Vibe Coding: Use AI & Python to Automate and Prototype Ideas


Vibe Coding: Use AI & Python to Automate and Prototype Ideas
2025-07-10
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English (US) | Size: 889.02 MB | Duration: 1h 25m​

Automate tasks, build personal tools and prototypes – perfect for creatives, ex-coders & product minds.

What you’ll learn
Use AI prompts to create personal tools without learning to code
Unlock the power of python libraries and APIs for automation
Automate emails, text, spreadsheets, transcriptions, web crawling, browsing, voice cloning, and much, much more
Understand how to prompt to get the result you want

Requirements
Some coding experience helps to overcome setup hurdles and "get it" faster

Description
Use AI and Python to build real tools, fast – even if you don’t consider yourself a developer.This course teaches Vibe Coding and Context Engineering – a modern way to build automations, scrapers, and creative prototypes using LLMs and Python. You’ll use AI as your coding assistant, so you can focus on what you want to build – not how to write the code from scratch.=> If you’re willing to experiment, prompt smartly, and learn by doing – this course is for you.=> Watch everything in one go, then start tinkering!You’ll learn torompt LLMs to write and debug working Python codeBuild tools that automate boring tasks (emails, spreadsheets, etc.)Explore powerful APIs like OpenAI, Google, Pytube, and moreMake small creative apps: scrapers, games, voice clones, image stylizers, etc.Run code in Google Colab (zero install) or locally via VS Code (guided setup)This course is for:Ex-coders or devs returning after a breakProduct people, freelancers, or creators who want to automate and prototypeCurious learners who like to tinker and learn by doingPeople who don’t want to "learn to code" – just use AI to get things doneNot for:Absolute beginners who don’t know what a folder isIT professionals seeking secure or production-ready codePeople who want a structured Python programming course with theory and quizzesCorporate learners who can’t run unverified scripts in their environmentIf that’s you, no hard feelings – there are better courses out there for your needs.What You’ll Build:Automations for Google Sheets, Gmail, and moreWeb scrapers and browser automation scriptsVoice clones, speech-to-text, text-to-speechDownloaders for YouTube videos and audioStudio Ghibli-style image stylization (yes, really!)A playable Flappy Bird clone – powered by AI-generated codeInstant data visualizations, summarizers, and moreWhat You’ll Learn:How to think like a "context engineer" – shaping prompts to guide AIHow to troubleshoot using ChatGPT and error messagesHow to safely experiment with new tools and APIsHow to unlock creativity with a technical toolbox (even if you’re non-technical)What learners say:"I used to code decades ago. this course was liberating. I built dozens of small tools in a weekend.""Loved the fast-paced, hands-on style. Super practical and inspiring.""This course keeps giving me ideas – I even built a member app for my fencing club in between lessons!"Tech setup notes:You’ll get guidance for both Google Colab (easy, no install) and VS Code (more flexible, more powerful)You’ll learn how to run AI-generated code safely, and how to judge when not toProjects use real-world tools and data – nothing simulatedYou won’t master Python here – but you will build working things fast.

Who this course is for:
Product people who want to learn how to prototype things themselves and fast, Ex-coders who want to see what modern code and tools can do, Total beginners not afraid of a bit of setup friction and short course but fast pace

For More Courses Visit & Bookmark Your Preferred Language Blog
From Here:——–

Vector Databases: Practical Applications


Vector Databases: Practical Applications
Released 03/2026
By Kesha Williams
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English + subtitle | Duration: 53m 46s | Size: 418 MB​

Vector databases are now a core part of modern AI systems, but many developers struggle to move from high-level concepts to practical implementation.

What you’ll learn
Vector databases are now a core part of modern AI systems, but many developers struggle to move from high-level concepts to practical implementation. In this course, Vector Databases: Practical Applications, you’ll gain the ability to design and build real applications that use vector similarity to solve meaningful problems. First, you’ll explore the core vector search application pattern by examining common architectures. Next, you’ll discover how that same pattern extends to real-world use cases such as RAG, recommendation systems, hybrid search, facial similarity search, and anomaly detection. Finally, you’ll learn how to design index schemas and evaluate application performance using concrete metrics so your systems scale and perform as expected. When you’re finished with this course, you’ll have the skills and knowledge of applying vector databases in practice needed to build, evaluate, and iterate on production-ready AI applications.


