Unreal Engine 5: Realistic Automotive Rendering Masterclass


Unreal Engine 5: Realistic Automotive Rendering Masterclass
Published 7/2024
Duration: 3h17m | .MP4 1280×720, 30 fps(r) | AAC, 44100 Hz, 2ch | 3.229 GB
Genre: eLearning | Language: English​

Learn the basics of Unreal Engine 5 Automotive Animations by making 4 Car Scenes

What you’ll learn
Learn the basics of Automotive Rendering in Unreal Engine 5 with a Project based approach
Learn the basics of HDRI Lighting in Unreal Engine 5 with a Project based approach
Learn the basics of Cameras in Unreal Engine 5 with a Project based approach
Learn the basics of Rendering in Unreal Engine 5 with a Project based approach

Requirements
Some experience with Unreal Engine 5 will be helpful
Knowing the basics of Blender 3D will be helpful

Description
Unreal Engine 5 is very high in demand right now but learning it can be a little intimidating for beginners, which is why I made this course just to show you guys how to make hyper realistic Car / Automotive renders in Unreal Engine 5 very easily!
This is project based course and we will be making 4 high quality animations.
The Scenes that we will make are as follows:
Mustang GT in a City Street.
G Wagon on a Hill.
G Wagon in a Parking lot.
Porsche 911 GT3 on a race track.
This course is extremely easy and is made for Unreal beginners who have very little experience, however, you are expected to know how to navigate the UI of Unreal Engine and use basic tools. Some experience with Blender 3D will also be helpful.
In this tutorial, we’re gonna be covering the basics of Importing Models, Texturing, Lighting and Rendering so you can take your 3D Art skills to the next level.
The good thing about this class is that this class will show you the raw process of a 3D artist in creating art. We will be solving all problems and making all creative decisions together!
So what are you waiting for? Just start this class today and take your Unreal skills to a whole new level!
Project:
The project is quite simple! You need to first watch the whole course and then make your own 3D scene of a car! You can either use the same 3D models that I used, or you could use others! You must use all the techniques and skills taught in the class to make sure that you are actually learning something new! You get extra points if you model the car yourself too because that will really enhance your modelling skills as well!
Be sure to change things up by using your own unique colors and lighting setups!
Good luck!
Who this course is for:
Artists wanting to learn Unreal Engine 5 with a project based approach

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Unreal Engine 5: Creating A Car Racing Game


Unreal Engine 5: Creating A Car Racing Game
Published 12/2023
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.28 GB | Duration: 5h 38m​

Learn the basics of Unreal Engine 5 by Making a Car Racing Game

What you’ll learn

Learn the basics of making Car Models Drivable in Unreal Engine 5

Learn the basics of Blueprints in Unreal Engine 5

Learn the basics of Outdoor Overcast Lighting in Unreal Engine 5

Learn the basics of Creating City environments in Unreal Engine 5

Requirements

Some experience with Unreal Engine 5 will be helpful

Description

Unreal Engine 5 is very high in demand right now but learning it can be a little intimidating for beginners, which is why I made this course to show you guys how to make a hyper realistic car racing game from scratch in Unreal Engine 5!This is a project based course and we will be covering all aspects of making a racing game including rigging the car (in Blender 3D), making it drivable in Unreal Engine, texturing it, creating a timer and checkpoint system to make the game interesting, creating a whole city environment with realistic roads, buildings, street lights, trees, and a lot more!This course should be relatively easy for most Unreal beginners however some experience would be helpful. The good thing about this course is that this course will show you the raw process of a game developer in creating games. We will be solving all problems and making all creative decisions together!So what are you waiting for? Just start this course today and take your Unreal skills to a whole new level!Project:The project is quite simple! You need to first watch the whole course and then make your own game set in your city! You can either use the same 3D models which I used, or you could use others! You must use all the techniques and skills taught in the class to make sure that you are actually learning something new! You get extra points if you model the car and buildings yourself too because that will really enhance your modelling skills as well!Be sure to change things up by using your own unique colors and lighting setups!Good luck!

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Importing and Rigging the Car in Blender

Lecture 2 Importing and Rigging the Car in Blender

Lecture 3 Making the Car Drivable in Unreal Engine 5

Lecture 4 Configuring and Texturing the Car

Lecture 5 Creating a Checkpoint and Finish Line

Lecture 6 Creating a Timer System

Lecture 7 Creating the Roads

Lecture 8 Creating Boards for Checkpoints

Lecture 9 Adding Buildings and Improving Visuals

Lecture 10 Creating a Park

Lecture 11 Adding Street lights, Traffic Lights and Trees

Lecture 12 Adding a Speedometer

Lecture 13 Adding NPC Cars

Lecture 14 Adding Finishing Touches

Lecture 15 Packaging the Game

Beginner game developers wanting to learn Unreal Engine 5 with a project based approach

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Unreal Engine 5.4 : Motion Design


Unreal Engine 5.4 : Motion Design
Published 4/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.62 GB | Duration: 5h 1m​

