Unreal Engine 5 Blueprints The Ultimate Developer Course


Unreal Engine 5 Blueprints – The Ultimate Developer Course
Published 8/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 56.11 GB | Duration: 41h 25m​

Code Your First Four Game Projects in Unreal Engine 5 with Blueprint Visual Scripting – From Beginner to Advanced!

What you’ll learn

Create complete games of different genres including flying shooters, 3D platformers, 2D side scrollers, and vehicles .

Program gameplay with Blueprints, without needing to write code.

Get free, high quality assets for levels, characters, props and effects into your game projects.

Blueprint best practices for development, including optimization, speed, memory, and project structure.

Unreal Engine’s modeling and rigging tools.

Create effects with Niagara Systems and MetaSounds.

Understand Unreal Engine Materials and create Materials from pro texture maps.

Manage dependencies, the impacts of Tick and Casting, async loading of assets, soft object references and soft class references.

Requirements

No experience necessary. Start as an absolute beginner.

A desire to learn how to make video games!

A computer with internet access.

Must meet the minimum system requirements to run Unreal Engine 5.

Description

This is the Ultimate Blueprint course for Unreal Engine 5.In this course, you will start with absolutely no experience in game development whatsoever. All of the important terms and concepts in game development will be introduced to you and explained carefully and in detail. By the end, you will have four small game projects of different genres, ranging from 2D to 3D, and you’ll understand the underlying principles needed to make any creation you can imagine.The course starts you off as a complete beginner, but experienced developers will also benefit from this course, as many best practices and advanced features are covered throughout.The course begins at the beginning – downloading the Epic Games Launcher, where we will install Unreal Engine 5, as well as gain access to the Epic Games Marketplace where we can get tons of free, high-quality assets for our games. After familiarizing ourselves with the Unreal Engine editor, learning about asset types and how to import asset files, we get some practice manipulating objects in the level and building simple game environments with free asset packs.We then get started learning the basic structure of the Blueprint visual scripting system, as well as cover the fundamental math skills every game developer needs to understand. We get practice visualizing vectors in the engine with the various debug drawing Blueprint nodes.With the original assets created specifically for this course, we then create our first simple game, Bad Bot – a drone flying shooter. We cover the fundamentals of Unreal Engine’s class hierarchy, learning about the various game classes that come together to form a basic game – including the Actor, the Pawn, the Game Mode, and the Controller. We learn how to bind inputs from keyboard, mouse, and console controller using Unreal Engine’s Enhanced Input System. This project covers spawning enemy bots, firing projectiles, and adding sound and visual effects such as impacts and explosions, before finishing the level with a boss fight.We then dive deep into Unreal Engine’s collision framework, with a section dedicated to the collision system in Unreal Engine. We learn how Unreal Engine handles collision, including knowledge of:The physics system versus the query systemCollision Complexity and how meshes can have both simple and complex collision and how to configure theseHow the method of movement determines the type of interactions objects will have with each otherSweeping collisions versus physics collisionsCollision Enabled, Collision Object Types, and Collision Responses, and how these work togetherCustom collision channels, custom collision profiles, and optimization for performanceBy the end of this chapter, Unreal Engine’s collision framework will be completely demystified and you’ll easily be able to configure the collision settings correctly so that your game object interact as intended, optimized for performance, and without invisible collision interactions affecting the game’s frame rate.With our newly-acquired collision skillset, we start the second game project of the course, Jetpack Journey – a third-person platformer with Kix, an original character created, rigged, and animated for this course. Kix has a jetpack, allowing us to step up our complexity, going from the Pawn class to the Character class. We learn about the Character Movement Component, and how to change movement modes from walking to flying. We implement a fully-functional jetpack with a blendspace, allowing for smooth blending of animations while flying. This project involves creating precious resources in the form of jet fuel, allowing us to implement pickups to refuel, a progress bar for the fuel percent, and moving platforms that force the player to use the flying capability. We learn about some very important concepts in this section, including:Movement modes, and switching to flying modeSingle and two-dimensional Blendspaces to blend between animation posesBinding inputs in the Player Controller versus the Character classKeeping Blueprint nodes clean and readableManaging class dependencies and coding best practices – we’re using Blueprints, but we should still follow best practice!Skeletal Mesh Sockets, utilized for jetpack thruster effectsEnforcing precious resources in the form of jet fuel, with jet fuel pickups to refill fuelUse of UMG (Unreal Motion Graphics) to create UI including a progress bar to display fuel percentThe impact of Casting on runtime performance and memory via the creation of hard referencesAnalyzing class memory size via the size map, and dependencies via the reference viewerReducing file size with texture compressionLazily loading of assets at runtime and how to load assets asynchronously, using soft object and class referencesLighting and Post ProcessingThis section covers many important aspects of game development that even experienced developers aren’t aware of. You’re verging on intermediate-to-advanced territory with some of these!The next game project introduces Unreal Engine’s 2D capabilities, as we enable the built-in Paper2D plugin for 2D games. We also download the now-free PaperZD, a very important 2D plugin allowing us to use important 2D features for our games. This section’s game project is a 2D dungeon-crawling side-scroller with Red Hood, a hooded 2D figure who ventures through a dark dungeon, battling skeleton minions via melee combat. We cover some valuable ground in this section, including:Where to get free 2D assets, including animated characters, props, UI and environmentsCreation of sprites, flipbooks, tile sets and tile mapsImportant settings for a 2D Unreal Engine game project2D level creationEnemy AI with the Behavior Tree and BlackboardCombat and combo attacksUse and creation of the compound data types such as enums and structuresFloating damage numbersImplementing melee combatBy this point, you will have the skills necessary to create your own game projects, but we’re not quite done yet. We wrap up the course with a final section on Unreal Engine’s Chaos Vehicles! Chaos Vehicles are Unreal’s physics-based vehicle system. We use original assets created specifically for this course, importing a sci-fi car and wheels into the engine. We use the engine’s built-in rigging tools to create a skeleton and skin it to the mesh, before creating a fully-functional chaos vehicle. We end by implementing enter/leave functionality for the car, by migrating the vehicle into our Jetpack Journey project so Kix can enter and leave the vehicle. We learn:Creation of Skeletal Meshes from Static MeshesRigging and skinning, creating a vehicle skeleton and physics assetCreation of a fully-functional chaos vehicle with keyboard/mouse and console controller input (using Enhanced Input)Coverage of Chaos Vehicle settings including torque/rpms, friction, front/rear/all-wheel drive, front/rear wheel steering, and moreMigrating the vehicle into our Jetpack projectChanging possession of Pawns/Characters to enter and exit the vehicle.By the end of this course, you will have gone from absolute beginner to having intermediate/advanced skills. You will understand the principles necessary to create game projects on your own. You will have hands-on practice, as well as theoretical knowledge underlying every tool and concept used throughout this course.You will also have access to our Druid Mechanics Discord Community, a community of over 23,000 students of all skill levels, all interacting, conversing, and helping each other throughout their game development journeys.After this course, you will fully understand Unreal Engine’s architecture and class hierarchy. If your aim is to develop your own games, or even to further your career or learning journey, or move on to tackle Unreal’s C++ system, this course will prepare you and equip you with the skills needed to do so.You will gain lifetime access to the course for a single, one-time fee. You will have access to all updates and patches made to the videos.If you’re ready to learn how to make your own games, this course is ready for you.See you soon!