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VAG OBD2 system explained


Published 2/2026 Created by Juraj Lukacko MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch Level: Beginner | Genre: eLearning | Language: English | Duration: 16 Lectures ( 1h 36m ) | Size: 3.16 GB​

Master OBD2 scanner for VAG cars

What you’ll learn
✓ Understand VAG OBD2 system
✓ Choose best OBD2 scanner for VAG car
✓ Learn to use VAG coding, long coding and adaptations
✓ Check used VAG car and discover odometer rollbacks

Requirements
Basic experience with OBD2 scanner

Description
Modern VAG cars (VW, Audi, Škoda, SEAT) are packed with software-controlled features, but most owners only ever see a tiny part of what’s actually possible. Plug in an OBD2 scanner, press a few buttons, and suddenly you’re changing things you don’t fully understand – or worse, you’re blocked, confused, or staring at new warning lights. This course exists to stop that guesswork. It’s built to teach you how VAG diagnostics and coding really work in the real world, not in theory and not in risky "just enable everything" tutorials. We start from the basics and move step by step: what your scanner is actually talking to, how to read fault codes properly (not just clear them), and how service functions, coding, and adaptations differ – and why that matters. You’ll learn what changes are safe, what should be left alone, and how modern protections like SFD affect newer VAG cars. I’ll also break down which tools make sense for DIY use and which ones just look good on paper but waste your money. Everything is explained from hands-on experience with real VAG vehicles, real problems, and real limitations. By the end of this course, you won’t be blindly clicking through menus anymore. You’ll understand what you’re doing, why you’re doing it, and how to use OBD2 on your VAG car with confidence – without turning a simple coding session into an expensive trip to the dealer.

Who this course is for
Owner of VAG car (Volkswagen, Audi, Skoda, Seat)

Welcome to – Check it Every Days
If you have any troubles with downloading, PM me

Happy Learning!!


User Research (UX): Planning User Research


User Research (UX): Planning User Research
Released 3/2026
By Matthew Pizzi
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English + subtitle | Duration: 45m 30s | Size: 481 MB​

Teams often jump into user research without clarity on what they’re trying to learn or how the results will be used, leading to wasted time and unclear outcomes.

What you’ll learn
Teams often jump into user research without clarity on what they’re trying to learn or how the results will be used, leading to wasted time and unclear outcomes. In this course, User Research (UX): Planning User Research, you’ll gain the ability to plan research efforts that are focused, efficient, and decision-driven. First, you’ll explore how to identify the decision or problem driving a research effort and translate assumptions into learning goals. Next, you’ll discover how to formulate effective research questions and select appropriate high-level research approaches based on constraints and timelines. Finally, you’ll learn how to create lightweight research plans and use AI tools to support early drafting and alignment. When you’re finished with this course, you’ll have the skills and knowledge of user research planning needed to confidently design research that leads to action.

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URM Academy Fast Track Hearing Compression TUTORiAL


2.56 GB | 14min 22s | mp4 | 1920X1080 | 16:9
Genre:eLearning |Language:English
Files Included :
FileName :03 Get Ready to FINALLY Understand How Compression Sounds.mp4 | Size: (24.33 MB)
FileName :02 Compressor Parameters.mp4 | Size: (8.66 MB)
FileName :03 The 3 Stages of Hearing Compression.mp4 | Size: (90.64 MB)
FileName :04 Dial in a Compressor- Demo.mp4 | Size: (421.63 MB)
FileName :01 Learn to Hear Movement.mp4 | Size: (74.36 MB)
FileName :02 How to Hear Movement- Drums.mp4 | Size: (327.66 MB)
FileName :03 How to Hear Movement- Snare Drum.mp4 | Size: (301.14 MB)
FileName :04 How to Hear Movement- Guitar.mp4 | Size: (286.73 MB)
FileName :05 How to Hear Movement- Bass.mp4 | Size: (316.41 MB)
FileName :06 How to Hear Movement- Vocals.mp4 | Size: (262.8 MB)
FileName :07 How to Hear Movement- Mix Bus.mp4 | Size: (485.77 MB)
FileName :06 Closing Thoughts.mp4 | Size: (26.12 MB)]
Screenshot
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https://rapidgator.net/file/8391dc0178ac64cf86b90374e3f91a46/URM.Academy.Fast.Track.Hearing.Compression.TUTORiAL.part2.rar
https://rapidgator.net/file/cf4a4948290197af39eb9dd140fcdb7b/URM.Academy.Fast.Track.Hearing.Compression.TUTORiAL.part3.rar

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https://usersdrive.com/g5el9mk3ijmj/URM.Academy.Fast.Track.Hearing.Compression.TUTORiAL.part3.rar

Up and Running with VBA in Microsoft Excel


Up and Running with VBA in Microsoft Excel
.MP4, AVC, 1280×720, 30 fps | English, AAC, 2 Ch | 1h 5m | 248 MB
Instructor: Mike McQuillan​

Limited IT skills? Lots of problems to solve? Excel and Visual Basic for Applications (VBA) to the rescue! In this course, Up and Running with VBA in Microsoft Excel, you’ll gain the ability to use the VBA language to automate manual processes.