Your complete guide to real time motion graphics in Unreal Engine 5.4

What you’ll learn

Complete guide to motion design in Unreal Engine 5.4

Using motion design in unreal engine 5.4 to create motion graphics

Logo Animation

Text animations

Typography animation

Creating and animating splines

Cloner and effectors

Requirements

Basic knowledge of Unreal Engine

Basic knowledge of Unreal engine user interface

Description

Unreal engine 5.4 is released and it has new motion design tools,The best thing is that every thing is in real time, there is no rendering, no waiting.everything you create , you can play it in real time, this is a big deal for motion graphic artists who are tired of rendering.Although motion design is new in unreal engine 5.4, but it has almost all the tools to create basic to intermediate motion graphics.We will start looking at the user interface of motion design, then we will cover the all the tools provided in this plugin,Then we will move to how to use animators presets to speedup your workflow. then we will use the most common tool in motion graphics which is the Cloner and effectors.And this is what we are going to cover in the course,You will learn everything about motion design in Unreal engine 5.4,Like how to use splines to create animated logo,You will learn how to create motion graphics using the cloner tool and effectors.How to create 2d animations,How to create typography animations using 2d shapes.How to use animation presets.How to use 3d text transform, like animating each letter separately.How to use the material designer inside motion design.Creating animated motion backgroundCreating niagara particles and combine it with the motion graphics.and much more.So let’s get started

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 User interface

Lecture 3 2D shapes details

Lecture 4 Your first animation

Lecture 5 Motion design outliner

Lecture 6 Materials

Section 2: Animators

Lecture 7 Bounce

Lecture 8 Clock animation

Lecture 9 Oscillate pulse and wiggle

Lecture 10 Text animation

Lecture 11 Animating shape properties

Lecture 12 Fixing Null issues

Lecture 13 Creating animated background

Lecture 14 Looping the animation

Lecture 15 Duplicating the animation

Lecture 16 Creating thin lines

Lecture 17 Adding particles using niagara

Section 3: Cloner

Lecture 18 Downloadable resources

Lecture 19 Cloner fundamentals

Lecture 20 Clone the shapes on meshes

Lecture 21 Range

Lecture 22 Clone on 3D text

Lecture 23 Intro to Unreal logo animation

Lecture 24 Creating the unreal logo

Lecture 25 Creating the circle

Lecture 26 Animating the camera

Lecture 27 rendering the scene

Lecture 28 Effectors

Lecture 29 Creating logo animation with effectors

Section 4: Typography

Lecture 30 Reminder

Lecture 31 Masking

Lecture 32 Text animations

Lecture 33 Intro to text typography

Lecture 34 Creating the first text animation

Lecture 35 Mask the text

Lecture 36 Creating the third text

Lecture 37 Fixing the background position issue

Lecture 38 Creating the black slide

Lecture 39 Creating the real time text and animate it

Lecture 40 3D text animation

Lecture 41 Animating the letters

Lecture 42 Fixing text actor UV issues

Section 5: Splines

Lecture 43 Sweep spline

Lecture 44 Creating shapes with spline actors

Lecture 45 Intro to spline animation logo

Lecture 46 Creating the rectangle spline

Lecture 47 Creating the remaining splines

Lecture 48 Creating the sweeps for remaining splines

Lecture 49 Animating the remaining spline sweeps

Lecture 50 Creating the text

Lecture 51 Animating the camera

Section 6: Introduction to Modeling in Unreal engine 5

Lecture 52 Intro to modeling in unreal engine

Lecture 53 Fixing the grayed out button issue in modeling

Lecture 54 Creating shapes

Lecture 55 Polygroups

Lecture 56 Transform and pivot

Lecture 57 Shapes details

Lecture 58 Cube Grid

Lecture 59 Modeling a barrel

Lecture 60 Export your 3d model

Lecture 61 Extrude polygon

Lecture 62 Mirror tool

Beginner Unreal Engine users and game developers,Unreal Engine users who want to learn how to create motion graphics in unreal engine 5.4,Motion graphic designers who want to learn how to create motion graphics in Unreal Engine 5.4

Unreal Engine 5 Survival FrameWork – Multiplayer Game Dev


Unreal Engine 5 Survival Framework – Multiplayer Game Dev
Published 3/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 48.58 GB | Duration: 31h 54m​

Build a multiplayer survival framework using Blueprints, networking, and modular design in Unreal Engine 5.

What you’ll learn

Game Architecture & Setup – Learn how to properly structure a multiplayer survival game, from initial project setup to core gameplay mechanics.

Blueprint Visual Scripting – Master Unreal Engine’s powerful visual scripting system, including functions, macros, interfaces, and variables.

Multiplayer & Networking – Implement multiplayer features using Unreal Engine’s networking system, ensuring seamless online gameplay.

Game Optimization & Performance – Improve game efficiency by optimizing Blueprints, assets, and networking components.

Quizzes – Test your knowledge with engaging quizzes.

Comprehensive Gameplay Systems – Implement crucial features like:

Locomotion & Movement – Smooth player movement and navigation.