Overview

Section 1: Introduction

Lecture 1 Introduction to Unreal Engine

Lecture 2 Assets for the Course

Lecture 3 Your First Challenge

Lecture 4 Installing the Engine

Lecture 5 Our First Project

Lecture 6 Editor Layout

Lecture 7 Play In Editor

Lecture 8 Manipulating Objects

Lecture 9 Perspective

Lecture 10 File Types

Lecture 11 Mesh Scale

Lecture 12 Materials

Lecture 13 Drone Material

Lecture 14 Marketplace Assets

Lecture 15 Migrating Assets

Section 2: The Blueprint Visual Scripting System

Lecture 16 What is Blueprint

Lecture 17 The Level Blueprint

Lecture 18 Creating a Blueprint Class

Lecture 19 Components

Lecture 20 Append String

Lecture 21 Coordinates

Lecture 22 Debug Shapes

Lecture 23 Local vs Global Space

Section 3: Vectors and Rotators

Lecture 24 Vectors

Lecture 25 Vector Examples

Lecture 26 Vector Examples Practice

Lecture 27 Vector Operations

Lecture 28 Vector Operations Examples

Lecture 29 Vector Operations Practice

Lecture 30 Vector Magnitude

Lecture 31 Vector Magnitude Examples

Lecture 32 Vector Magnitude Practice

Lecture 33 Booleans and Branches

Lecture 34 Vector Normalization

Lecture 35 Vector Normalization Practice

Lecture 36 Delta Seconds

Lecture 37 Rotators

Lecture 38 Rotators Practice

Section 4: Bad Bot – A Drone Flying Shooter Game

Lecture 39 Multiple Materials Per Mesh

Lecture 40 Geting a Reference to the Pawn

Lecture 41 Interpolation

Lecture 42 Static Mesh Sockets

Lecture 43 Blaster Beam Mesh

Lecture 44 Spawning Actors

Lecture 45 Projectile Movement

Lecture 46 Blueprint Functions

Lecture 47 Niagara Systems

Lecture 48 Spawning Effects

Lecture 49 Meta Sounds

Lecture 50 Timers

Lecture 51 Hit Events

Lecture 52 Expose on Spawn

Lecture 53 Floating Spheres

Lecture 54 Rotating the Spheres

Lecture 55 Timelines with Float Curves

Lecture 56 Timelines with Vector Curves

Lecture 57 Sphere Spawner

Lecture 58 Overlap Events

Lecture 59 Game Mode

Lecture 60 Bad Bot Level

Section 5: Pawns and Enhanced Input

Lecture 61 The Pawn Class

Lecture 62 Creating a Custom Pawn Class

Lecture 63 Adding Components to the Bot Pawn

Lecture 64 The Enhanced Input System

Lecture 65 Firing the Rifle

Lecture 66 Mouse Movement

Lecture 67 Floating Pawn Movement Component

Lecture 68 Camera Lag

Section 6: Collision Essentials

Lecture 69 Unreal Engine’s Collision Framework

Lecture 70 Collision Complexity

Lecture 71 Queries

Lecture 72 Sweeeping Collisions

Lecture 73 Set Actor Location with Sweeping

Lecture 74 Collisions with Physics

Lecture 75 Collision with Movement Components

Lecture 76 Collision Callbacks

Lecture 77 Custom Collision Presets

Lecture 78 Custom Collision Object Types

Section 7: Bad Bot Wrap-Up and Boss Fight

Lecture 79 Material Instances

Lecture 80 Blueprint Interfaces

Lecture 81 Widget Blueprints

Lecture 82 Line Trace for Aiming

Lecture 83 Level Assets

Lecture 84 Bot Spawn Volume

Lecture 85 Spawning Bots

Lecture 86 Boss Bot

Lecture 87 Boss Challenge

Lecture 88 Boss Challenge Pt 2

Section 8: Jetpack Journey – a 3D Platformer with a Jetpack

Lecture 89 The Character Class

Lecture 90 Creating the Kix Character

Lecture 91 Kix Game Mode

Lecture 92 Camera and SpringArm

Lecture 93 Look Input Action

Lecture 94 Kix Player Controller

Lecture 95 WASD Movement

Lecture 96 Clean Nodes

Lecture 97 Jumping

Lecture 98 Console Controllers

Lecture 99 Animations

Lecture 100 Blendspaces

Lecture 101 State Machines

Lecture 102 Movement Parameters

Lecture 103 State Alias

Lecture 104 Skeletal Mesh Sockets

Lecture 105 Thruster Effect Components

Lecture 106 Activating Thrusters

Lecture 107 Thruster Sounds

Lecture 108 Flying Mode

Lecture 109 Thruster Movement Input

Lecture 110 Flying Blendspace

Lecture 111 Blend Poses vs State Machines

Lecture 112 Sound Notifies

Lecture 113 Jet Fuel

Lecture 114 Enforcing Jet Fuel

Lecture 115 Fuel Assets

Lecture 116 Jet Fuel Actor

Lecture 117 Refilling Jet Fuel

Lecture 118 Juicing it Up

Lecture 119 Widget Blueprints

Lecture 120 Fuel Bar

Lecture 121 Class Dependencies

Lecture 122 Updating the Fuel Bar

Lecture 123 Casting and Memory

Lecture 124 Texture Compression

Lecture 125 Soft References

Section 9: Platformer Mechanics and Advanced Skills

Lecture 126 Platforms

Lecture 127 Pressure Plate

Lecture 128 Moving the Plate

Lecture 129 Interact Interface

Lecture 130 Floating Platform

Lecture 131 Ping Pong Platform

Lecture 132 Placing Items

Lecture 133 Packed Level Actors

Lecture 134 Win and Lose

Lecture 135 End Game Menu

Lecture 136 Menu Functionality

Lecture 137 Event Dispatchers

Lecture 138 Data Types

Lecture 139 The Construction Script

Section 10: A 2D Dungeon Crawler – Red Hood

Lecture 140 Free 2D Assets

Lecture 141 Project Creation

Lecture 142 Sprites

Lecture 143 Flipbooks

Lecture 144 Paper Character

Lecture 145 Camera Settings

Lecture 146 Input

Lecture 147 PaperZD

Lecture 148 Locomotion

Lecture 149 Transitional Animations

Lecture 150 Sound Notifies

Lecture 151 Jump Sounds

Lecture 152 State Events

Lecture 153 Tilesets

Lecture 154 Tileset Layers

Lecture 155 Sort Priority

Lecture 156 2D Level

Lecture 157 Level and Adjustments

Lecture 158 Enemy Class

Lecture 159 Behavior Tree

Lecture 160 Behavior Tree Tasks

Lecture 161 Decorators

Lecture 162 Patrol Box Overlaps

Lecture 163 Services

Lecture 164 Custom Decorators

Lecture 165 Attack Task

Lecture 166 Skeleton Sounds

Lecture 167 Box Trace

Lecture 168 Anim Notifies

Lecture 169 Trace for Objects

Lecture 170 Hit React

Lecture 171 Disable Movement

Lecture 172 Hit React Effects

Lecture 173 Damage and Health

Lecture 174 Player Health Bar

Lecture 175 Updating the Health Bar

Lecture 176 Damage Numbers

Lecture 177 Attack Input Action

Lecture 178 Throttling Attacks

Lecture 179 Attack Combo

Lecture 180 Attack Count

Lecture 181 Attack Anim Array

Lecture 182 Structures – Attack Anim Data

Lecture 183 Reset Attack Variables

Lecture 184 RedHood Hit Boxes

Lecture 185 Skeletons Getting Hit

Lecture 186 Combat Effects

Lecture 187 Damage Numbers on Skellies

Lecture 188 Enemy Health Bars

Lecture 189 Enemy Death

Section 11: Chaos Vehicles

Lecture 190 Assets

Lecture 191 Combining Static Meshes

Lecture 192 Adding a Skeleton

Lecture 193 Skinning the Mesh

Lecture 194 Vehicle Physics Asset

Lecture 195 Wheel Blueprints

Lecture 196 Torque Curve

Lecture 197 Animation Blueprint

Lecture 198 Vehicle Blueprint

Lecture 199 Vehicle Inputs

Lecture 200 Moving the Vehicle

Lecture 201 Migrating the Vehicle

Lecture 202 Interact Widget

Lecture 203 Interactables

Lecture 204 Interact

Lecture 205 Possessing the Vehicle

Lecture 206 Edge Cases

Lecture 207 Exiting the Vehicle

Lecture 208 Bonus Lecture – Continuing your Journey!

Complete beginners to game development.,Those interested in making games in Unreal Engine.,Those interested in game animation, visual effects, sound effects, and materials.,Those interested in programming gameplay without writing code. Blueprints only!


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https://usersdrive.com/e7yfcx7h6omq/yxusj..-.Unreal.Engine.5.Blueprints.-.The.Ultimate.Developer.Course.5.2025.part31.rar
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https://usersdrive.com/q9zpfv556v5g/yxusj..-.Unreal.Engine.5.Blueprints.-.The.Ultimate.Developer.Course.5.2025.part38.rar

Unreal Engine 5 Blueprints – The Ultimate Developer Course


Unreal Engine 5 Blueprints – The Ultimate Developer Course
Published 8/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 56.11 GB | Duration: 41h 25m​

Code Your First Four Game Projects in Unreal Engine 5 with Blueprint Visual Scripting – From Beginner to Advanced!

What you’ll learn

Create complete games of different genres including flying shooters, 3D platformers, 2D side scrollers, and vehicles .

Program gameplay with Blueprints, without needing to write code.

Get free, high quality assets for levels, characters, props and effects into your game projects.

Blueprint best practices for development, including optimization, speed, memory, and project structure.

Unreal Engine’s modeling and rigging tools.

Create effects with Niagara Systems and MetaSounds.

Understand Unreal Engine Materials and create Materials from pro texture maps.

Manage dependencies, the impacts of Tick and Casting, async loading of assets, soft object references and soft class references.

Requirements

No experience necessary. Start as an absolute beginner.

A desire to learn how to make video games!

A computer with internet access.

Must meet the minimum system requirements to run Unreal Engine 5.

Description

This is the Ultimate Blueprint course for Unreal Engine 5.In this course, you will start with absolutely no experience in game development whatsoever. All of the important terms and concepts in game development will be introduced to you and explained carefully and in detail. By the end, you will have four small game projects of different genres, ranging from 2D to 3D, and you’ll understand the underlying principles needed to make any creation you can imagine.The course starts you off as a complete beginner, but experienced developers will also benefit from this course, as many best practices and advanced features are covered throughout.The course begins at the beginning – downloading the Epic Games Launcher, where we will install Unreal Engine 5, as well as gain access to the Epic Games Marketplace where we can get tons of free, high-quality assets for our games. After familiarizing ourselves with the Unreal Engine editor, learning about asset types and how to import asset files, we get some practice manipulating objects in the level and building simple game environments with free asset packs.We then get started learning the basic structure of the Blueprint visual scripting system, as well as cover the fundamental math skills every game developer needs to understand. We get practice visualizing vectors in the engine with the various debug drawing Blueprint nodes.With the original assets created specifically for this course, we then create our first simple game, Bad Bot – a drone flying shooter. We cover the fundamentals of Unreal Engine’s class hierarchy, learning about the various game classes that come together to form a basic game – including the Actor, the Pawn, the Game Mode, and the Controller. We learn how to bind inputs from keyboard, mouse, and console controller using Unreal Engine’s Enhanced Input System. This project covers spawning enemy bots, firing projectiles, and adding sound and visual effects such as impacts and explosions, before finishing the level with a boss fight.We then dive deep into Unreal Engine’s collision framework, with a section dedicated to the collision system in Unreal Engine. We learn how Unreal Engine handles collision, including knowledge of:The physics system versus the query systemCollision Complexity and how meshes can have both simple and complex collision and how to configure theseHow the method of movement determines the type of interactions objects will have with each otherSweeping collisions versus physics collisionsCollision Enabled, Collision Object Types, and Collision Responses, and how these work togetherCustom collision channels, custom collision profiles, and optimization for performanceBy the end of this chapter, Unreal Engine’s collision framework will be completely demystified and you’ll easily be able to configure the collision settings correctly so that your game object interact as intended, optimized for performance, and without invisible collision interactions affecting the game’s frame rate.With our newly-acquired collision skillset, we start the second game project of the course, Jetpack Journey – a third-person platformer with Kix, an original character created, rigged, and animated for this course. Kix has a jetpack, allowing us to step up our complexity, going from the Pawn class to the Character class. We learn about the Character Movement Component, and how to change movement modes from walking to flying. We implement a fully-functional jetpack with a blendspace, allowing for smooth blending of animations while flying. This project involves creating precious resources in the form of jet fuel, allowing us to implement pickups to refuel, a progress bar for the fuel percent, and moving platforms that force the player to use the flying capability. We learn about some very important concepts in this section, including:Movement modes, and switching to flying modeSingle and two-dimensional Blendspaces to blend between animation posesBinding inputs in the Player Controller versus the Character classKeeping Blueprint nodes clean and readableManaging class dependencies and coding best practices – we’re using Blueprints, but we should still follow best practice!Skeletal Mesh Sockets, utilized for jetpack thruster effectsEnforcing precious resources in the form of jet fuel, with jet fuel pickups to refill fuelUse of UMG (Unreal Motion Graphics) to create UI including a progress bar to display fuel percentThe impact of Casting on runtime performance and memory via the creation of hard referencesAnalyzing class memory size via the size map, and dependencies via the reference viewerReducing file size with texture compressionLazily loading of assets at runtime and how to load assets asynchronously, using soft object and class referencesLighting and Post ProcessingThis section covers many important aspects of game development that even experienced developers aren’t aware of. You’re verging on intermediate-to-advanced territory with some of these!The next game project introduces Unreal Engine’s 2D capabilities, as we enable the built-in Paper2D plugin for 2D games. We also download the now-free PaperZD, a very important 2D plugin allowing us to use important 2D features for our games. This section’s game project is a 2D dungeon-crawling side-scroller with Red Hood, a hooded 2D figure who ventures through a dark dungeon, battling skeleton minions via melee combat. We cover some valuable ground in this section, including:Where to get free 2D assets, including animated characters, props, UI and environmentsCreation of sprites, flipbooks, tile sets and tile mapsImportant settings for a 2D Unreal Engine game project2D level creationEnemy AI with the Behavior Tree and BlackboardCombat and combo attacksUse and creation of the compound data types such as enums and structuresFloating damage numbersImplementing melee combatBy this point, you will have the skills necessary to create your own game projects, but we’re not quite done yet. We wrap up the course with a final section on Unreal Engine’s Chaos Vehicles! Chaos Vehicles are Unreal’s physics-based vehicle system. We use original assets created specifically for this course, importing a sci-fi car and wheels into the engine. We use the engine’s built-in rigging tools to create a skeleton and skin it to the mesh, before creating a fully-functional chaos vehicle. We end by implementing enter/leave functionality for the car, by migrating the vehicle into our Jetpack Journey project so Kix can enter and leave the vehicle. We learn:Creation of Skeletal Meshes from Static MeshesRigging and skinning, creating a vehicle skeleton and physics assetCreation of a fully-functional chaos vehicle with keyboard/mouse and console controller input (using Enhanced Input)Coverage of Chaos Vehicle settings including torque/rpms, friction, front/rear/all-wheel drive, front/rear wheel steering, and moreMigrating the vehicle into our Jetpack projectChanging possession of Pawns/Characters to enter and exit the vehicle.By the end of this course, you will have gone from absolute beginner to having intermediate/advanced skills. You will understand the principles necessary to create game projects on your own. You will have hands-on practice, as well as theoretical knowledge underlying every tool and concept used throughout this course.You will also have access to our Druid Mechanics Discord Community, a community of over 23,000 students of all skill levels, all interacting, conversing, and helping each other throughout their game development journeys.After this course, you will fully understand Unreal Engine’s architecture and class hierarchy. If your aim is to develop your own games, or even to further your career or learning journey, or move on to tackle Unreal’s C++ system, this course will prepare you and equip you with the skills needed to do so.You will gain lifetime access to the course for a single, one-time fee. You will have access to all updates and patches made to the videos.If you’re ready to learn how to make your own games, this course is ready for you.See you soon!