First, you’ll explore how VBA integrates with Excel and how to record your own macros. Next, you’ll discover how VBA can help with scripting common tasks, such as data cleansing. Finally, you’ll learn how simple applications can be built within Excel to improve your business processes.

When you’re finished with this course, you’ll have the skills and knowledge of Excel VBA needed to build repeatable processes and save yourself hours of time!

Homepage


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Unreal Motion Design Crash Course

Year of release : 2025
Manufacturer : Redefinefx
Manufacturer’s site : Code:Copy to clipboard

https://redefinefx.com/

Author : Jesse Pitela
Duration : 2 hours
Type of material given : Video lesson
Language : En
Description :
Code:Copy to clipboard

https://youtu.be/gQ6L84zls7g?si=SQxSu4HNtGSv5KmI

Thank you for signing up for the course! I’m Jesse Pitela and it’s my pleasure to have you inside the RedefineFX community.
Important: Drag this email into your Primary tab or star it to ensure you get parts 2 & 3 of the course.
Why start learning the new Motion Tools now?
Unreal Engine is expanding into other areas so that filmmakers, product visualization artists, motion designers, and others – can all benefit from its real-time rendering technology. The amount of time this can save you (and give you a competitive edge) is worth at least looking into & adding to your toolkit.
Is this course up to date with version 5.5?
Yes, this entire course was recorded in version 5.5. When version 5.6 comes out, I will address the changes in an additional video.
Let’s get started:There are 12 videos inside the course. Video 1 is just the necessary UE project setup so I didn’t count it. Video 14 is an overview of advanced features that we cover in the full Unreal Motion course.
The lessons build on top of each other, so I recommend you watch them in order, especially if you’re an absolute newbie to UE.
Content
01: Setting up UE Project & Enabling Plugins
02: Motion Templates and Studio Setup
03: Motion Design Mode and 3D Text Tools
04: Cloners & Effectors Intro & Volume Noise
05: Cloners & Effectors: Motion Backgrounds
[свернуть]Example files : present
Format Video : mp4
Video : AVC, 1920 x 1052, 1.85: 1, 30fps, 1 783 kB/s
: AAC, 44.1 kHz, 128 kb/s, 2 channels

⋆🕷- – – – -☽───⛧ ⤝❖⤞ ⛧───☾ – – – -🕷⋆

Unreal Motion Design Crash Course (255.56 MB)

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Unreal Engine for Architects & BIM Modelers- Virtual Reality