Footstep System – Dynamic sound effects based on terrain.

Menu & UI – Create intuitive interfaces for seamless user experience.

Interaction System – Implement mechanics for object interaction.

Replication Subsystem – Ensure smooth multiplayer synchronization.

Survival Mechanics & Progression – Develop essential survival game features:

Attribute Manager – Manage player stats like health, stamina, and hunger.

Respawn System – Handle player deaths and respawning mechanics.

Inventory System – Implement an organized inventory for item management.

Crafting & Equipment – Build crafting mechanics and equipable gear.

Building System – Allow players to construct structures in the world.

Combat & AI – Enhance your survival game with:

Combat Framework – Develop engaging combat mechanics.

Ragdoll System – Add realistic physics-based character reactions.

Basic AI – Create intelligent NPC behaviors for immersive gameplay.

Environmental Interaction & Gameplay Depth – Add engaging world interactions:

Choppable Trees – Implement resource gathering through environmental destruction.

Requirements

Able to listen and read in English

A PC that can run UE5

It is assumed that you have a basic understanding of Unreal Engine 5 and programming experience. If not, please check out the UE5 Basics Course.

Description

Master Multiplayer Survival Game Development in Unreal Engine 5Do you want to create your own multiplayer survival game? This course will guide you through every step of the process, from designing the game structure to implementing complex mechanics using Unreal Engine 5’s Blueprint system. Whether you’re a beginner or an experienced developer looking to enhance your skills, this course will provide you with the knowledge and tools to build a fully functional multiplayer survival game.What You’ll LearnGame Architecture & Setup – Learn how to properly structure a multiplayer survival game, from initial project setup to core gameplay mechanics.Blueprint Visual Scripting – Master Unreal Engine’s powerful visual scripting system, including functions, macros, interfaces, and variables.Multiplayer & Networking – Implement multiplayer features using Unreal Engine’s networking system, ensuring seamless online gameplay.Game Optimization & Performance – Improve game efficiency by optimizing Blueprints, assets, and networking components.Quizzes – Test your knowledge with engaging quizzes.Comprehensive Gameplay Systems – Implement crucial features like:Locomotion & Movement – Smooth player movement and navigation.Footstep System – Dynamic sound effects based on terrain.Menu & UI – Create intuitive interfaces for seamless user experience.Interaction System – Implement mechanics for object interaction.Replication Subsystem – Ensure smooth multiplayer synchronization.Survival Mechanics & Progression – Develop essential survival game features:Attribute Manager – Manage player stats like health, stamina, and hunger.Respawn System – Handle player deaths and respawning mechanics.Inventory System – Implement an organized inventory for item management.Crafting & Equipment – Build crafting mechanics and equipable gear.Building System – Allow players to construct structures in the world.Combat & AI – Enhance your survival game with:Combat Framework – Develop engaging combat mechanics.Ragdoll System – Add realistic physics-based character reactions.Basic AI – Create intelligent NPC behaviors for immersive gameplay.Environmental Interaction & Gameplay Depth – Add engaging world interactions:Choppable Trees – Implement resource gathering through environmental destruction.By covering all these essential survival game elements, you’ll gain the skills to create a fully functional multiplayer survival experience in Unreal Engine 5.Why Take This Course?Best Modular Approach – Learn how to develop a structured, modular survival game that allows for easy expansion and flexibility. Build only the components you need for an efficient development process.High-Quality, Organized Code – Avoid spaghetti code. This course emphasizes well-structured, clear Blueprints and a segmented approach to game development, making it easy to manage and scale.Proven Track Record – Built upon industry best practices, the techniques taught in this course reflect a reliable and adaptable development approach used by professionals.Robust & Reliable Systems – Gain insights into designing game mechanics with flexibility, maintainability, scalability, compatibility, usability, and performance in mind.Hands-On Learning with Real-World Applications – Apply everything you learn directly to a real multiplayer survival game project.This course is designed to be accessible yet in-depth, making it ideal for both newcomers and those looking to refine their Unreal Engine skills. By the end of this course, you will have a strong, modular, and scalable foundation for your multiplayer survival game, ready to expand and refine.Join now and start building your own multiplayer survival game today!Greetings,Eric RutsCompany Lead of Games by Hyper

Overview

Section 1: Getting Started

Lecture 1 Introduction – Scope

Lecture 2 Introduction – Course Outline

Lecture 3 Introduction – Example Project

Lecture 4 Introduction – Who am I

Section 2: Architecture

Lecture 5 Intro

Lecture 6 Systems

Lecture 7 Data flow

Lecture 8 Abstract Classes and Dynamic Dispatching – Intro

Lecture 9 Abstract Classes and Dynamic Dispatching – Use of Macros to access Abstract Comp

Lecture 10 Abstract Classes and Dynamic Dispatching – Generic Explanation

Lecture 11 Abstract Classes and Dynamic Dispatching – Use of Macros to access Abstract Comp