Overview

Section 1: Introduction

Lecture 1 Introduction to Unreal Engine

Lecture 2 Assets for the Course

Lecture 3 Your First Challenge

Lecture 4 Installing the Engine

Lecture 5 Our First Project

Lecture 6 Editor Layout

Lecture 7 Play In Editor

Lecture 8 Manipulating Objects

Lecture 9 Perspective

Lecture 10 File Types

Lecture 11 Mesh Scale

Lecture 12 Materials

Lecture 13 Drone Material

Lecture 14 Marketplace Assets

Lecture 15 Migrating Assets

Section 2: The Blueprint Visual Scripting System

Lecture 16 What is Blueprint

Lecture 17 The Level Blueprint

Lecture 18 Creating a Blueprint Class

Lecture 19 Components

Lecture 20 Append String

Lecture 21 Coordinates

Lecture 22 Debug Shapes

Lecture 23 Local vs Global Space

Section 3: Vectors and Rotators

Lecture 24 Vectors

Lecture 25 Vector Examples

Lecture 26 Vector Examples Practice

Lecture 27 Vector Operations

Lecture 28 Vector Operations Examples

Lecture 29 Vector Operations Practice

Lecture 30 Vector Magnitude

Lecture 31 Vector Magnitude Examples

Lecture 32 Vector Magnitude Practice

Lecture 33 Booleans and Branches

Lecture 34 Vector Normalization

Lecture 35 Vector Normalization Practice

Lecture 36 Delta Seconds

Lecture 37 Rotators

Lecture 38 Rotators Practice

Section 4: Bad Bot – A Drone Flying Shooter Game

Lecture 39 Multiple Materials Per Mesh

Lecture 40 Geting a Reference to the Pawn

Lecture 41 Interpolation

Lecture 42 Static Mesh Sockets

Lecture 43 Blaster Beam Mesh

Lecture 44 Spawning Actors

Lecture 45 Projectile Movement

Lecture 46 Blueprint Functions

Lecture 47 Niagara Systems

Lecture 48 Spawning Effects

Lecture 49 Meta Sounds

Lecture 50 Timers

Lecture 51 Hit Events

Lecture 52 Expose on Spawn

Lecture 53 Floating Spheres

Lecture 54 Rotating the Spheres

Lecture 55 Timelines with Float Curves

Lecture 56 Timelines with Vector Curves

Lecture 57 Sphere Spawner

Lecture 58 Overlap Events

Lecture 59 Game Mode

Lecture 60 Bad Bot Level

Section 5: Pawns and Enhanced Input

Lecture 61 The Pawn Class

Lecture 62 Creating a Custom Pawn Class

Lecture 63 Adding Components to the Bot Pawn

Lecture 64 The Enhanced Input System

Lecture 65 Firing the Rifle

Lecture 66 Mouse Movement

Lecture 67 Floating Pawn Movement Component

Lecture 68 Camera Lag

Section 6: Collision Essentials

Lecture 69 Unreal Engine’s Collision Framework

Lecture 70 Collision Complexity

Lecture 71 Queries

Lecture 72 Sweeeping Collisions

Lecture 73 Set Actor Location with Sweeping

Lecture 74 Collisions with Physics

Lecture 75 Collision with Movement Components

Lecture 76 Collision Callbacks

Lecture 77 Custom Collision Presets

Lecture 78 Custom Collision Object Types

Section 7: Bad Bot Wrap-Up and Boss Fight

Lecture 79 Material Instances

Lecture 80 Blueprint Interfaces

Lecture 81 Widget Blueprints

Lecture 82 Line Trace for Aiming

Lecture 83 Level Assets

Lecture 84 Bot Spawn Volume

Lecture 85 Spawning Bots

Lecture 86 Boss Bot

Lecture 87 Boss Challenge

Lecture 88 Boss Challenge Pt 2

Section 8: Jetpack Journey – a 3D Platformer with a Jetpack

Lecture 89 The Character Class

Lecture 90 Creating the Kix Character

Lecture 91 Kix Game Mode

Lecture 92 Camera and SpringArm

Lecture 93 Look Input Action

Lecture 94 Kix Player Controller

Lecture 95 WASD Movement

Lecture 96 Clean Nodes

Lecture 97 Jumping

Lecture 98 Console Controllers

Lecture 99 Animations

Lecture 100 Blendspaces

Lecture 101 State Machines

Lecture 102 Movement Parameters

Lecture 103 State Alias

Lecture 104 Skeletal Mesh Sockets

Lecture 105 Thruster Effect Components

Lecture 106 Activating Thrusters

Lecture 107 Thruster Sounds

Lecture 108 Flying Mode

Lecture 109 Thruster Movement Input

Lecture 110 Flying Blendspace

Lecture 111 Blend Poses vs State Machines

Lecture 112 Sound Notifies

Lecture 113 Jet Fuel

Lecture 114 Enforcing Jet Fuel

Lecture 115 Fuel Assets

Lecture 116 Jet Fuel Actor

Lecture 117 Refilling Jet Fuel

Lecture 118 Juicing it Up

Lecture 119 Widget Blueprints

Lecture 120 Fuel Bar

Lecture 121 Class Dependencies

Lecture 122 Updating the Fuel Bar

Lecture 123 Casting and Memory

Lecture 124 Texture Compression

Lecture 125 Soft References

Section 9: Platformer Mechanics and Advanced Skills

Lecture 126 Platforms

Lecture 127 Pressure Plate

Lecture 128 Moving the Plate

Lecture 129 Interact Interface

Lecture 130 Floating Platform

Lecture 131 Ping Pong Platform

Lecture 132 Placing Items

Lecture 133 Packed Level Actors

Lecture 134 Win and Lose

Lecture 135 End Game Menu

Lecture 136 Menu Functionality

Lecture 137 Event Dispatchers

Lecture 138 Data Types

Lecture 139 The Construction Script

Section 10: A 2D Dungeon Crawler – Red Hood

Lecture 140 Free 2D Assets

Lecture 141 Project Creation

Lecture 142 Sprites

Lecture 143 Flipbooks

Lecture 144 Paper Character

Lecture 145 Camera Settings

Lecture 146 Input

Lecture 147 PaperZD

Lecture 148 Locomotion

Lecture 149 Transitional Animations

Lecture 150 Sound Notifies

Lecture 151 Jump Sounds

Lecture 152 State Events

Lecture 153 Tilesets

Lecture 154 Tileset Layers

Lecture 155 Sort Priority

Lecture 156 2D Level

Lecture 157 Level and Adjustments

Lecture 158 Enemy Class

Lecture 159 Behavior Tree

Lecture 160 Behavior Tree Tasks

Lecture 161 Decorators

Lecture 162 Patrol Box Overlaps

Lecture 163 Services

Lecture 164 Custom Decorators

Lecture 165 Attack Task

Lecture 166 Skeleton Sounds

Lecture 167 Box Trace

Lecture 168 Anim Notifies

Lecture 169 Trace for Objects

Lecture 170 Hit React

Lecture 171 Disable Movement

Lecture 172 Hit React Effects

Lecture 173 Damage and Health

Lecture 174 Player Health Bar

Lecture 175 Updating the Health Bar

Lecture 176 Damage Numbers

Lecture 177 Attack Input Action

Lecture 178 Throttling Attacks

Lecture 179 Attack Combo

Lecture 180 Attack Count

Lecture 181 Attack Anim Array

Lecture 182 Structures – Attack Anim Data

Lecture 183 Reset Attack Variables

Lecture 184 RedHood Hit Boxes

Lecture 185 Skeletons Getting Hit

Lecture 186 Combat Effects

Lecture 187 Damage Numbers on Skellies

Lecture 188 Enemy Health Bars

Lecture 189 Enemy Death

Section 11: Chaos Vehicles

Lecture 190 Assets

Lecture 191 Combining Static Meshes

Lecture 192 Adding a Skeleton

Lecture 193 Skinning the Mesh

Lecture 194 Vehicle Physics Asset

Lecture 195 Wheel Blueprints

Lecture 196 Torque Curve

Lecture 197 Animation Blueprint

Lecture 198 Vehicle Blueprint

Lecture 199 Vehicle Inputs

Lecture 200 Moving the Vehicle

Lecture 201 Migrating the Vehicle

Lecture 202 Interact Widget

Lecture 203 Interactables

Lecture 204 Interact

Lecture 205 Possessing the Vehicle

Lecture 206 Edge Cases

Lecture 207 Exiting the Vehicle

Lecture 208 Bonus Lecture – Continuing your Journey!

Complete beginners to game development.,Those interested in making games in Unreal Engine.,Those interested in game animation, visual effects, sound effects, and materials.,Those interested in programming gameplay without writing code. Blueprints only!

