB | Duration: 1h 27m
Lead, communicate, motivate, and mentor 5 generations using practical tools for feedback, trust, and inclusion
What you’ll learn

Describe the 5 workplace generations and apply "generational intelligence" (GQ) without stereotyping individuals.
Adapt your leadership style using situational leadership to meet different needs across experience levels.
Improve communication and set team norms for channels, tone, response times, and clarity across ages.
Deliver feedback in formats and cadences that motivate early-career and late-career employees alike.
Build trust, psychological safety, and inclusion by reducing age-based bias and increasing voice.
Design mentoring, reverse mentoring, and knowledge-transfer practices (incl. a PwC case-study model).
Requirements
There are no prerequisites for this course
Description
For the first time in modern history, up to five generations can work side-by-side on the same team-Traditionalists, Boomers, Gen X, Millennials, and Gen Z. That diversity can be a powerful advantage. or a daily source of friction.Consider this:60% of employees report experiencing intergenerational conflict at work70% of organizations say managing a multigenerational workforce is a major challengeTeams often lose productivity through miscommunication, mismatched expectations, and "hidden" age-based stereotypesIf you’re leading people across different age groups (or preparing to), you can’t rely on a one-size-fits-all leadership style.This course is designed to help you turn generational differences into a leadership advantage-without falling into stereotypes. You’ll learn practical strategies to improve communication, tailor feedback, build trust and psychological safety, boost engagement, resolve age-related tension, and create mentoring systems that keep knowledge flowing across your organization.In this course, you’ll learn how to:Understand the five generations in today’s workplace and what tends to shape their expectationsBuild "generational intelligence" (GQ): adapt to differences while still leading the individualFlex your leadership style using situational leadership-without becoming five different managersCommunicate clearly across channels (email, meetings, chat) and set shared team normsDeliver feedback in ways that land well across experience levels and work stylesStrengthen trust, inclusion, and psychological safety so every age group feels valuedMotivate and engage people at different life stages using flexibility, recognition, and meaningful ownershipCollaborate across age differences and resolve conflict with curiosity, fairness, and shared goalsSet up mentoring, reverse mentoring, and knowledge-transfer practices so expertise doesn’t "walk out the door"You’ll also go behind the scenes of a real-world example: PwC’s reverse mentoring program-why they built it, how they structured it, what surprised them, and what you can apply in your own team.By the end of this course, you’ll have a clear, modern toolkit for leading across generations-so your team communicates better, works better together, and performs at its best.
Managers, supervisors, and team leaders managing age-diverse teams,New and aspiring leaders who want a modern, adaptable leadership toolkit,HR, People Ops, and L&D professionals building multigenerational programs,Project managers and cross-functional leads coordinating mixed-age stakeholders,Leaders in fast-changing industries (tech, healthcare, finance, manufacturing, etc.),Executives and senior leaders who want to strengthen culture, inclusion, and retention,Mentors and mentees interested in mentoring, reverse mentoring, and knowledge transfer
Homepage
Code:Copy to clipboard

https://www.udemy.com/course/leading-a-multigenerational-workforce-for-modern-managers/


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Leadership Storytelling Influence, Inspire And Lead


Free Download Leadership Storytelling Influence, Inspire And Lead
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.12 GB | Duration: 6h 15m
Master storytelling frameworks to communicate clearly, inspire action and lead with impact
What you’ll learn

Understand the neuroscience behind storytelling and why stories drive attention, trust, and action more effectively than data
Apply proven storytelling frameworks like the Story Spine, Hero’s Journey, and CCR to structure clear, compelling messages
Transform data and insights into engaging narratives that improve understanding and decision-making
Use storytelling to communicate change, influence stakeholders, and reduce resistance in leadership contexts
Identify and develop powerful stories from your own professional experiences, including challenges and failures
Deliver stories with clarity and impact in presentations, meetings, and high-stakes conversations
Requirements
No prior storytelling or leadership experience required
Basic understanding of professional or workplace environments is helpful
Willingness to reflect on your own experiences and apply storytelling techniques
Description
This course contains the use of artificial intelligence. In today’s fast-moving, information-heavy world, leaders don’t struggle with a lack of data – they struggle to be heard, understood, and followed. This course shows you how to solve that problem using one of the most powerful leadership skills available: storytelling.Grounded in research from neuroscience, persuasion science, and organisational psychology, this course teaches you how to communicate in a way the human brain is designed to understand. You will learn why stories activate attention, build trust, and drive action far more effectively than data and arguments alone.You’ll master practical, real-world storytelling frameworks used by effective leaders, including the Story Spine, the Hero’s Journey, and the Challenge-Conflict-Resolution model. These tools will help you structure your ideas clearly, communicate change, and make your message memorable.Beyond structure, this course shows you how to find and develop powerful stories from your own experience – including leadership challenges, failures, team moments, and customer insights. You’ll also learn how to use storytelling in high-impact situations such as presentations, team meetings, change initiatives, and difficult conversations.Whether you are leading a team, presenting to stakeholders, or influencing decisions across your organisation, this course will help you move beyond information and into true influence.By the end of this course, you will not just understand storytelling – you will be able to apply it confidently as a core leadership skill.
Managers and team leaders who want to communicate more effectively and inspire their teams,Professionals who need to influence decisions, present ideas, and drive alignment,Aspiring leaders looking to develop storytelling as a core leadership skill,Consultants, trainers, and communicators who want to make their messages more engaging and persuasive,Anyone who wants to move beyond data and use storytelling to create clarity, trust, and impact
Homepage
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https://www.udemy.com/course/leadership-storytelling-influence-inspire-lead/