Section 3: Project Setup

Lecture 12 Intro

Lecture 13 Create Project

Lecture 14 Settings – Engine Settings

Lecture 15 Settings – Project Settings

Lecture 16 Settings – Plugins

Lecture 17 Settings – Refresh All Nodes

Lecture 18 Custom Classes

Section 4: Map

Lecture 19 Intro

Lecture 20 Intro – Result of this chapter

Lecture 21 Landscape – Add Landscape

Lecture 22 Landscape – Heightmap Generators

Lecture 23 Landscape – Importing Heightmap

Lecture 24 Landscape – Centering the map

Lecture 25 Auto Landscape Material – Intro

Lecture 26 Auto Landscape Material – Folders

Lecture 27 Auto Landscape Material – Slope Mask

Lecture 28 Auto Landscape Material – BlendOnHeight

Lecture 29 Auto Landscape Material – Macro Variation

Lecture 30 Auto Landscape Material – Material Master

Lecture 31 Auto Landscape Material – Getting Meshes and Materials

Lecture 32 Auto Landscape Material – Finalizing Landscape Master Material

Lecture 33 Auto Landscape Material – Adding Grass Foliage

Lecture 34 Auto Landscape Material – Outro

Lecture 35 Ambiance – Post process Lightning Fog Clouds Skylight

Lecture 36 Water – Adding Water Volume

Lecture 37 Example Assets – Sources

Lecture 38 Example Assets – Placing Assets

Lecture 39 Example Assets – Background Sound

Section 5: Locomotion

Lecture 40 Intro

Lecture 41 Intro – Result of this chapter

Lecture 42 Character – Importing Custom Character

Lecture 43 Character – Drive Animation of Default UE Character

Lecture 44 Extended Movement Component – Intro

Lecture 45 Extended Movement Component – Creating Input Mappings and Input Actions

Lecture 46 Extended Movement Component – Creating the InputMapping function and Actor Compo

Lecture 47 Extended Movement Component – Adding Disable Movement Boolean

Lecture 48 Extended Movement Component – Montages and Animation Sequences

Lecture 49 Sources – Mixamo Lyra and More

Section 6: Dynamic Footstep System

Lecture 50 Intro

Lecture 51 Intro – Result of this chapter

Lecture 52 Preparations – Physical Surfaces

Lecture 53 Preparations – Sounds

Lecture 54 Animation Notify

Lecture 55 Footstep Component – Preparing Footstep Component

Lecture 56 Footstep Component – Trace function

Lecture 57 Footstep Component – Spawn Sound

Lecture 58 Landscape Physical Material Output

Section 7: Menu

Lecture 59 Intro

Lecture 60 Intro – Result of this chapter

Lecture 61 Preparations – Plugin and UI Files

Lecture 62 Preparations – Button and Text Styles

Lecture 63 Preparations – Menu Map and adding UI

Lecture 64 Preparations – Open In-Game Menu

Lecture 65 Reuseable Widgets – Buttons

Lecture 66 Reuseable Widgets – Confirm Dialogue

Lecture 67 Main Menu – Setting Widget

Lecture 68 Main Menu – Options

Lecture 69 Main Menu – Main Menu Widget

Lecture 70 Main Menu – In-Game Menu Widget

Section 8: Replication Subsystem

Lecture 71 Intro

Lecture 72 Intro – Result of this chapter

Lecture 73 Replication Component – Animation

Lecture 74 Replication Component – Sound

Section 9: Interaction System

Lecture 75 Intro

Lecture 76 Intro – Result of this chapter

Lecture 77 Preparations – Creating the Components

Lecture 78 Preparations – Custom Collision Channel

Lecture 79 Preparations – Interact Interface

Lecture 80 Preparations – Example Interaction Objects

Lecture 81 Preparation – Interaction Input Mapping

Lecture 82 Interaction Component – Interaction Trace

Lecture 83 Interaction Component – Interaction Trace Function

Lecture 84 Interaction Component – Turning on Off Lights

Lecture 85 Interaction Component – Try Interact Function and finishing up

Section 10: Attribute Manager

Lecture 86 Intro

Lecture 87 Intro – Result of this chapter

Lecture 88 Preparations – Creating Attribute Components and set Variables

Lecture 89 Preparations – Component Macro

Lecture 90 UI – Progressbar

Lecture 91 UI – Progressbars in HUD

Lecture 92 UI – Bind Values from component to UI

Lecture 93 Update Non Persistent Attributes – Change by Amount

Lecture 94 Update Non Persistent Attributes – On Change Health Hydration and Food