Unreal Engine 5 Beginner Tutorial – UE5 Starter Course 2022

Manufacturer : SENSEI
Posted by Unreal Sensei
Translator : Larsen
Duration : 05:00:01
Type of material distributed : Video lesson
Language : En, Ru

Description : In this free guide, we’ll cover everything you need to know to get started with Unreal Engine 5. In particular, we’ll focus on the new Unreal features: nanites and lumens. You’ll learn how to install the Unreal Engine, navigate a 3D viewport, create materials and worlds, sculpt landscapes, paint foliage, program in Unreal using Blueprints, and finish with creating a photorealistic world in real time.
Software : Unreal Engine 5
Example files : none
Video format : MP4
Video : MPEG4 Video (H264) 1920×1080 60fps 1933kbps
Audio : AAC 44100Hz stereo 160kbps – En
Audio : AAC 44100Hz stereo 160kbps – Ru

⋆🕷- – – – -☽───⛧ ⤝❖⤞ ⛧───☾ – – – -🕷⋆

Unreal Engine 5 Beginner Tutorial UE5 Starter Course 2022 ENG RUS (4.91 GB)

Code:Copy to clipboard

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Unity Level Design Abandoned House


15.73 GB | 29min 17s | mp4 | 1280X720 | 16:9
Genre:eLearning |Language:English
Files Included :
2 Install Unity.mp4 (16.54 MB)
3 Unity Overview.mp4 (5.62 MB)
1 Install Assets.mp4 (45.16 MB)
4 Saving Prefabs.mp4 (45.39 MB)
1 Sculpting the Terrain.mp4 (151.45 MB)
2 Adding the Sea.mp4 (234.59 MB)
3 Baking a lightmap.mp4 (175.99 MB)
4 Painting mountain textures.mp4 (372.07 MB)
5 Painting snow.mp4 (172.92 MB)
6 Post Processing.mp4 (342.75 MB)
7 Adding fencing.mp4 (383.83 MB)
9 Back garden fencing.mp4 (227.97 MB)
10 Adding trees.mp4 (366.11 MB)
8 Painting the grass base.mp4 (217.95 MB)
1 Garden props.mp4 (89.43 MB)
2 Download props.mp4 (272.46 MB)
10 Painting mud patches.mp4 (154.31 MB)
11 Cabin props.mp4 (90.94 MB)
12 Downloading props for cabin.mp4 (503.49 MB)
3 Painting mud.mp4 (398.32 MB)
4 Adding ferns.mp4 (467.88 MB)
5 Adding flowers.mp4 (460.27 MB)
13 Installing ivy.mp4 (197.6 MB)
6 Painting grass.mp4 (276.04 MB)
7 Adding more grass.mp4 (124.18 MB)
8 Adding rocks.mp4 (333.51 MB)
9 Distant grass.mp4 (362.24 MB)
15 Adding ivy to central tree.mp4 (342.34 MB)
16 Ivy on the cabin.mp4 (179.4 MB)
17 Ivy on front garden.mp4 (176.26 MB)
1 Doors and windows for the house.mp4 (163.9 MB)
2 Props for the outside of the house.mp4 (135.65 MB)
4 Interior props.mp4 (115.64 MB)
5 Dining room layout.mp4 (424.89 MB)
6 Kitchen layout.mp4 (316.34 MB)
7 Adjustments.mp4 (228.83 MB)
8 Bedroom layout.mp4 (197.1 MB)
9 Bathroom layout.mp4 (579.1 MB)
10 Outside ivy.mp4 (426.11 MB)
11 Ivy for the side of the house.mp4 (233.22 MB)
12 Ivy for the back of the house.mp4 (304.04 MB)
13 Adding a wind zone.mp4 (102.74 MB)
1 Editing the sink in Blender.mp4 (271.19 MB)
2 Creating a bathroom mirror.mp4 (57.11 MB)
3 Texturing the mirror in Substance Painter.mp4 (75.45 MB)
4 Setting up the sink and mirror in Unity.mp4 (84.22 MB)
10 Texturing other props in Substance Painter.mp4 (188.79 MB)
11 Creating decals in Substance Painter.mp4 (245.64 MB)
5 Texturing the fridge in Substance Painter.mp4 (119.37 MB)
6 Texturing the washer in Substance Painter.mp4 (206.91 MB)
12 Setting up decals in Unity.mp4 (434.2 MB)
7 Texturing the microwave in Substance Painter.mp4 (150.15 MB)
8 Texturing bathroom props in Substance Painter.mp4 (102.67 MB)
9 Setting up kitchen props in Unity.mp4 (141.47 MB)
1 Light sources.mp4 (179.63 MB)
2 Interior lighting downstairs.mp4 (427.25 MB)
3 Interior lighting upstairs.mp4 (336.48 MB)
4 Preparing for light baking.mp4 (235.35 MB)
5 Adjusting lighting.mp4 (462.88 MB)
6 Cabin lighting.mp4 (209.51 MB)
7 Baking final lightmap.mp4 (420.25 MB)
8 Lightmap results.mp4 (174.53 MB)
1 Outdoor sounds.mp4 (327.37 MB)
2 Post Process volumes.mp4 (276.8 MB)
3 Adding colliders.mp4 (63.07 MB)
4 Recording videos.mp4 (192.92 MB)
1 Project completed.mp4 (30.93 MB)]
Screenshot
RapidGator
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DDownload
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<—====All Premium====—>
UsersDrive
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Unity for Game Testers: Complete masterclass for beginners


Unity for Game Testers: Complete masterclass for beginners
Published 2/2026
Created by Ruslan Murha, Maksym Cherednichenko
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 52 Lectures ( 4h 17m ) | Size: 4.3 GB​

Master the Unity Editor, Debugging Scripts, Performance Profiling, and SDKs to Become a Technical Game QA Specialist.

What you’ll learn
✓ Engine Mastery: Navigate the Unity Editor, Inspector, and Prefab systems like a developer.
✓ Bug Hunting with Code: Decode Unity errors, use the Console, and inspect C# scripts to find the root cause of crashes.
✓ Performance & Optimization: Use the Unity Profiler to identify frame drops and memory leaks.
✓ Professional Workflow: Create "Dev-Ready" bug reports and understand CI/CD pipelines to fit into any professional studio’s build cycle.
✓ Stop being a "player" and start being a technical Game Tester.
✓ Master the Build Pipeline: Learn how to generate builds for different platforms, analyze Build Logs
✓ Backend & Network Testing: Understand Client-Server architecture, troubleshoot network latency, and validate data persistence using JSON and Remote Configs.

Requirements
No Coding Experience Required: While we will look at C# scripts and Console errors, you do not need to be a programmer.

Description
Want to become more skilled game tester?

Modern game studios don’t just need people to find bugs; they need QA specialists who understand the Unity engine from the inside out. This course takes you beyond basic "black box" testing and dives deep into the technical heart of game development.

What you will learn

Engine Mastery: Navigate the Unity Editor, Inspector, and Prefab systems like a developer.

Bug Hunting with Code: Decode Unity errors, use the Console, and inspect C# scripts to find the root cause of crashes.

Performance & Optimization: Use the Unity Profiler to identify frame drops and memory leaks.

Live Operations: Test A/B scenarios, JSON configurations, and SDK integrations for Ads and Analytics.

Professional Workflow: Create "Dev-Ready" bug reports and understand CI/CD pipelines to fit into any professional studio’s build cycle.

Whether you are looking to land your first job at a AAA studio or want to upgrade your current QA skills for technical roles, this course provides the hands-on Unity experience employers are looking for. Gain the confidence to open the editor, identify the bottleneck, and provide the technical data needed to ship a world-class game. By the end of this journey, you won’t just report bugs-you will provide the solutions that keep projects on track and ensure a flawless experience for millions of players worldwide.

Who this course is for
Individuals who wants to master Unity Engine from scratch
Aspiring Game Testers: Individuals looking to break into the gaming industry who want a competitive edge
Manual QA Testers seeking a "Level Up"
Computer Science Students & Graduates
Indie Developers & Solo Creators
Career Switchers


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Understanding TypeScript

Year of release : 1/2025
Manufacturer : UDEMY, Maximilian Schwarzmüller
Manufacturer’s site : Code:Copy to clipboard

https://www.udemy.com/course/understanding-typescript/

Duration : 14:53:28
Type of material given : Video lesson
Language : En
Description:
What you’ll learn
Use TypeScript and its Features like Types, ES6 Support, Classes, Modules, Interfaces and much more in any of their Projects

Understand what TypeScript really is about and how it works

Why TypeScript offers a real advantage over vanilla JavaScript

Learn TypeScript both in theory as well as applied to real use-cases and projects

Learn how to combine TypeScript with ReactJS or NodeJS / Express
Requirements
JavaScript knowledge is required, though you don’t need to be an Expert

NO prior TypeScript experience is required

ES6 Knowledge is a plus but not required
Description
Learn what TypeScript is, why it really is a powerful addition to JavaScript, what its features are and how to use it! Learn why TypeScript is amazing, how it improves your JavaScript code and how it helps you avoid nasty bugs and errors!

This course takes you from the very basics and its most important feature (types!) to the point where you’re able to use TypeScript in any of your projects. ReactJS projects included!

As TypeScript is developed by Microsoft and strongly advertised and used by Angular 2+ (Google) and other popular libraries, it’s here to stay. Indeed, TypeScript is one of the most popular web development languages you can learn these days!
Gain an edge today and be amongst the first to really understand TypeScript!
Learn how you can use TypeScript to bring modern JS features like destructuring, arrow functions or classes to any environment and codebase – even if it does not support those features yet! Understand which types you may use and how you can build your own types. Learn how to write better code with types and with the many features offered by TypeScript!

But, in this course, we’ll not stop after the basics! You will also learn about more advanced features (like decorators) and also how to set up workflows with TypeScript. This includes a TypeScript-only workflow as well as a webpack workflow.

You’ll also learn that you’re not limited to Angular or plain JavaScript/ TypeScript projects. Instead, a complete module covers how you may use TypeScript with ReactJS and improve your React code with TypeScript as well.
Practice what you learn!
Watching videos is a great way to learn. And to a lot of students, it’s the best way. If you also want to practice the things you learn, this course offers you more than that though. Because this course comes with plenty of exercises (and solutions, of course) in addition to all the high-quality learning videos.
So much Content!
I’m not a fan of these courses which teach you the basics and then leave you alone. Instead, in this course you’ll get insights into:
Types and how to use them

How the TypeScript compiler works (and how you may configure it)

ES6 features with TypeScript

Classes in TypeScript

Namespaces and modules

Interfaces

Generics

Decorators

How to integrate Third-Party JavaScript libraries into your TypeScript projects

How to set up a TypeScript project with webpack

Or how to set up a plain-TypeScript workflow

How to use TypeScript together with ReactJS

How to use TypeScript together with Node/ Express

Real projects and use-cases!

And so much more!
Who this course is for:
This Course is for every student who wants to extend his or her horizon beyond vanilla JavaScript

Everyone learning Angular should definitely understand how TypeScript works
Format Video : mp4
Video : avc, 1280×720, 16: 9, 30000k / s, 730KB / s
Audio : AAC, 48.0KGC, 62.7KB / s, 2 audio

⋆🕷- – – – -☽───⛧ ⤝❖⤞ ⛧───☾ – – – -🕷⋆

Udemy – Understanding TypeScript (2025-1) (3.85 GB)

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Understanding Typescript 2024


Understanding Typescript
Last updated 11/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.90 GB | Duration: 14h 57m​

Boost your JavaScript projects with TypeScript: Learn all about core types, generics, TypeScript + React or Node & more!

What you’ll learn

Use TypeScript and its Features like Types, ES6 Support, Classes, Modules, Interfaces and much more in any of their Projects

Understand what TypeScript really is about and how it works

Why TypeScript offers a real advantage over vanilla JavaScript

Learn TypeScript both in theory as well as applied to real use-cases and projects

Learn how to combine TypeScript with ReactJS or NodeJS / Express

Requirements

JavaScript knowledge is required, though you don’t need to be an Expert

NO prior TypeScript experience is required

ES6 Knowledge is a plus but not required

Description

Learn what TypeScript is, why it really is a powerful addition to JavaScript, what its features are and how to use it! Learn why TypeScript is amazing, how it improves your JavaScript code and how it helps you avoid nasty bugs and errors!This course takes you from the very basics and its most important feature (types!) to the point where you’re able to use TypeScript in any of your projects. ReactJS projects included!As TypeScript is developed by Microsoft and strongly advertised and used by Angular 2+ (Google) and other popular libraries, it’s here to stay. Indeed, TypeScript is one of the most popular web development languages you can learn these days!Gain an edge today and be amongst the first to really understand TypeScript!Learn how you can use TypeScript to bring modern JS features like destructuring, arrow functions or classes to any environment and codebase – even if it does not support those features yet! Understand which types you may use and how you can build your own types. Learn how to write better code with types and with the many features offered by TypeScript!But, in this course, we’ll not stop after the basics! You will also learn about more advanced features (like decorators) and also how to set up workflows with TypeScript. This includes a TypeScript-only workflow as well as a webpack workflow.You’ll also learn that you’re not limited to Angular or plain JavaScript/ TypeScript projects. Instead, a complete module covers how you may use TypeScript with ReactJS and improve your React code with TypeScript as well.Practice what you learn!Watching videos is a great way to learn. And to a lot of students, it’s the best way. If you also want to practice the things you learn, this course offers you more than that though. Because this course comes with plenty of exercises (and solutions, of course) in addition to all the high-quality learning videos.So much Content!I’m not a fan of these courses which teach you the basics and then leave you alone. Instead, in this course you’ll get insights into:Types and how to use themHow the TypeScript compiler works (and how you may configure it)ES6 features with TypeScriptClasses in TypeScriptNamespaces and modulesInterfacesGenericsDecoratorsHow to integrate Third-Party JavaScript libraries into your TypeScript projectsHow to set up a TypeScript project with webpackOr how to set up a plain-TypeScript workflowHow to use TypeScript together with ReactJSHow to use TypeScript together with Node/ ExpressReal projects and use-cases!And so much more!