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Leadership Lessons from Bad Bosses


Free Download Leadership Lessons from Bad Bosses
Released 4/2026
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 38m | Size: 168.35 MB
Discover practical, actionable strategies to turn bad management behaviors into effective leadership practices.

Course details
According to Gallup’s 2025 State of the Global Workplace report, less than half of the world’s bosses receive adequate management training. Organizations need leaders who can learn from-rather than repeat-the costly mistakes of bad leadership that contributed to an estimated $438 billion loss in global productivity in 2024. Additionally, the effect of a boss on an employee’s mental health is staggering, and more than of a doctor or even a therapist. In this course, join LinkedIn Top Voice Mita Mallick, the best-selling author of The Devil Emails at Midnight, as she unpacks practical, actionable strategies to turn bad management experiences into effective leadership practices. Through real-world stories backed by research, Mita equips you with the skills you need to recognize and correct the bad boss behaviors that can derail your leadership impact.
Homepage
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https://www.linkedin.com/learning/leadership-lessons-from-bad-bosses?upsellOrderOrigin=default_guest_learning&amp;trk=default_guest_learning


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Leadership & Decision Making Self-Discovery (Beginner)


Free Download Leadership & Decision Making Self-Discovery (Beginner)
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.72 GB | Duration: 2h 30m
Build self-awareness, clarify values, organize thinking, and strengthen leadership through writing and AI role-play.
What you’ll learn

Deepen self-awareness by understanding your values and emotional patterns
Reduce hesitation in decision-making and develop calm, confident judgment
Organize your thinking through practical self-analysis exercises
Clarify your personal purpose (Ikigai) and define your decision-making compass
Experience leadership development through calligraphy-based practice
Build daily habits that strengthen clarity and decision-making
Requirements
A device with internet access (PC, tablet, or smartphone)
A notebook or paper and a pen or pencil for reflection exercises
Willingness to explore your values, thoughts, and emotions
Description
Leadership & Decision Making: Self-Discovery (Beginner)In this course, you will learn how to build a strong personal foundation for leadership and decision making. The goal is to develop your inner compass so you can make clear and confident choices in your professional and personal life.・Do you ever feel uncertain when making important decisions?・Do you sometimes dwell on mistakes longer than you would like?・Do you struggle to feel confident when leading your team?If this sounds familiar, this course is designed for you.This is a practical self-reflection journey. You will organize your thoughts, clarify your values, and develop a personal decision framework that supports consistent leadership.You will need a notebook and a pen for simple writing exercises. Any paper and writing tool is fine. Writing is not about creating something beautiful. It is about slowing down and creating space to understand your thinking patterns and emotional responses.Through structured exercises, you will strengthen self-awareness and reduce hesitation in decision making. You will learn how to stay calm after setbacks and respond with clarity instead of reacting emotionally.This course also introduces reflection practices inspired by Japanese mindfulness principles. Small daily habits can improve focus, emotional balance, and leadership presence.By the end of this course, you will be able to lead with greater confidence, clarity, and stability based on your own defined principles.I look forward to learning together.岩﨑綠風 – Ryokufu Iwasaki
Leaders and managers who want to improve the quality of their decision-making,Professionals who often feel hesitation or anxiety when making important decisions,Growth-oriented individuals who want to strengthen leadership through self-reflection,Those who want to clarify their thinking and values through writing exercises
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https://www.udemy.com/course/leadership-decision-making/


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