5.17 GB | 11min 36s | mp4 | 1280X720 | 16:9
Genre:eLearning |Language:English
Files Included :
1 UE5 Zero Hero 1.mp4 (13.03 MB)
3 UE5 Zero Hero 2.mp4 (24.37 MB)
4 UE5 Zero Hero 3.mp4 (24.71 MB)
5 UE5 Zero Hero 4.mp4 (21.02 MB)
6 UE5 Zero Hero 5.mp4 (24.94 MB)
7 UE5 Zero Hero 6.mp4 (33.24 MB)
8 UE5 Zero Hero 7.mp4 (32.34 MB)
9 UE5 Zero Hero 8.mp4 (17.8 MB)
10 UE5 Zero Hero 9.mp4 (22.09 MB)
11 UE5 Zero Hero 10.mp4 (19.86 MB)
12 UE5 Zero Hero 11.mp4 (20.03 MB)
13 UE5 Zero Hero 12.mp4 (27.07 MB)
14 UE5 Zero Hero 13.mp4 (17.45 MB)
15 UE5 Zero Hero 14.mp4 (28.25 MB)
16 UE5 Zero Hero 15.mp4 (32.56 MB)
17 UE5 Zero Hero 16.mp4 (19.07 MB)
18 UE5 Zero Hero 17.mp4 (16.45 MB)
19 UE5 Zero Hero 18.mp4 (8.74 MB)
20 UE5 Zero Hero 19.mp4 (17.56 MB)
21 UE5 Zero Hero 20.mp4 (20.09 MB)
22 UE5 Zero Hero 21.mp4 (12.3 MB)
23 UE5 Zero Hero 22.mp4 (12.31 MB)
24 UE5 Zero Hero 23.mp4 (23.19 MB)
25 UE5 Zero Hero 24.mp4 (21.18 MB)
26 UE5 Zero Hero 25.mp4 (17.03 MB)
27 UE5 Zero Hero 26.mp4 (17.85 MB)
28 UE5 Zero Hero 27.mp4 (24.57 MB)
29 UE5 Zero Hero 28.mp4 (14.47 MB)
30 UE5 Zero Hero 29.mp4 (24.31 MB)
31 UE5 Zero Hero 30.mp4 (16.92 MB)
32 UE5 Zero Hero 31.mp4 (29.56 MB)
33 UE5 Zero Hero 32.mp4 (29.56 MB)
34 UE5 Zero Hero 33.mp4 (29.1 MB)
35 UE5 Zero Hero 34.mp4 (35.74 MB)
36 UE5 Zero Hero 35.mp4 (22.55 MB)
37 UE5 Zero Hero 36.mp4 (21.9 MB)
38 UE5 Zero Hero 37.mp4 (15.15 MB)
39 UE5 Zero Hero 38.mp4 (32.63 MB)
40 UE5 Zero Hero 39.mp4 (25.27 MB)
41 UE5 Zero Hero 40.mp4 (28.45 MB)
42 UE5 Zero Hero 41.mp4 (16.64 MB)
43 UE5 Zero Hero 42.mp4 (10.65 MB)
44 UE5 Zero Hero 43.mp4 (16.9 MB)
45 UE5 Zero Hero 44.mp4 (25.17 MB)
46 UE5 Zero Hero 45.mp4 (21.95 MB)
47 UE5 Zero Hero 46.mp4 (17.78 MB)
47 UE5 Zero Hero 47.mp4 (16.03 MB)
49 UE5 Zero Hero 48.mp4 (21.95 MB)
50 UE5 Zero Hero 49.mp4 (27.36 MB)
51 UE5 Zero Hero 50.mp4 (22.06 MB)
52 UE5 Zero Hero 51.mp4 (22.31 MB)
53 UE5 Zero Hero 52.mp4 (19.85 MB)
54 UE5 Zero Hero 53.mp4 (21.43 MB)
55 UE5 Zero Hero 54.mp4 (19.55 MB)
56 UE5 Zero Hero 55.mp4 (14.95 MB)
57 UE5 Zero Hero 56.mp4 (13.12 MB)
58 UE5 Zero Hero 57.mp4 (16.94 MB)
59 UE5 Zero Hero 58.mp4 (19.32 MB)
60 UE5 Zero Hero 59.mp4 (13.38 MB)
61 UE5 Zero Hero 60.mp4 (15.61 MB)
62 UE5 Zero Hero 61.mp4 (9.8 MB)
63 UE5 Zero Hero 62.mp4 (13.54 MB)
64 UE5 Zero Hero 63.mp4 (18 MB)
65 UE5 Zero Hero 64.mp4 (25.75 MB)
66 UE5 Zero Hero 65.mp4 (16.71 MB)
67 UE5 Zero Hero 66.mp4 (18.56 MB)
68 UE5 Zero Hero 67.mp4 (27.5 MB)
69 UE5 Zero Hero 68.mp4 (12.34 MB)
70 UE5 Zero Hero 69.mp4 (19.27 MB)
71 UE5 Zero Hero 70.mp4 (21.43 MB)
72 UE5 Zero Hero 71.mp4 (21.23 MB)
73 UE5 Zero Hero 72.mp4 (26.2 MB)
74 UE5 Zero Hero 73.mp4 (21.43 MB)
75 UE5 Zero Hero 74.mp4 (18.96 MB)
76 UE5 Zero Hero 75.mp4 (32.37 MB)
77 UE5 Zero Hero 76.mp4 (24.11 MB)
78 UE5 Zero Hero 77.mp4 (24.07 MB)
79 UE5 Zero Hero 78.mp4 (23.48 MB)
80 UE5 Zero Hero 79.mp4 (16.63 MB)
81 UE5 Zero Hero 80.mp4 (22.94 MB)
82 UE5 Zero Hero 81.mp4 (22.53 MB)
83 UE5 Zero Hero 82.mp4 (21.51 MB)
84 UE5 Zero Hero 83.mp4 (15.89 MB)
85 UE5 Zero Hero 84.mp4 (18.54 MB)
86 UE5 Zero Hero 85.mp4 (17.81 MB)
87 UE5 Zero Hero 86.mp4 (24.49 MB)
88 UE5 Zero Hero 87.mp4 (19.89 MB)
89 UE5 Zero Hero 88.mp4 (19.27 MB)
90 UE5 Zero Hero 89.mp4 (21.19 MB)
91 UE5 Zero Hero 90.mp4 (22.64 MB)
92 UE5 Zero Hero 91.mp4 (17.56 MB)
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94 UE5 Zero Hero 93.mp4 (21.8 MB)
95 UE5 Zero Hero 94.mp4 (21.25 MB)
96 UE5 Zero Hero 95.mp4 (18.31 MB)
97 UE5 Zero Hero 96.mp4 (26.96 MB)
98 UE5 Zero Hero 97.mp4 (21.79 MB)
99 UE5 Zero Hero 98.mp4 (23.8 MB)
100 UE5 Zero Hero 99.mp4 (22.37 MB)
101 UE5 Zero Hero 100.mp4 (26.29 MB)