Overview

Section 1: Getting Started

Lecture 1 Welcome to the Course!

Lecture 2 What Is TypeScript & Why Should You Use It?

Lecture 3 Join Our Learning Community

Lecture 4 Installing & Using TypeScript

Lecture 5 TypeScript Advantages – Overview

Lecture 6 Course Outline

Lecture 7 How To Get The Most Out Of The Course

Lecture 8 Setting Up A Code Editor / IDE

Lecture 9 Course Setup

Lecture 10 The Course Project Setup

Section 2: TypeScript Basics & Basic Types

Lecture 11 Module Introduction

Lecture 12 Using Types

Lecture 13 TypeScript Types vs JavaScript Types

Lecture 14 Important: Type Casing

Lecture 15 Working with Numbers, Strings & Booleans

Lecture 16 Type Assignment & Type Inference

Lecture 17 Object Types

Lecture 18 Nested Objects & Types

Lecture 19 Arrays Types

Lecture 20 Working with Tuples

Lecture 21 Working with Enums

Lecture 22 The "any" Type

Lecture 23 Union Types

Lecture 24 Literal Types

Lecture 25 Type Aliases / Custom Types

Lecture 26 Type Aliases & Object Types

Lecture 27 Function Return Types & "void"

Lecture 28 Functions as Types

Lecture 29 Function Types & Callbacks

Lecture 30 The "unknown" Type

Lecture 31 The "never" Type

Lecture 32 Wrap Up

Lecture 33 Useful Resources & Links

Section 3: The TypeScript Compiler (and its Configuration)

Lecture 34 Module Introduction

Lecture 35 Using "Watch Mode"

Lecture 36 Compiling the Entire Project / Multiple Files

Lecture 37 Including & Excluding Files

Lecture 38 Setting a Compilation Target

Lecture 39 Understanding TypeScript Core Libs

Lecture 40 More Configuration & Compilation Options

Lecture 41 Working with Source Maps

Lecture 42 rootDir and outDir

Lecture 43 Stop Emitting Files on Compilation Errors

Lecture 44 Strict Compilation

Lecture 45 Code Quality Options

Lecture 46 Debugging with Visual Studio Code

Lecture 47 Wrap Up

Lecture 48 Useful Resources & Links

Section 4: Next-generation JavaScript & TypeScript

Lecture 49 Module Introduction

Lecture 50 "let" and "const"

Lecture 51 Arrow Functions

Lecture 52 Default Function Parameters

Lecture 53 The Spread Operator (.)

Lecture 54 Rest Parameters

Lecture 55 Array & Object Destructuring

Lecture 56 How Code Gets Compiled & Wrap Up

Lecture 57 Useful Resources & Links

Section 5: Classes & Interfaces

Lecture 58 Module Introduction

Lecture 59 What are Classes?

Lecture 60 Creating a First Class

Lecture 61 Compiling to JavaScript

Lecture 62 Constructor Functions & The "this" Keyword

Lecture 63 "private" and "public" Access Modifiers

Lecture 64 Shorthand Initialization

Lecture 65 "readonly" Properties

Lecture 66 Inheritance

Lecture 67 Overriding Properties & The "protected" Modifier

Lecture 68 Getters & Setters

Lecture 69 Static Methods & Properties

Lecture 70 Abstract Classes

Lecture 71 Singletons & Private Constructors

Lecture 72 Classes – A Summary

Lecture 73 A First Interface

Lecture 74 Using Interfaces with Classes

Lecture 75 Why Interfaces?

Lecture 76 Readonly Interface Properties

Lecture 77 Extending Interfaces

Lecture 78 Interfaces as Function Types

Lecture 79 Optional Parameters & Properties

Lecture 80 Compiling Interfaces to JavaScript

Lecture 81 Wrap Up

Lecture 82 Useful Resources & Links

Section 6: Advanced Types

Lecture 83 Module Introduction

Lecture 84 Intersection Types

Lecture 85 More on Type Guards

Lecture 86 Discriminated Unions

Lecture 87 Type Casting

Lecture 88 Index Properties

Lecture 89 Function Overloads

Lecture 90 Optional Chaining

Lecture 91 Nullish Coalescing

Lecture 92 Wrap Up

Lecture 93 Useful Resources & Links

Section 7: Generics

Lecture 94 Module Introduction

Lecture 95 Built-in Generics & What are Generics?

Lecture 96 Creating a Generic Function

Lecture 97 Working with Constraints

Lecture 98 Another Generic Function

Lecture 99 The "keyof" Constraint

Lecture 100 Generic Classes

Lecture 101 A First Summary

Lecture 102 Generic Utility Types

Lecture 103 Generic Types vs Union Types

Lecture 104 Useful Resources & Links

Section 8: Decorators

Lecture 105 Module Introduction

Lecture 106 A First Class Decorator

Lecture 107 Working with Decorator Factories

Lecture 108 Building More Useful Decorators

Lecture 109 Adding Multiple Decorators

Lecture 110 Diving into Property Decorators

Lecture 111 Accessor & Parameter Decorators

Lecture 112 When Do Decorators Execute?

Lecture 113 Returning (and changing) a Class in a Class Decorator

Lecture 114 Other Decorator Return Types

Lecture 115 Example: Creating an "Autobind" Decorator

Lecture 116 Validation with Decorators – First Steps

Lecture 117 Validation with Decorators – Finished

Lecture 118 Fixing a Validator Bug

Lecture 119 Wrap Up

Lecture 120 Useful Resources & Links

Section 9: Practice Time! Let’s build a Drag & Drop Project

Lecture 121 Module Introduction

Lecture 122 Getting Started

Lecture 123 DOM Element Selection & OOP Rendering

Lecture 124 Interacting with DOM Elements

Lecture 125 Creating & Using an "Autobind" Decorator

Lecture 126 Fetching User Input

Lecture 127 Creating a Re-Usable Validation Functionality

Lecture 128 Rendering Project Lists

Lecture 129 Managing Application State with Singletons

Lecture 130 More Classes & Custom Types

Lecture 131 Filtering Projects with Enums

Lecture 132 Adding Inheritance & Generics

Lecture 133 Rendering Project Items with a Class

Lecture 134 Using a Getter

Lecture 135 Utilizing Interfaces to Implement Drag & Drop

Lecture 136 Drag Events & Reflecting the Current State in the UI

Lecture 137 Adding a Droppable Area

Lecture 138 Finishing Drag & Drop

Lecture 139 Wrap Up

Lecture 140 Useful Resources & Links

Section 10: Modules & Namespaces

Lecture 141 Module Introduction

Lecture 142 Writing Module Code – Your Options

Lecture 143 Working with Namespaces

Lecture 144 Organizing Files & Folders

Lecture 145 A Problem with Namespace Imports

Lecture 146 Important: Use Chrome or Firefox

Lecture 147 Using ES Modules

Lecture 148 Understanding various Import & Export Syntaxes

Lecture 149 How Does Code In Modules Execute?

Lecture 150 Wrap Up

Lecture 151 Useful Resources & Links

Section 11: Using Webpack with TypeScript

Lecture 152 Module Introduction

Lecture 153 What is Webpack & Why do we need it?

Lecture 154 Installing Webpack & Important Dependencies

Lecture 155 Adding Entry & Output Configuration

Lecture 156 Adding TypeScript Support with the ts-loader Package

Lecture 157 Adjust Webpack Config

Lecture 158 Finishing the Setup & Adding webpack-dev-server

Lecture 159 Adding a Production Workflow

Lecture 160 Wrap Up

Lecture 161 Useful Resources & Links

Section 12: 3rd Party Libraries & TypeScript

Lecture 162 Module Introduction

Lecture 163 Using JavaScript (!) Libraries with TypeScript

Lecture 164 Using "declare" as a "Last Resort"

Lecture 165 No Types Needed: class-transformer

Lecture 166 TypeScript-embracing: class-validator

Lecture 167 Wrap Up

Lecture 168 Useful Resources & Links

Section 13: Time to Practice! Let’s build a "Select & Share a Place" App (incl. Google Maps)

Lecture 169 Module Introduction

Lecture 170 Project Setup

Lecture 171 Getting User Input

Lecture 172 Setting Up a Google API Key

Lecture 173 Using Axios to Fetch Coordinates for an Entered Address

Lecture 174 Rendering a Map with Google Maps (incl. Types!)

Lecture 175 Working with Maps without a Credit Card

Lecture 176 Useful Resources & Links

Section 14: React.js & TypeScript

Lecture 177 Module Introduction

Lecture 178 Setting Up a React + TypeScript Project

Lecture 179 How Do React + TypeScript Work Together?

Lecture 180 Working with Props and Types for Props

Lecture 181 Getting User Input with "refs"

Lecture 182 Cross-Component Communication

Lecture 183 Working with State & Types

Lecture 184 Managing State Better

Lecture 185 More Props & State Work

Lecture 186 Adding Styling

Lecture 187 Types for other React Features (e.g. Redux or Routing)

Lecture 188 Wrap Up

Lecture 189 Useful Resources & Links

Section 15: Node.js + Express & TypeScript

Lecture 190 Module Introduction

Lecture 191 Executing TypeScript Code with Node.js

Lecture 192 Setting up a Project

Lecture 193 Finished Setup & Working with Types (in Node + Express Apps)

Lecture 194 Adding Middleware & Types

Lecture 195 Working with Controllers & Parsing Request Bodies

Lecture 196 More CRUD Operations

Lecture 197 Wrap Up

Lecture 198 Useful Resources & Links

Section 16: Course Roundup

Lecture 199 Thanks for being part of the course!

This Course is for every student who wants to extend his or her horizon beyond vanilla JavaScript,Everyone learning Angular should definitely understand how TypeScript works

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Understanding State and Fault Tolerance in Stream Processing


Understanding State and Fault Tolerance in Stream Processing
Released 3/2026
By Dhiraj Kumar
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English + subtitle | Duration: 57m 4s | Size: 119 MB​

Streaming systems must handle high-velocity data, maintain accurate states, and continue operating reliably even when failures occur.

What you’ll learn
Streaming systems must handle high-velocity data, maintain accurate states, and continue operating reliably even when failures occur. Without proper state management and fault-tolerance mechanisms, real-time analytics, alerts, and business metrics can become inconsistent or lost.