Lecture 95 Update Non Persistent Attributes – On Damage

Lecture 96 Update Non Persistent Attributes – Update on Timer

Section 11: Ragdoll System

Lecture 97 Intro

Lecture 98 Intro – Result of this chapter

Lecture 99 Preparations – Creating Components and set Variables

Lecture 100 Ragdolling – Set to Ragdoll

Lecture 101 Ragdolling – On Die Ragdoll

Section 12: Respawn

Lecture 102 Intro

Lecture 103 Intro – Result of this chapter

Lecture 104 Preparations – Creating Components

Lecture 105 Implementation – Respawn Location

Lecture 106 Implementation – Respawn Handler

Lecture 107 Implementation – Reinitialize

Lecture 108 Implementation – Respawn Basic and testing

Section 13: Inventory

Lecture 109 Intro

Lecture 110 Intro – Result of this chapter

Lecture 111 Architecture – UI

Lecture 112 Architecture – Datamodel

Lecture 113 Architecture – Functions

Lecture 114 Preparations – Components and Macros

Lecture 115 Preparations – Datamodel

Lecture 116 Preparations – Get Item Info from Inventory Slot

Lecture 117 Preparations – Filling in the datatable

Lecture 118 Pickup Master – Creating and implementing Pickup Master

Lecture 119 UI – Preparations

Lecture 120 UI – Inventory Panel

Lecture 121 UI – Inventory Slot

Lecture 122 UI – Adding slots to Inventory Grid and initialize

Lecture 123 Inventory Functions – Intro

Lecture 124 Inventory Functions – Try Add Item to Inventory Automatically

Lecture 125 Inventory Functions – Drag and Drop – Move item to slot index

Lecture 126 Inventory Functions – Update UI

Lecture 127 Inventory Functions – Inventory Action – Consume

Lecture 128 Inventory Functions – Inventory Action – Drop

Lecture 129 Inventory Functions – Inventory Replication

Lecture 130 Interact Location – Storage Chest Preparation

Lecture 131 Interact Location – Storage Chest UI

Lecture 132 Interact Location – Closing UI and testing replication

Lecture 133 Outro – Recap

Section 14: Crafting

Lecture 134 Intro

Lecture 135 Intro – Result of this chapter

Lecture 136 Architecture

Lecture 137 Preparations – Components Macros and Datamodel

Lecture 138 UI – Crafting Panel List and Recipe Slot

Lecture 139 UI – Generating Crafting Recipe Slots

Lecture 140 UI – Crafting Progressbar

Lecture 141 Functions – Crafting Base Logic

Lecture 142 Functions – Whole array of items can be found in inventory

Lecture 143 Functions – Remove items automatically

Lecture 144 Functions – Debugging

Lecture 145 Replication – Set variables to replicate

Lecture 146 Recap

Section 15: Equipment

Lecture 147 Intro

Lecture 148 Intro – Result of this chapter

Lecture 149 Architecture – Datamodel and functions

Lecture 150 Preparations – Components and Macros

Lecture 151 Preparations – Datamodel

Lecture 152 UI – Equipment Slot

Lecture 153 Equipment Functions – Get Equipment info from inventory slot

Lecture 154 Equipment Functions – Equip

Lecture 155 Equipment Functions – Equip Visually

Lecture 156 Equipment Functions – Unequip

Lecture 157 Equipment Functions – Excecute Action on Equipment

Lecture 158 Equipment Functions – Equip on drop Equipment slot

Lecture 159 Replication

Section 16: Combat

Lecture 160 Intro

Lecture 161 Intro – Result of this chapter

Lecture 162 Architecture

Lecture 163 Architecture – Components and Macros

Lecture 164 Combat Functions – Melee Animation

Lecture 165 Combat Functions – Anim Notify

Lecture 166 Combat Functions – Try Apply Melee Damage

Section 17: Treecutting

Lecture 167 Intro

Lecture 168 Intro – Result of this chapter

Lecture 169 Architecture – Setting up and introduction

Lecture 170 Treecutting Functions – Material Offset Mask

Lecture 171 Treecutting Functions – Initialization

Lecture 172 Treecutting Functions – On Damage apply mask

Lecture 173 Treecutting Functions – Process Hit – Apply Hit and Adapt Mask

Lecture 174 Treecutting Functions – Process Hit – Split Tree

Lecture 175 Finishing Up – Mask adaption Placement in the world and Replication

Lecture 176 Finishing Up – Spawn Hit Sounds and Fall Sound

Section 18: Building System

Lecture 177 Intro

Lecture 178 Intro – Result of this chapter

Lecture 179 Architecture – Core Principles

Lecture 180 Architecture – Datamodel

Lecture 181 Architecture – Functions

Lecture 182 Preparations – Components Blueprints and Macros

Lecture 183 Preparations – Datamodel

Lecture 184 Preparations – Filling in Datamodel

Lecture 185 Preparations – Configure Modular Buildables

Lecture 186 Preparations – Craft and Try place buildable

Lecture 187 Building Functions – Start and Stop Buildmode

Lecture 188 Building Functions – Trace Build Location

Lecture 189 Building Functions – Spawn Buildable

Lecture 190 Building Functions – Detect Snapping Points

Lecture 191 Building Functions – Check for Overlap

Lecture 192 Building Functions – Close UI after start buildmode

Lecture 193 Outro

Section 19: Basic AI

Lecture 194 Intro

Lecture 195 Intro – Result of this chapter

Lecture 196 Preparations – Files and ABP

Lecture 197 Preparations – Setting up the AI Architecture – BB BT AIC and Char

Lecture 198 Preparations – Setting Blackboard Values

Lecture 199 Implementation – Creating behaviour tree

Lecture 200 Implementation – Attack and Finishing up

Section 20: Finshing Up

Lecture 201 Extras – Chests Actor Foliage Die in Water Initial Equipment

Intermediates which would like to get a refresher and learn tips and tricks which they probably did not know off.,Aspiring Game Developers,Game developers whom want to understand the core principles of building a survival game framework.