102 UE5 Zero Hero 101.mp4 (24.59 MB)
103 UE5 Zero Hero 102.mp4 (17.27 MB)
104 UE5 Zero Hero 103.mp4 (31.84 MB)
105 UE5 Zero Hero 104.mp4 (21.32 MB)
106 UE5 Zero Hero 105.mp4 (22.51 MB)
107 UE5 Zero Hero 106.mp4 (9.78 MB)
108 UE5 Zero Hero 107.mp4 (14.36 MB)
109 UE5 Zero Hero 108.mp4 (17.36 MB)
110 UE5 Zero Hero 109.mp4 (12.15 MB)
111 UE5 Zero Hero 110.mp4 (19.81 MB)
112 UE5 Zero Hero 111.mp4 (17.34 MB)
113 UE5 Zero Hero 112.mp4 (23.14 MB)
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115 UE5 Zero Hero 114.mp4 (15.15 MB)
116 UE5 Zero Hero 115.mp4 (17.88 MB)
117 UE5 Zero Hero 116.mp4 (17.79 MB)
118 UE5 Zero Hero 117.mp4 (20.55 MB)
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121 UE5 Zero Hero 120.mp4 (26.03 MB)
122 UE5 Zero Hero 121.mp4 (16.37 MB)
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124 UE5 Zero Hero 123.mp4 (21.31 MB)
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147 UE5 Zero Hero 147.mp4 (14.83 MB)
148 UE5 Zero Hero 148.mp4 (19.72 MB)
149 UE5 Zero Hero 149.mp4 (26.25 MB)
150 UE5 Zero Hero 150.mp4 (30.96 MB)
151 UE5 Zero Hero 151.mp4 (19.87 MB)
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153 UE5 Zero Hero 153.mp4 (18.86 MB)
154 UE5 Zero Hero 154.mp4 (20.51 MB)
155 UE5 Zero Hero 155.mp4 (20.95 MB)
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157 UE5 Zero Hero 157.mp4 (14.18 MB)
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160 UE5 Zero Hero 160.mp4 (25.62 MB)
161 UE5 Zero Hero 161.mp4 (25.68 MB)
162 UE5 Zero Hero 162.mp4 (19.91 MB)
163 UE5 Zero Hero 163.mp4 (23.52 MB)
164 UE5 Zero Hero 164.mp4 (23.16 MB)
165 UE5 Zero Hero 165.mp4 (23.86 MB)
166 UE5 Zero Hero 166.mp4 (16.21 MB)
167 UE5 Zero Hero 167.mp4 (23.41 MB)
168 UE5 Zero Hero 168.mp4 (23.38 MB)
169 UE5 Zero Hero 169.mp4 (19.95 MB)
170 UE5 Zero Hero 170.mp4 (24.83 MB)
171 UE5 Zero Hero 171.mp4 (25.07 MB)
172 UE5 Zero Hero 172.mp4 (30.96 MB)
173 UE5 Zero Hero 173.mp4 (14.07 MB)
174 UE5 Zero Hero 174.mp4 (23.33 MB)
175 UE5 Zero Hero 175.mp4 (19.79 MB)
176 UE5 Zero Hero 176.mp4 (19.1 MB)
177 UE5 Zero Hero 177.mp4 (27.75 MB)
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179 UE5 Zero Hero 179.mp4 (21.56 MB)
180 UE5 Zero Hero 180.mp4 (23.54 MB)
181 UE5 Zero Hero 181.mp4 (18.56 MB)
182 UE5 Zero Hero 182.mp4 (18.36 MB)
183 UE5 Zero Hero 183.mp4 (30.44 MB)
184 UE5 Zero Hero 184.mp4 (26.59 MB)
185 UE5 Zero Hero 185.mp4 (20.4 MB)
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187 UE5 Zero Hero 187.mp4 (22.63 MB)
188 UE5 Zero Hero 188.mp4 (22.83 MB)
189 UE5 Zero Hero 189.mp4 (27.49 MB)
190 UE5 Zero Hero 190.mp4 (17.15 MB)
191 UE5 Zero Hero 191.mp4 (19.53 MB)
192 UE5 Zero Hero 192.mp4 (21.75 MB)
193 UE5 Zero Hero 193.mp4 (28.68 MB)
194 UE5 Zero Hero 194.mp4 (23.9 MB)
195 UE5 Zero Hero 195.mp4 (25.16 MB)
196 UE5 Zero Hero 196.mp4 (19.98 MB)
197 UE5 Zero Hero 197.mp4 (16.21 MB)
198 UE5 Zero Hero 198.mp4 (27.21 MB)
199 UE5 Zero Hero 199.mp4 (24.27 MB)
200 UE5 Zero Hero 200.mp4 (17.55 MB)
201 UE5 Zero Hero 201.mp4 (11.94 MB)
202 UE5 Zero Hero 202.mp4 (17.81 MB)
203 UE5 Zero Hero 203.mp4 (18.66 MB)
204 UE5 Zero Hero 204.mp4 (12.25 MB)
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207 UE5 Zero Hero 207.mp4 (16.15 MB)
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210 UE5 Zero Hero 210.mp4 (24.03 MB)
211 UE5 Zero Hero 211.mp4 (17.83 MB)
212 UE5 Zero Hero 212.mp4 (11.07 MB)
213 UE5 Zero Hero 213.mp4 (18.03 MB)
214 UE5 Zero Hero 214.mp4 (21.31 MB)
215 UE5 Zero Hero 215.mp4 (18.53 MB)]
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Unreal Engine 5 C++ Multiplayer: Make An Online CoOp Game