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Unappproved Parts Awareness in Aerospace


Published 2/2026 MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 47m | Size: 1.18 GB​

Recognizing, controlling, and preventing unapproved parts in safety-critical environments

What you’ll learn
Aerospace technicians who regularly handle aircraft parts
Purchasing agents and executives who regulate the Aerospace supply chain
Management personnel who need awareness of unapproved parts
People in other assembly industries that are exposed to this supply chain

Requirements
Basic understanding of Aerospace assembly, supply chain, and engineering activities

Description
"This course contains the use of artificial intelligence."

Unapproved parts are one of the most overlooked risks in aerospace, aviation, defense, and other safety-critical industries. Unlike defective or counterfeit parts, unapproved parts often appear correct, come from trusted suppliers, and pass inspection-yet still create serious product safety, configuration control, and regulatory risk.

This course provides practical awareness of unapproved parts, explaining how they differ from counterfeit parts, why authorization failures occur, and how unapproved parts commonly enter the supply chain. You will learn how these issues are recognized in real organizations, why inspection alone is insufficient, and what proper segregation, containment, and reporting look like under disciplined quality systems.

The course also focuses on prevention, showing how supplier controls, configuration management, documentation discipline, and organizational culture reduce authorization risk before problems occur.

Designed for professionals working under AS9100, FAA, and similar regulatory environments, this course emphasizes system-level control, escalation awareness, and product safety-not rule memorization or blame.

This training supports engineers, quality professionals, auditors, managers, and supply chain personnel who need practical awareness of authorization risk and a clear understanding of how disciplined systems protect safety, compliance, and organizational credibility.

The course may be used to satisfy AS9100 and AS9120 requirements.

Who this course is for
Management, purchasing agents, quality systems personnel and interested parties in assembly operations