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Unreal Engine 5 For Beginners: Learn The Basics Of Virtual Production


Unreal Engine 5 For Beginners: Learn The Basics Of Virtual Production
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.43 GB | Duration: 4h 59m​

Unreal Engine 5

Get started with Unreal Engine 5 in this hands-on and exciting course for beginners. You’ll learn about the user interface, build realistic landscapes and interior scenes. As well as the fundamentals of virtual production such as live camera tracking, chroma keying and DMX.

Class Objective

How to create a realistic landscape
Control the atmosphere, fog and sun
Design an interior set
Animate and track camera motion
Create a Metahuman
Chroma Keying inside UE5
Controlling DMX
Movie rendering
Final Result

By the end of the course you will be able to create your own scene and set your preferred mood using lights. You can animate virtual cameras or record a live tracking using your phone. These stunning cinematic sequences will be easy for you to export and share online.

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Unreal Engine 5 C++ Multiplayer: Make An Online Co-Op Game


Unreal Engine 5 C++ Multiplayer: Make An Online Co-Op Game
Published 9/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.58 GB | Duration: 11h 18m​

Learn intermediate C++ and the latest UE5 tech to make your own online multiplayer adventure games.

What you’ll learn

Learn intermediate C++ and the latest UE5 tech to make your own online multiplayer adventure games.

Fundamentals of making online multiplayer games in Unreal.

Create online gameplay sessions.

Program online multiplayer gameplay.

Master the replication system (the part of Unreal used to make multiplayer games).

Use the Online Subsystem (which Unreal uses to create online gameplay sessions).

Use Steam’s online services to connect across the internet.

Design and program a 2 player co-op adventure game that you can play with your friend over the internet.

We’ll also teach you about level design.

Requirements

Beginner to Intermediate user of Unreal – if you already know a bit of Unreal and have an understanding of basic coding concepts this is the course for you!

Description

Want to learn how to make your own online multiplayer adventure games?In this course you’ll use the latest Unreal Engine 5 features and C++ to do just that!The main game in this course is a two player co-op action adventure game, but you can apply the code and principles to whatever type of online multiplayer game you want to make.Along with learning all about level design, you’ll also create different gameplay features like pressure plates, movable platforms and doors, and collectible keys.By the end of the course you’ll have a fun co-op adventure game you can play with your friend online. Plus the tools to continue to work on it and really make it your own!Understanding online multiplayer is difficult, this course makes it simple by giving you easy to understand explanations and step by step examples.Even if you understand the basics of multiplayer, it’s still difficult to make a multiplayer game. This course will teach you how to put your knowledge to practical use, showing you how to make a full game.This is an intermediate course, so if you already know a bit of Unreal and have an understanding of basic coding concepts this is the course for you!You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).So enrol today and create your own multiplayer game!