Unreal Engine 5 C++ Multiplayer: Make An Online Co-Op Game
Published 9/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.58 GB | Duration: 11h 18m​

Learn intermediate C++ and the latest UE5 tech to make your own online multiplayer adventure games.

What you’ll learn

Learn intermediate C++ and the latest UE5 tech to make your own online multiplayer adventure games.

Fundamentals of making online multiplayer games in Unreal.

Create online gameplay sessions.

Program online multiplayer gameplay.

Master the replication system (the part of Unreal used to make multiplayer games).

Use the Online Subsystem (which Unreal uses to create online gameplay sessions).

Use Steam’s online services to connect across the internet.

Design and program a 2 player co-op adventure game that you can play with your friend over the internet.

We’ll also teach you about level design.

Requirements

Beginner to Intermediate user of Unreal – if you already know a bit of Unreal and have an understanding of basic coding concepts this is the course for you!

Description

Want to learn how to make your own online multiplayer adventure games?In this course you’ll use the latest Unreal Engine 5 features and C++ to do just that!The main game in this course is a two player co-op action adventure game, but you can apply the code and principles to whatever type of online multiplayer game you want to make.Along with learning all about level design, you’ll also create different gameplay features like pressure plates, movable platforms and doors, and collectible keys.By the end of the course you’ll have a fun co-op adventure game you can play with your friend online. Plus the tools to continue to work on it and really make it your own!Understanding online multiplayer is difficult, this course makes it simple by giving you easy to understand explanations and step by step examples.Even if you understand the basics of multiplayer, it’s still difficult to make a multiplayer game. This course will teach you how to put your knowledge to practical use, showing you how to make a full game.This is an intermediate course, so if you already know a bit of Unreal and have an understanding of basic coding concepts this is the course for you!You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).So enrol today and create your own multiplayer game!