Ultimate AWS Certified Developer Associate (2025) DVA-C02


7.49 GB | 11min 33s | mp4 | 1280X720 | 16:9
Genre:eLearning |Language:English
Files Included :
01 Course Introduction – AWS Certified Developer Associate.mp4 (2.05 MB)
03 Create your AWS Account.mp4 (2.25 MB)
05 Important Message.mp4 (1.26 MB)
06 About your instructor.mp4 (53.12 MB)
01 AWS Cloud Overview – Regions & AZ.mp4 (45.21 MB)
02 [Important] AWS Console UI Update.mp4 (9.51 MB)
03 Tour of the AWS Console & Services in AWS.mp4 (15.4 MB)
04 About the UI changes in the course.mp4 (10.34 MB)
01 IAM Introduction Users, Groups, Policies.mp4 (6.6 MB)
02 IAM Users & Groups Hands On.mp4 (39.56 MB)
03 IAM Policies.mp4 (6 MB)
04 IAM Policies Hands On.mp4 (36.91 MB)
05 IAM MFA Overview.mp4 (7.39 MB)
06 IAM MFA Hands On.mp4 (26.87 MB)
07 AWS Access Keys, CLI and SDK.mp4 (7.86 MB)
08 AWS CLI Setup on Windows.mp4 (6.25 MB)
09 AWS CLI Setup on Mac OS X.mp4 (3.14 MB)
10 AWS CLI Setup on Linux.mp4 (12.25 MB)
11 AWS CLI Hands On.mp4 (18.33 MB)
12 AWS CloudShell.mp4 (11.89 MB)
13 IAM Roles for AWS Services.mp4 (2.7 MB)
14 IAM Roles Hands On.mp4 (7.74 MB)
15 IAM Security Tools.mp4 (1.47 MB)
16 IAM Security Tools Hands On.mp4 (19.09 MB)
17 IAM Best Practices.mp4 (2.89 MB)
18 Shared Responsibility Model for IAM.mp4 (2.56 MB)
19 IAM Summary.mp4 (2.1 MB)
01 AWS Budget Setup.mp4 (31.19 MB)
02 EC2 Basics.mp4 (9.49 MB)
03 Create an EC2 Instance with EC2 User Data to have a Website Hands On.mp4 (64.53 MB)
04 EC2 Instance Types Basics.mp4 (23.98 MB)
05 Security Groups & Classic Ports Overview.mp4 (13.35 MB)
06 Security Groups Hands On.mp4 (17.09 MB)
07 SSH Overview.mp4 (3.86 MB)
08 How to SSH using Linux or Mac.mp4 (22.67 MB)
09 How to SSH using Windows.mp4 (22.57 MB)
10 How to SSH using Windows 10.mp4 (36.62 MB)
12 EC2 Instance Connect.mp4 (16.74 MB)
13 EC2 Instance Roles Demo.mp4 (21.24 MB)
14 EC2 Instance Purchasing Options.mp4 (24.95 MB)
15 IP Address Charges in AWS.mp4 (25.15 MB)
01 EBS Overview.mp4 (8.73 MB)
02 EBS Hands On.mp4 (31.41 MB)
03 EBS Snapshots.mp4 (4.14 MB)
04 EBS Snapshots – Hands On.mp4 (19.49 MB)
05 AMI Overview.mp4 (5.13 MB)
06 AMI Hands On.mp4 (36.17 MB)
07 EC2 Instance Store.mp4 (5.15 MB)
08 EBS Volume Types.mp4 (12.64 MB)
09 EBS Multi-Attach.mp4 (3.75 MB)
10 Amazon EFS.mp4 (10.41 MB)
11 Amazon EFS – Hands On.mp4 (90.61 MB)
12 EFS vs EBS.mp4 (4.26 MB)
13 EBS & EFS – Section Cleanup.mp4 (6.33 MB)
01 High Availability and Scalability.mp4 (9.09 MB)
02 Elastic Load Balancing (ELB) Overview.mp4 (11.78 MB)
04 Application Load Balancer (ALB).mp4 (11.4 MB)
05 Application Load Balancer (ALB) – Hands On – Part 1.mp4 (47.55 MB)
06 Application Load Balancer (ALB) – Hands On – Part 2.mp4 (17.1 MB)
07 Network Load Balancer (NLB).mp4 (6.75 MB)
08 Network Load Balancer (NLB) – Hands On.mp4 (32.26 MB)
09 Gateway Load Balancer (GWLB).mp4 (8.33 MB)
10 Elastic Load Balancer – Sticky Sessions.mp4 (17.51 MB)
11 Elastic Load Balancer – Cross Zone Load Balancing.mp4 (28.79 MB)
12 Elastic Load Balancer – SSL Certificates.mp4 (11.79 MB)
13 Elastic Load Balancer – SSL Certificates – Hands On.mp4 (6.56 MB)
14 Elastic Load Balancer – Connection Draining.mp4 (4.92 MB)
15 Auto Scaling Groups (ASG) Overview.mp4 (9.69 MB)
16 Auto Scaling Groups Hands On.mp4 (74.37 MB)
17 Auto Scaling Groups – Scaling Policies.mp4 (8.38 MB)
18 Auto Scaling Groups – Scaling Policies Hands On.mp4 (67.63 MB)
19 Auto Scaling Groups – Instance Refresh.mp4 (3.69 MB)
01 Amazon RDS Overview.mp4 (6.75 MB)
02 RDS Read Replicas vs Multi AZ.mp4 (14.23 MB)
03 Amazon RDS Hands On.mp4 (52.01 MB)
04 Amazon Aurora.mp4 (12.24 MB)
05 Amazon Aurora – Hands On.mp4 (50.11 MB)
06 RDS & Aurora Security.mp4 (5.05 MB)
07 RDS Proxy.mp4 (10.58 MB)
08 ElastiCache Overview.mp4 (9.66 MB)
09 ElastiCache Hands On.mp4 (16.35 MB)
10 ElastiCache Strategies.mp4 (22.74 MB)
11 Amazon MemoryDB for Redis – Overview.mp4 (2.67 MB)
01 What is a DNS.mp4 (11.52 MB)
02 Route 53 Overview.mp4 (12.15 MB)
03 Route 53 – Registering a domain.mp4 (11.45 MB)
04 Route 53 – Creating our first records.mp4 (11.89 MB)
05 Route 53 – EC2 Setup.mp4 (33.65 MB)
06 Route 53 – TTL.mp4 (25.82 MB)
07 Route 53 CNAME vs Alias.mp4 (22.92 MB)
08 Routing Policy – Simple.mp4 (11.61 MB)
09 Routing Policy – Weighted.mp4 (30.09 MB)
10 Routing Policy – Latency.mp4 (21.76 MB)
11 Route 53 Health Checks.mp4 (10.77 MB)
12 Route 53 – Health Checks Hands On.mp4 (17.73 MB)
13 Routing Policy – Failover.mp4 (24.7 MB)
14 Routing Policy – Geolocation.mp4 (18.09 MB)
15 Routing Policy – Geoproximity.mp4 (5.94 MB)
16 Routing Policy – Traffic Flow & Geoproximity Hands On.mp4 (26.33 MB)
17 Routing Policy – IP-based.mp4 (3.84 MB)
18 Routing Policy – Multi Value.mp4 (23.17 MB)
19 3rd Party Domains & Route 53.mp4 (4.59 MB)
20 Route 53 – Section Cleanup.mp4 (4.63 MB)
01 VPC Fundamentals – Section Introduction.mp4 (2.64 MB)
02 VPC, Subnets, IGW and NAT.mp4 (10.51 MB)
03 NACL, SG, VPC Flow Logs.mp4 (9.06 MB)
04 VPC Peering, Endpoints, VPN, DX.mp4 (9.96 MB)
05 VPC Cheat Sheet & Closing Comments.mp4 (4.47 MB)
06 Three Tier Architecture.mp4 (10.08 MB)
01 S3 Overview.mp4 (8.79 MB)
02 S3 Hands On.mp4 (42.18 MB)
03 S3 Security Bucket Policy.mp4 (8.51 MB)
04 S3 Security Bucket Policy Hands On.mp4 (20.82 MB)
05 S3 Website Overview.mp4 (2.4 MB)
06 S3 Website Hands On.mp4 (11.76 MB)
07 S3 Versioning.mp4 (2.35 MB)
08 S3 Versioning – Hands On.mp4 (29.36 MB)
09 S3 Replication.mp4 (2.86 MB)
10 S3 Replication Notes.mp4 (1.84 MB)
11 S3 Replication – Hands On.mp4 (37.47 MB)
12 S3 Storage Classes Overview.mp4 (27.57 MB)
13 S3 Storage Classes Hands On.mp4 (21.64 MB)
01 AWS EC2 Instance Metadata.mp4 (4.13 MB)
02 AWS EC2 Instance Metadata – Hands On.mp4 (44.25 MB)
03 AWS CLI Profiles.mp4 (4.93 MB)
04 AWS CLI with MFA.mp4 (18.15 MB)
05 AWS SDK Overview.mp4 (2.92 MB)
06 Exponential Backoff & Service Limit Increase.mp4 (6.92 MB)
07 AWS Credentials Provider & Chain.mp4 (10.97 MB)
08 AWS Signature v4 Signing (Sigv4).mp4 (19.11 MB)
01 S3 Lifecycle Rules (with S3 Analytics).mp4 (11.53 MB)
02 S3 Lifecycle Rules – Hands On.mp4 (17.57 MB)
03 S3 Event Notifications.mp4 (6.79 MB)
04 S3 Event Notifications – Hands On.mp4 (33.89 MB)
05 S3 Performance.mp4 (9.05 MB)
06 S3 Object Tags & Metadata.mp4 (5.73 MB)
01 S3 Encryption.mp4 (13.94 MB)
03 S3 Encryption – Hands On.mp4 (33.67 MB)
04 S3 Default Encryption.mp4 (2.94 MB)
05 S3 CORS.mp4 (8.53 MB)
06 S3 CORS Hands On.mp4 (45.05 MB)
07 S3 MFA Delete.mp4 (2.86 MB)
08 S3 MFA Delete Hands On.mp4 (46.41 MB)
09 S3 Access Logs.mp4 (2.17 MB)
10 S3 Access Logs – Hands On.mp4 (12.05 MB)
11 S3 Pre-signed URLs.mp4 (3.88 MB)
12 S3 Pre-signed URLs – Hands On.mp4 (11.7 MB)
13 S3 Access Points.mp4 (7.04 MB)
14 S3 Object Lambda.mp4 (6.41 MB)
01 CloudFront – Overview.mp4 (9.5 MB)
02 CloudFront Hands On.mp4 (29.59 MB)
03 CloudFront – Caching & Caching Policies.mp4 (28.29 MB)
04 CloudFront – Cache Invalidations.mp4 (5.94 MB)
05 CloudFront – Cache Behaviors.mp4 (6.05 MB)
06 CloudFront – Caching & Caching Invalidations – Hands On.mp4 (15.53 MB)
07 CloudFront – ALB as an Origin.mp4 (2.64 MB)
08 CloudFront – Geo Restriction.mp4 (4.37 MB)
09 CloudFront Signed URL Cookies.mp4 (6.84 MB)
10 CloudFront Signed URL – Key Groups + Hands On.mp4 (26.52 MB)
11 CloudFront Advanced Concepts.mp4 (14.48 MB)
12 CloudFront – Real Time Logs.mp4 (3.1 MB)
01 Docker Introduction.mp4 (11.03 MB)
02 Amazon ECS.mp4 (14.18 MB)
04 Creating ECS Cluster – Hands On.mp4 (28.92 MB)
05 Creating ECS Service – Hands On.mp4 (58.21 MB)
06 Amazon ECS – Auto Scaling.mp4 (6.71 MB)
07 Amazon ECS – Rolling Updates.mp4 (4.16 MB)
08 Amazon ECS – Solutions Architectures.mp4 (5.87 MB)
09 Amazon ECS Task Definitions – Deep Dive.mp4 (17.79 MB)
10 Amazon ECS Task Definitions – Hands On.mp4 (36.87 MB)
11 Amazon ECS – Task Placements.mp4 (10.58 MB)
12 Amazon ECS – Clean Up – Hands On.mp4 (9.51 MB)
13 Amazon ECR.mp4 (3.5 MB)
14 Amazon ECR – Hands On.mp4 (33.28 MB)
15 AWS CoPilot – Overview.mp4 (2.92 MB)
16 AWS CoPilot – Hands On.mp4 (68.84 MB)
17 Amazon EKS.mp4 (8.18 MB)
01 AWS Elastic Beanstalk – Section Introduction.mp4 (1.44 MB)
02 Elastic Beanstalk Overview (High level).mp4 (10.92 MB)
03 Beanstalk First Environment.mp4 (51.06 MB)
04 Beanstalk Second Environment.mp4 (49.25 MB)
05 Beanstalk Deployment Modes.mp4 (23.45 MB)
06 Beanstalk Deployment Modes Hands On.mp4 (65.35 MB)
07 Beanstalk CLI and Deployment Process.mp4 (4.16 MB)
08 Beanstalk Lifecycle Policy Overview + Hands On.mp4 (9.72 MB)
09 Beanstalk Extensions.mp4 (12.9 MB)
10 Beanstalk & CloudFormation.mp4 (21.99 MB)
11 Beanstalk Cloning.mp4 (6.12 MB)
12 Beanstalk Migrations.mp4 (6.41 MB)
13 Beanstalk Cleanup.mp4 (5.08 MB)
01 CloudFormation – Overview.mp4 (11.08 MB)
02 CloudFormation – Create Stack – Hands On.mp4 (42.43 MB)
03 CloudFormation – Update & Delete Stack – Hands On.mp4 (42.79 MB)
04 YAML Crash Course.mp4 (11.71 MB)
05 CloudFormation – Resources.mp4 (41.06 MB)
06 CloudFormation – Parameters.mp4 (30.18 MB)
07 CloudFormation – Mappings.mp4 (4.98 MB)
08 CloudFormation – Outputs & Exports.mp4 (5.15 MB)
09 CloudFormation – Conditions.mp4 (3.51 MB)
10 CloudFormation – Intrinsic Functions.mp4 (10.54 MB)
11 CloudFormation – Rollbacks.mp4 (21.09 MB)
12 CloudFormation – Service Role.mp4 (11.53 MB)
13 CloudFormation – Capabilities.mp4 (9.06 MB)
14 CloudFormation – Deletion Policy.mp4 (26.48 MB)
15 CloudFormation – Stack Policy.mp4 (2.95 MB)
16 CloudFormation – Termination Protection.mp4 (3.67 MB)
17 CloudFormation – Custom Resources.mp4 (5.31 MB)
18 CloudFormation – StackSets.mp4 (3.14 MB)
01 AWS Integration & Messaging – Section Introduction.mp4 (1.7 MB)
02 Introduction to Messaging.mp4 (5.01 MB)
03 Amazon SQS – Standard Queues Overview.mp4 (18.25 MB)
04 SQS – Standard Queue Hands On.mp4 (30.95 MB)
05 SQS Queue Access Policy.mp4 (51.88 MB)
06 SQS – Message Visibility Timeout.mp4 (13.75 MB)
07 SQS – Dead Letter Queues.mp4 (5.39 MB)
08 SQS – Dead Letter Queues – Hands On.mp4 (21.76 MB)
09 SQS – Delay Queues.mp4 (7.23 MB)
10 SQS – Certified Developer concepts.mp4 (25.86 MB)
11 SQS – FIFO Queues.mp4 (11 MB)
12 SQS – FIFO Queues Advanced.mp4 (21.35 MB)
13 Amazon SNS.mp4 (7.84 MB)
14 Amazon SNS and SQS – Fan Out Pattern.mp4 (10.68 MB)
15 SNS Hands On.mp4 (31.31 MB)
16 Amazon Kinesis Data Streams.mp4 (7.75 MB)
17 Amazon Kinesis Data Streams – Hands On.mp4 (58.16 MB)
18 Amazon Data Firehose.mp4 (8.48 MB)
19 Amazon Data Firehose – Hands On.mp4 (30.53 MB)