Overview

Section 1: Introduction & Setup

Lecture 1 Welcome To The Course

Lecture 2 Development Setup

Lecture 3 Community & Support

Lecture 4 Accessing Our Projects

Section 2: Multiplayer Fundamentals

Lecture 5 Section Intro – Multiplayer Fundamentals

Lecture 6 Multiplayer Overview

Lecture 7 Netmode

Lecture 8 Connecting via LAN

Lecture 9 Replication Intro

Lecture 10 Network Role & Authority

Lecture 11 Network Roles Example

Lecture 12 Variable Replication

Lecture 13 RepNotifies

Lecture 14 RepNotifies Continued

Lecture 15 Server RPCs

Lecture 16 Spawning Static Mesh Actors

Lecture 17 RPC Validation

Lecture 18 Multicast RPCs

Lecture 19 Spawning Particle Effects

Lecture 20 Actor Ownership

Lecture 21 Client RPCs

Lecture 22 Wrap Up – Multiplayer Fundamentals

Section 3: Online Subsystem

Lecture 23 Section Intro – Online Subsystem

Lecture 24 Online Subsystem Intro

Lecture 25 Project Setup – Online Subsystem

Lecture 26 Game Instance Subsystem

Lecture 27 Main Menu

Lecture 28 Session Interface

Lecture 29 Batch Script Testing

Lecture 30 Accessing Subsystem in Blueprint

Lecture 31 CreateSession

Lecture 32 Session Interface Delegates

Lecture 33 DestroySession

Lecture 34 DestroySession Delegate

Lecture 35 FindSessions

Lecture 36 Using ServerName

Lecture 37 JoinSession

Lecture 38 Create & Join Menus

Lecture 39 Menu Functionality

Lecture 40 Disabling Buttons

Lecture 41 Wrap Up – Online Subsystem

Section 4: Co-op Adventure Gameplay

Lecture 42 Section Intro – Coop Adventure

Lecture 43 New Map

Lecture 44 Pressure Plate

Lecture 45 Pressure Plate Constructor

Lecture 46 Pressure Plate Blueprint

Lecture 47 Pressure Plate Tick

Lecture 48 Pressure Plate Delegates

Lecture 49 Transporter Component

Lecture 50 Transporter Constructor

Lecture 51 Counting Active Plates

Lecture 52 Moving Owner Actor

Lecture 53 Movable Actor

Lecture 54 Movable Actor Constructor

Lecture 55 Movable Platform

Lecture 56 Movable Door

Lecture 57 Pressure Plate Animation

Lecture 58 Collectable Key

Lecture 59 Collecting The Key

Lecture 60 Better Looking Key

Lecture 61 The Key Holder

Lecture 62 Activating Key Holder

Lecture 63 Trigger Actor Keys

Lecture 64 Win Area

Lecture 65 Win RPC

Lecture 66 Win Screen

Lecture 67 Customizing Player Movement

Lecture 68 Level Design

Lecture 69 Level Design #2

Lecture 70 Level Design #3

Lecture 71 Wrap Up – Coop Adventure

Idea if you want to learn to make a multiplayer game in Unreal but don’t know where to start.,Even if you understand the basics of multiplayer it’s still difficult to make a multiplayer game, this course will teach you how to put your knowledge into practical use and show you how to make a full game.

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Unreal Engine 5 Blueprints: Build a Moon Base Survival Game


Unreal Engine 5 Blueprints: Build a Moon Base Survival Game
Duration: 20h 50m | .MP4 1920×1080 30fps(r) | AAC, 44100Hz, 2ch | 15.4 GB
Genre: eLearning | Language: English​

Build your first complete survival game in UE5 using Blueprints – step by step, no coding

What you’ll learn

  • Make a complete Moon Base survival game in Unreal Engine 5
  • Learn Blueprints and how to structure full game systems
  • Recreate Planet Crafter-inspired systems: building, inventory, crafting, and resource harvesting
  • Implement resource harvesting with a cool laser effect
  • Design a unique lunar environment with dynamic lighting and atmosphere
  • Build a playable game loop with survival mechanics like health, oxygen, and hydration
  • Connect UI directly to gameplay logic and create reusable Blueprint architectures
  • Complete a working survival game you can expand or customize

Requirements

  • No prior Unreal Engine or programming experience required – everything is explained step by step
  • Unreal Engine 5 installed
  • A computer capable of running Unreal Engine 5 comfortably
  • A passion for learning how to create games

Description
Create your own Moon Base survival game in Unreal Engine 5 using Blueprints.

This course is built around a single goal:finishing a real project from start to end. You begin with an empty scene and slowly turn it into acomplete, playable survival gamewhile learning how the systems work and connect.

First, you’ll shape the lunar environment. You’ll create the landscape, generate rocks with PCG, add lighting, and set up a day and night cycle with Earth in the sky.

Next, you’ll bring the game to life with survival systems. You’ll build a modular building system with snapping and validation, generate resources with biomes, implement harvesting, create an inventory and crafting system, place furniture, track player stats like health and oxygen, and connect it all with interactive UI.

Everything is donestep by step in Blueprints. Each step is explained clearly for beginners. You’ll learn not just features, but how toconnect them into a working game system.

By the end of the course, you’ll have:

A complete, playable Moon Base survival game

A clear understanding of how to structure Blueprint systems

Reusable mechanics for your own projects

The confidence to start building games independently

Whether you’re new to Unreal Engine or have tried tutorials before, this course will guide you from an empty level to afully functional game you built yourself.

Who this course is for:

  • This course is perfect for aspiring game developers who want to learn Unreal Engine 5 using Blueprints. Whether you’re a complete beginner looking to build your first game or an intermediate developer eager to explore advanced mechanics like survival gameplay and building systems, this course has something for you.
  • Ideal for those inspired by games like Planet Crafter who want to create their own lunar-themed survival game prototype.

More Info


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Unreal Engine 5 Beginners Guide to Building an Environment


Unreal Engine 5 Beginners Guide to Building an Environment
2025-04-16
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English (US) | Size: 31.37 GB | Duration: 18h 24m​

Learn How to Crate Unreal Engine 5 Environments from Scratch Beginner to Professional Game Design Workflow