Overview

Section 1: Introduction & Setup

Lecture 1 Welcome To The Course

Lecture 2 Development Setup

Lecture 3 Community & Support

Lecture 4 Accessing Our Projects

Section 2: Multiplayer Fundamentals

Lecture 5 Section Intro – Multiplayer Fundamentals

Lecture 6 Multiplayer Overview

Lecture 7 Netmode

Lecture 8 Connecting via LAN

Lecture 9 Replication Intro

Lecture 10 Network Role & Authority

Lecture 11 Network Roles Example

Lecture 12 Variable Replication

Lecture 13 RepNotifies

Lecture 14 RepNotifies Continued

Lecture 15 Server RPCs

Lecture 16 Spawning Static Mesh Actors

Lecture 17 RPC Validation

Lecture 18 Multicast RPCs

Lecture 19 Spawning Particle Effects

Lecture 20 Actor Ownership

Lecture 21 Client RPCs

Lecture 22 Wrap Up – Multiplayer Fundamentals

Section 3: Online Subsystem

Lecture 23 Section Intro – Online Subsystem

Lecture 24 Online Subsystem Intro

Lecture 25 Project Setup – Online Subsystem

Lecture 26 Game Instance Subsystem

Lecture 27 Main Menu

Lecture 28 Session Interface

Lecture 29 Batch Script Testing

Lecture 30 Accessing Subsystem in Blueprint

Lecture 31 CreateSession

Lecture 32 Session Interface Delegates

Lecture 33 DestroySession

Lecture 34 DestroySession Delegate

Lecture 35 FindSessions

Lecture 36 Using ServerName

Lecture 37 JoinSession

Lecture 38 Create & Join Menus

Lecture 39 Menu Functionality

Lecture 40 Disabling Buttons

Lecture 41 Wrap Up – Online Subsystem

Section 4: Co-op Adventure Gameplay

Lecture 42 Section Intro – Coop Adventure

Lecture 43 New Map

Lecture 44 Pressure Plate

Lecture 45 Pressure Plate Constructor

Lecture 46 Pressure Plate Blueprint

Lecture 47 Pressure Plate Tick

Lecture 48 Pressure Plate Delegates

Lecture 49 Transporter Component

Lecture 50 Transporter Constructor

Lecture 51 Counting Active Plates

Lecture 52 Moving Owner Actor

Lecture 53 Movable Actor

Lecture 54 Movable Actor Constructor

Lecture 55 Movable Platform

Lecture 56 Movable Door

Lecture 57 Pressure Plate Animation

Lecture 58 Collectable Key

Lecture 59 Collecting The Key

Lecture 60 Better Looking Key

Lecture 61 The Key Holder

Lecture 62 Activating Key Holder

Lecture 63 Trigger Actor Keys

Lecture 64 Win Area

Lecture 65 Win RPC

Lecture 66 Win Screen

Lecture 67 Customizing Player Movement

Lecture 68 Level Design

Lecture 69 Level Design #2

Lecture 70 Level Design #3

Lecture 71 Wrap Up – Coop Adventure

Idea if you want to learn to make a multiplayer game in Unreal but don’t know where to start.,Even if you understand the basics of multiplayer it’s still difficult to make a multiplayer game, this course will teach you how to put your knowledge into practical use and show you how to make a full game.


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Unreal Engine 5 C++ Multiplayer CRASH COURSE


Unreal Engine 5 C++ Multiplayer CRASH COURSE
Published 7/2025
Duration: 5h | .MP4 1280×720 30 fps(r) | AAC, 44100 Hz, 2ch | 3.67 GB
Genre: eLearning | Language: English​

Quickly learn the fundamentals of Unreal Engine’s Multiplayer Framework!

What you’ll learn

  • Learn how multiplayer works in Unreal Engine 5
  • Learn how the different core classes work in the engine such as the Game Mode, Game State, Player State, Player Controller, Character, and more
  • Learn how to replicate variables, send remote functions, replicate movement, and travel to different levels in multiplayer
  • Learn attachment, component replication, replication conditions, and custom replication
  • Learn the pitfalls of multiplayer and how to avoid them

Requirements
– Basic understanding of Unreal Engine and C++ is required

Description
It’s time to learn Multiplayer Gameplay Programming in Unreal Engine!

In this CRASH COURSE, you will quickly learn the fundamentals of Unreal Engine Multiplayer. You will gain the skills to program multiplayer gameplay in any game genre!

Many students struggle with multiplayer. Trust me, I’ve been there! In my 10+ years of experience of Unreal Engine gameplay programming, I’ve learned many lessons the hard way. I’ve found that multiplayer gameplay programming can be easy, as long as you understand the core principles behind multiplayer theory and how Unreal Engine’s framework is built aroundmultiplayer at its core.

To program your games for multiplayer,you don’t have to be an expert.You simply need to learn the basic concepts behind what makes multiplayer games work. This course is a condensed summary of the core principles you must understand to program multiplayer games.

After completing this course, you will understand the fundamentals of multiplayer theory, how Unreal Engine implements multiplayer, and how upgrade your single player games to multiplayer, and how to structure your games for multiplayer from the start of your project’s creation!

This course dives deep into multiplayer theories, and you will be presented with a challenge to test your understanding of each topic so that you can get hands-on experience implementing each technique. After trying out each challenge on your own, you will then watch me solve each challenge and provide you with the steps to complete the problem. Each topic is summarized in a concise recap, and each section ends with a quiz to test your understanding so that you can continue onto the next topic with confidence.

This course is structured into the following sections:

MULTIPLAYER FUNDAMENTALS

We will introduce the core multiplayer terms and concepts, including:

The Client-Server Model- how it differs from Peer-to-Peer connections, and how Unreal Engine uses this model

Testing Multiplayer- How you can easily simulate standalone, listen server, and dedicated server games in the engine’s Play-In-Editor (PIE)

LAN Connection- You will create a LAN game, connecting with other computers in your own local network

Listen Servers Via Steam- I provide you with a plugin that allows you to quickly connect to other players via the Steam Online Subsystem

ACTOR REPLICATION

Actors are the heart of Unreal Engine levels. Actors possess the capability to replicate.