20 Amazon Managed Service for Apache Flink.mp4 (3.71 MB)
21 SQS vs SNS vs Kinesis.mp4 (6.42 MB)
01 AWS Monitoring – Section Introduction.mp4 (1.48 MB)
02 Monitoring Overview in AWS.mp4 (5.06 MB)
03 CloudWatch Metrics.mp4 (8.1 MB)
04 CloudWatch Custom Metrics.mp4 (18.42 MB)
05 CloudWatch Logs.mp4 (12.19 MB)
06 CloudWatch Logs – Hands On.mp4 (40.51 MB)
07 CloudWatch Logs – Live Tail – Hands On.mp4 (10.35 MB)
08 CloudWatch Agent & CloudWatch Logs Agent.mp4 (5.96 MB)
09 CloudWatch Logs – Metric Filters.mp4 (2.45 MB)
10 CloudWatch Logs – Metric Filters Hands On.mp4 (35.08 MB)
11 CloudWatch Alarms.mp4 (7.7 MB)
12 CloudWatch Alarms Hands On.mp4 (11.76 MB)
13 CloudWatch Synthetics.mp4 (6.09 MB)
14 Amazon EventBridge.mp4 (13.85 MB)
15 Amazon EventBridge – Hands On.mp4 (18.98 MB)
16 Amazon EventBridge – Multi-Account Aggregation.mp4 (2.82 MB)
17 X-Ray Overview.mp4 (12.74 MB)
18 X-Ray Hands On.mp4 (61.9 MB)
19 X-Ray Instrumentation and Concepts.mp4 (9.11 MB)
20 X-Ray Sampling Rules.mp4 (6.05 MB)
21 X-Ray APIs.mp4 (6.87 MB)
22 X-Ray with Beanstalk.mp4 (18.17 MB)
23 X-Ray & ECS.mp4 (8.08 MB)
24 AWS Distro for OpenTelemetry.mp4 (5.98 MB)
25 CloudTrail.mp4 (10.42 MB)
26 CloudTrail Hands On.mp4 (5.33 MB)
27 CloudTrail – EventBridge Integration.mp4 (2.55 MB)
28 CloudTrail vs CloudWatch vs X-Ray.mp4 (2.54 MB)
29 AWS Quick Clean-Up.mp4 (2.6 MB)
01 AWS Lambda – Section Introduction.mp4 (1.74 MB)
02 Serverless Introduction.mp4 (3.96 MB)
03 AWS Lambda Overview.mp4 (12.19 MB)
04 AWS Lambda – First Hands On.mp4 (78.63 MB)
05 Lambda Synchronous Invocations.mp4 (3.33 MB)
06 Lambda Synchronous Invocations Hands On.mp4 (6.65 MB)
07 Lambda & Application Load Balancer.mp4 (6.11 MB)
08 Lambda & Application Load Balancer Hands On.mp4 (53.59 MB)
09 Lambda Asynchronous Invocations & DLQ.mp4 (6.13 MB)
10 Lambda Asynchronous Invocations Hands On.mp4 (39.5 MB)
11 Lambda & CloudWatch Events EventBridge.mp4 (756.81 KB)
12 Lambda & CloudWatch Events EventBridge Hands On.mp4 (19.05 MB)
13 Lambda & S3 Event Notifications.mp4 (2.89 MB)
14 Lambda & S3 Event Notifications – Hands On.mp4 (25.94 MB)
15 Lambda Event Source Mapping.mp4 (14.14 MB)
16 Lambda Event Source Mapping Hands On (SQS).mp4 (47.25 MB)
17 Lambda Event & Context Objects.mp4 (5.52 MB)
18 Lambda Destinations.mp4 (5.05 MB)
19 Lambda Destinations Hands On.mp4 (46.38 MB)
20 Lambda Permissions – IAM Roles & Resource Policies.mp4 (5.26 MB)
21 Lambda Permissions – IAM Roles & Resource Policies – Hands On.mp4 (25.85 MB)
22 Lambda Environment Variables.mp4 (1.28 MB)
23 Lambda Environment Variables – Hands On.mp4 (9.56 MB)
24 Lambda Monitoring & X-Ray Tracing.mp4 (3.54 MB)
25 Lambda Monitoring & X-Ray Tracing – Hands On.mp4 (30.7 MB)
26 Lambda@Edge & CloudFront Functions.mp4 (11.22 MB)
27 Lambda in VPC.mp4 (8.3 MB)
28 Lambda in VPC – Hands On.mp4 (24.78 MB)
29 Lambda Function Performance.mp4 (10.58 MB)
30 Lambda Function Performance – Hands On.mp4 (32.08 MB)
31 Lambda Layers.mp4 (3.73 MB)
32 Lambda Layers – Hands On.mp4 (20.23 MB)
33 Lambda File Systems Mounting.mp4 (11.35 MB)
34 Lambda Concurrency.mp4 (12.46 MB)
35 Lambda Concurrency Hands On.mp4 (13.36 MB)
36 Lambda External Dependencies.mp4 (2.34 MB)
37 Lambda External Dependencies – Hands On.mp4 (70.69 MB)
38 Lambda and CloudFormation.mp4 (5.82 MB)
39 Lambda and CloudFormation – Hands On.mp4 (51.18 MB)
40 Lambda Container Images.mp4 (9.64 MB)
41 Lambda Versions and Aliases.mp4 (6.13 MB)
42 Lambda Versions and Aliases – Hands On.mp4 (29.09 MB)
43 Lambda and CodeDeploy.mp4 (5.83 MB)
44 Lambda Function URL.mp4 (7.94 MB)
45 Lambda Function URL – Hands On.mp4 (14.82 MB)
46 Lambda – CodeGuru Integration.mp4 (2.09 MB)
47 Lambda Limits.mp4 (3.19 MB)
48 Lambda Best Practices.mp4 (2.43 MB)
01 DynamoDB – Section Introduction.mp4 (1.62 MB)
02 DynamoDB Overview.mp4 (14.82 MB)
03 DynamoDB Basics – Hands On.mp4 (43.62 MB)
04 DynamoDB WCU & RCU – Throughput.mp4 (22.53 MB)
05 DynamoDB WCU & RCU – Hands On.mp4 (12.78 MB)
06 DynamoDB – Basic Operations.mp4 (14.17 MB)
07 DynamoDB Basic APIs – Hands On.mp4 (14.18 MB)
08 DynamoDB – Conditional Writes.mp4 (10.65 MB)
09 DynamoDB Indexes (GSI + LSI).mp4 (8.59 MB)
10 DynamoDB Indexes (GSI + LSI) – Hands On.mp4 (14.14 MB)
11 DynamoDB PartiQL.mp4 (8.96 MB)
12 DynamoDB Optimistic Locking.mp4 (3.74 MB)
13 DynamoDB DAX.mp4 (5.43 MB)
14 DynamoDB DAX – Hands On.mp4 (29.13 MB)
15 DynamoDB Streams.mp4 (8.12 MB)
16 DynamoDB Streams – Hands On.mp4 (41.4 MB)
17 DynamoDB TTL.mp4 (25.68 MB)
18 DynamoDB CLI.mp4 (20.09 MB)
19 DynamoDB Transactions.mp4 (7.15 MB)
20 DynamoDB Session State.mp4 (3.82 MB)
21 DynamoDB Partitioning Strategies.mp4 (2.82 MB)
22 DynamoDB Conditional Writes, Concurrent Writes & Atomic Writes.mp4 (2.98 MB)
23 DynamoDB Patterns with S3.mp4 (4.76 MB)
24 DynamoDB Operations.mp4 (3.36 MB)
25 DynamoDB Security & Other.mp4 (7.35 MB)
01 API Gateway – Section Introduction.mp4 (1.54 MB)
02 API Gateway Overview.mp4 (11.24 MB)
03 API Gateway Basics Hands On.mp4 (77.8 MB)
04 API Gateway Stages and Deployment.mp4 (7.62 MB)
05 API Gateway Stages and Deployment Hands On.mp4 (58.95 MB)
06 API Gateway Stages Configurations Hands On.mp4 (9.52 MB)
07 API Gateway Canary Deployments.mp4 (2.33 MB)
08 API Gateway Canary Deployments Hands On.mp4 (20.74 MB)
09 API Gateway Integration Types & Mappings.mp4 (10.92 MB)
10 API Gateway Mapping Templates Hands On.mp4 (13.88 MB)
11 API Gateway Open API.mp4 (5.95 MB)
12 API Gateway Open API – Hands On.mp4 (6.67 MB)
13 API Gateway Caching.mp4 (10.4 MB)
14 API Gateway Usage Plans & API Keys.mp4 (4.11 MB)
15 API Gateway Monitoring, Logging and Tracing.mp4 (9.69 MB)
16 API Gateway CORS.mp4 (2.5 MB)
17 API Gateway Authentication and Authorization.mp4 (12.59 MB)
18 API Gateway Authentication and Authorization – Hands On.mp4 (5.73 MB)
19 API Gateway REST API vs HTTP API.mp4 (2.42 MB)
20 API Gateway Websocket API.mp4 (13.6 MB)
21 API Gateway – Architecture.mp4 (3.56 MB)
01 AWS CICD – Section Introduction.mp4 (1.42 MB)
02 Introduction to CICD in AWS.mp4 (11.08 MB)
03 CodeCommit Overview.mp4 (8.04 MB)
04 IMPORTANT CodeCommit Discontinuation.mp4 (3.2 MB)
05 GitHub – Hands On.mp4 (26.28 MB)
06 CodePipeline Overview.mp4 (8.04 MB)
07 CodePipeline – Hands On – Prerequisite.mp4 (12.27 MB)
08 CodePipeline – Hands On.mp4 (70.17 MB)
09 CodeBuild Overview.mp4 (8.78 MB)
10 CodeBuild Hands On Part I.mp4 (14.91 MB)
11 CodeBuild Hands On Part 2.mp4 (57.97 MB)
12 CodeDeploy Overview.mp4 (19.81 MB)
13 CodeDeploy Hands On.mp4 (86.75 MB)
14 CodeDeploy for EC2 and ASG.mp4 (5.45 MB)
15 CodeArtifact – Overview.mp4 (11.9 MB)
16 CodeArtifact – Hands On.mp4 (33.91 MB)
17 CodeGuru – Overview.mp4 (7.39 MB)
18 CodeGuru – Agent Configuration.mp4 (3.78 MB)
01 AWS SAM – Section Introduction.mp4 (1.96 MB)
02 SAM Overview.mp4 (8.37 MB)
03 Installing the SAM CLI.mp4 (6.5 MB)
04 Creating first SAM Project.mp4 (14.37 MB)
05 Deploying SAM Project.mp4 (33.92 MB)
06 SAM API Gateway.mp4 (49.64 MB)
07 SAM DynamoDB.mp4 (58.59 MB)
08 SAM Policy Templates.mp4 (5.04 MB)
09 SAM with CodeDeploy.mp4 (69.25 MB)
10 SAM – Local Capabilities.mp4 (4.22 MB)
11 SAM – Multiple Environments.mp4 (3.82 MB)
01 CDK Overview.mp4 (9.65 MB)
02 CDK – Hands On.mp4 (94.16 MB)
03 CDK – Constructs.mp4 (8.57 MB)
04 CDK – Commands & Bootstraping.mp4 (5.97 MB)
05 CDK – Unit Testing.mp4 (5.99 MB)
01 Cognito Overview.mp4 (2.46 MB)
02 Cognito User Pools.mp4 (6.13 MB)
03 Cognito User Pools Hands On.mp4 (64.62 MB)
04 Cognito User Pools – Others.mp4 (13.14 MB)
05 Application Load Balancer – User Authentication.mp4 (10.52 MB)
06 Cognito Identity Pools.mp4 (13.3 MB)
07 Cognito Identity Pools Hands On.mp4 (24.38 MB)
08 Cognito User Pools vs Cognito Identity Pools.mp4 (8.02 MB)
01 Step Functions Overview.mp4 (12.29 MB)
02 Step Functions – Hands On.mp4 (68.75 MB)
03 Step Functions – Invoke Lambda – Hands On.mp4 (35.14 MB)
04 Step Functions – Error Handling.mp4 (13.92 MB)
05 Step Functions – Error Handling Hands On.mp4 (42.32 MB)
06 Step Functions – Wait For Task Token.mp4 (5.42 MB)
07 Step Functions – Activity Tasks.mp4 (7.55 MB)
08 Step Functions – Standard vs Express.mp4 (8.57 MB)
09 AppSync Overview.mp4 (8.38 MB)
10 AppSync Hands On.mp4 (34.64 MB)
11 AWS Amplify.mp4 (9.91 MB)
12 AWS Amplify – Hands On.mp4 (41.7 MB)
01 STS Overview.mp4 (7.13 MB)
02 Advanced IAM.mp4 (26.59 MB)
03 Granting a User Permissions to Pass a Role to an AWS Service.mp4 (10.77 MB)
04 AWS Directory Services.mp4 (15.72 MB)
01 AWS Security – Section Introduction.mp4 (1.77 MB)
02 Encryption 101.mp4 (9.21 MB)
03 KMS Overview.mp4 (15.18 MB)
04 KMS Hands On w CLI.mp4 (65.85 MB)
05 KMS Encryption Patterns and Envelope Encryption.mp4 (13.96 MB)
06 Encryption SDK CLI Hands On.mp4 (33.34 MB)
07 KMS Limits.mp4 (5.9 MB)
08 KMS and AWS Lambda Practice.mp4 (35.78 MB)
09 S3 Bucket Key.mp4 (15.12 MB)
10 KMS Key Policies & IAM Principals.mp4 (4.15 MB)
11 CloudHSM Overview.mp4 (9.32 MB)
12 SSM Parameter Store Overview.mp4 (7.97 MB)
13 SSM Parameter Store Hands On (CLI).mp4 (41.55 MB)
14 SSM Parameter Store Hands On (AWS Lambda).mp4 (71.18 MB)
15 Secrets Manager – Overview.mp4 (4.27 MB)
16 Secrets Manager – Hands On.mp4 (28.59 MB)
17 SSM Parameter Store vs Secrets Manager.mp4 (4.39 MB)
18 CloudFormation – Secrets Manager & SSM Integration.mp4 (10.13 MB)
19 CloudWatch Logs Encryption.mp4 (25.47 MB)
20 CodeBuild Security.mp4 (6.87 MB)
21 AWS Nitro Enclaves.mp4 (5.65 MB)
01 AWS Other Services – Section Introduction.mp4 (1.43 MB)
02 AWS SES.mp4 (1.17 MB)
03 Amazon OpenSearch Service – Overview.mp4 (7.31 MB)
04 Amazon Athena – Overview.mp4 (11.07 MB)
05 Amazon Athena – Hands On.mp4 (50.95 MB)
06 Amazon MSK – Overview.mp4 (7.24 MB)
07 Amazon Certificate Manager (ACM).mp4 (3.15 MB)
08 Amazon Certificate Manager (ACM) Hands On.mp4 (39.56 MB)
09 ACM Private CA – Overview.mp4 (3.61 MB)
10 Amazon Macie.mp4 (2.24 MB)
11 AWS AppConfig – Overview.mp4 (5.71 MB)
12 CloudWatch Evidently.mp4 (7.22 MB)
01 AWS Final Cleanup.mp4 (10.7 MB)
01 Exam Preparation – Section Introduction.mp4 (1.23 MB)
02 State of Learning Checkpoint.mp4 (48.17 MB)
03 Exam Tips – AWS Certified Developer Associate.mp4 (15.19 MB)
04 Exam Walkthrough and Signup.mp4 (29.77 MB)
05 Save 50% on your AWS Exam Cost!.mp4 (3.54 MB)
06 Get an Extra 30 Minutes on your AWS Exam – Non Native English Speakers only.mp4 (3.59 MB)
01 AWS Certification Paths.mp4 (14.58 MB)
02 Congratulations.mp4 (20.63 MB)]
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