Actor Replication- You will see how easy it is to enable replication for Actors, how this allows for the replication of variables, and how to replicate movement to sync the server and client versions of each Actor

Authority and Net Role- Once you understand these simple yet crucial concepts, you will understand how to determine which machine a given Actor is on, affording you the power to make important gameplay decisions for your logic

Attachment- All games involve some form of attachment. You must learn how attachment works in multiplayer for Actors (or doesn’t work, if you don’t know what you’re doing)

Variable Replication- The crux of multiplayer programming. Replicated variables are the workhorse of all multiplayer games and you will see just how easy it is to make them (and thus how responsible you have to be)

Rep Notifies- Sometimes, you just want to trigger a response of a variable’s replication. Rep Notifies are functions designed to trigger in response to variable replication, and even access the pre-replicated value.

Replication Conditions- Variables replicate when they change. You have the power to decide whether that happens and when, and to which machines, under what circumstances. You learn how in this lecture.

Custom Rep Conditions- Your games may grow complex. You may find that you need a variable to only replicate sometimes, based on a custom condition you concoct. You will learn how.

Ownership- You cannot program in multiplayer effectively unless you understand whatOwnershipmeans in Unreal Engine. This includes owning connection: which machine is in charge of the object in question. This will be demystified for you in this lecture.

Actor Components- Components can replicate too, but you need to understand how that happens, and how their owning net connection is tied to their owning Actor.

REMOTE FUNCTIONS

One of the most powerful tools in Unreal Engine’s multiplayer framework, remote functions do what replicated variables cannot.

Run on Client- When you need to call a function on the server and have it execute on the owning client, Client RPCs are your go-to.

Run on Server- While replication only works from server-to-client, Server RPCs are how you get information from client to server.

Multicast- With great power comes great responsibility. To call a function on the server and have it run on all clients, Multicast RPCs are the tool to use.

RPC Validation- Multiplayer programmers will quickly learn that they can’t trust clients not to cheat (or at least try). Validation functions allow you to make sure the data looks good, or kick the player otherwise

Relevancy and Priority- Net updates aren’t just always happening – sometimes, Actors aren’t relevant to other Actors. In addition, some Actors must replicate more often than others. This lecture shows you how relevancy and priority works.

CLASS FRAMEWORK

Understanding which class is designed for which task can greatly simplify your project’s overall structure. You must understand what each core engine class is used for to program your games for multiplayer effectively.

The Game Mode- Avoid noob mistakes like trying to access the Game Mode on clients. Learn how the Game Mode dictates the rules of the game and the default classes that are spawned

The Game State- Information about the game, which needs to replicate to clients, is stored on this class.

The Player State- Where should you store your players’ scores? Their teams? Player-specific data rests on this very important class

The Player Controller- Representing you as a player, the Player Controller owns your net connection and your Pawn or Character traces its ownership back to this class

Pawn and Character- Every player needs a visible Avatar. How do they work in multiplayer? This lecture has you covered

HUD and Widgets- How are these visual elements handled in multiplayer? Can you replicate them? (spoiler: you can’t!)

Static Accessor Functions- Why do we always call these functions, passing in a 0 for the player index when we don’t really know what to pass in? Beware of the pitfalls when using these static accessor functions, and the alternatives you can use instead when unsure

TRAVEL IN MULTIPLAYER

At some point, your game needs to change levels. All connected players in a multiplayer game must be moved to another level. How does this work? You will learn how.

Travel- We discuss the different travel types and how to implement them.

Implementing Seamless Travel- The final challenge to this course, you will implement seamless travel, migrating each client in the game to another map without disconnecting them.

By the end of this course, you will fully understand the fundamentals of the Unreal Engine multiplayer framework. You will be able to program your games for multiplayer, no matter the genre. This course will serve you as a reference manual you can refer back to, skipping to lectures specific to each topic for a refresher.

I recommend that all of my students take this course before taking any of my more advanced multiplayer courses!

This course assumes you already understand the basics of Unreal Engine C++. If you have made at least one Unreal Engine C++ project, or you have completed my Unreal Engine 5 C++ – The Ultimate Game Developer Course, you’re ready.

Ready to finally understand how multiplayer works in Unreal Engine? It’s not difficult! You just have to understand the fundamentals.

I’ll see you soon,

Stephen

Who this course is for:

  • Those who wish to learn Unreal Engine multiplayer
  • Those who wish to upgrade their single-player projects for multiplayer
  • Those who wish to tackle advanced Unreal Engine multiplayer concepts like GAS

More Info

Please check out others courses in your favourite language and bookmark them
– – – –

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