What you’ll learn
Building your own riverside environment overlooking a mountain range, and walk around it like in a real game
Building a 3D environment by making full use of the Quixel library and all its categories, including 3D assets, surface detail, textures, and 3D vegetation
Making custom adjustments to photorealistic 3D assets through material instance tweaking and modeling adjustments
Sculpting out your own custom terrains from scratch using UE5 sculpting tool
Creating a landscape material that allows you to automatically texture out the terrain and add custom details to it
Creating mountains using height texture map data with generated textures based on their texture
Setting up your fantasy riverside environment ready for walking through with your very own third-person character in Unreal Engine 5
Learning all about the Niagara fire systems
Mastering fire simulations for a campfire using a built-in fluid simulation
Creating an entire water system, with depth of water and caustics parameters, allowing you to create a still water body or river, fully customisable with wate
Learning how to make use of the foliage tool to create an organic composition out of our scene
Making a custom sky atmosphere to simulate a sunset with volumetric fog and clouds.
Breathing life into the work by adding birds and fireflies to the game environment, and using the Niagara particle system to animate firefly motion
Learning how to do colour grading to take your work to the next level
Maintaining and optimising fantasy aesthetics for a full riverside environment overlooking a mountain range scene using an Unreal Engine 5 skybox
Learning how to use HDRIs as 3D model backgrounds for your portfolio
Rendering a 3D fantasy environment to a high level for professional 3D artist portfolios using Unreal Engine 5
Complete the course which is going to be the first stepping stone to creating your own 3D world and RPG game environment

Requirements
To own a computer (Microsoft, Linux or Mac)
To have downloaded Unreal Engine 5
A thirst to learn and excitement about 3D modelling and animation
To download all course resources including a download pack with 8 unique texture maps to help you set up your own water system and an example texture map of a mountain height map texture.

Description
Unreal Engine 5 Beginners Guide to Building an Environment – Learn How to Crate Unreal Engine 5 Environments from Scratch Beginner to Professional Game Design WorkflowCourse DescriptionHave you ever wanted to build an entire game world?Join ‘Unreal Engine 5 Beginners Guide to Building an Environment’ because there’s nothing like it! Be enthralled in a full guide to building a game environment in Unreal Engine 5 (UE5) from creating a landscape, to making water flow through your mountains, and the best way to place environmental details.If you have ever wanted to get into Unreal Engine 5 or are making the switch over from Unreal Engine 4, then this course is absolutely for you.Whether you are a video game player who wants to take gaming into their control and build what has been hiding in the depths of your imagination, or a game designer looking to find out all that UE5 has to offer in a dedicated and complete overview, this course is ideal for you.We have designed the course from the ground up to make sure that no matter your skill level, you will easily be able to follow along and more importantly learn most of the skills to create your own 3D game environment.You will become a master of using Unreal Engine 5!Build an intricate landscape with an awe-striking mountain range, and a winding river which leads down to a fisherman’s hat full of life. Our ‘Unreal Engine 5 Beginners Guide to Building an Environment’ top 5:· Building a 3D environment by making full use of the Quixel library through learning how to deform a mesh and adjust material properties· Sculpting out terrains and generating mountains using height map textures· Creating a reusable water system with waterfalls and setting up atmospheric sunset lighting· Creating fire simulations for the fireplace· Breathing life into the work by adding birds and fireflies to the environmentWith ‘Unreal Engine 5 Beginners Guide to Building an Environment’, you will learn how to do that in no time!Build an intricate riverside environment with a fisherman’s hut and a wooden walkway, ready for a new 3D modelling adventure.This course will give you access to just over 19 hours of 3D art in 93 comprehensive lessons.This course will see you learn all the techniques pros use and how they use them. Learning how to achieve realism through ageing your 3D game environments will be a central part of this course’s learning objectives!Walk around your fisherman’s hut riverside environment with the UE5 default character for the full immersive experience filled with wonder and the smallest, charming details hidden behind every nook and cranny.Quixel’Unreal Engine 5 Beginners Guide to Building an Environment’ will teach you how to design your very own building structure – a fisherman’s hut – in the UE5 environment. You will learn how to work with Quixel assets to their fullest by customising them to your liking.We will go over all categories within the Quixel library to build our 3D environment: assets, textures, decals and foliage. Join us to find out how to make use full use of Quixel material instance parameters to adjust textures and make them fit the colour pallet of your world.Deform any mesh to your liking using a built-in modeling mode within UE5 itself. We will make use of a variety of different techniques to bend, warp and even cut into the mesh to get full control over the scanned assets from the Quixel library to make sure that the only limit to building our world will be our imagination.Water SystemYou will build our very own water system from scratch to enhance the visuals of your ‘Unreal Engine 5 Beginners Guide to Building an Environment’ scene. This will include everything that water VFX involves no matter the type you would want to create. By joining this course, you will essentially be able to reuse this water for any future projects.We create a fully dynamic water body system that will allow us to create a flowing river with waterfalls, a still body lake or even something in between. Master vertex painting to blend inflows of water and develop realistic water visuals for your ‘Unreal Engine 5 Beginners Guide to Building an Environment’ scene. We will also create additional water visual effects to enrich the flow of our liquid. The water system will involve making use out of a variety of material techniques including a particle set up to manipulate animation and give a certain organic feel to our waterfalls.Creating Living EnvironmentsBreathe life into your own virtual world by creating a flock of birds flying over the horizon, and fireflies playfully buzzing around over water. We will start off by manually sculpting out the shapes of our birds using UE5’s built in sculpting mode. This will allow us to add randomised motion to the birds, using a material set up for the bird’s wing flapping effect. Our goal will be to create bird silhouettes flying over the horizon, giving each individual feathered friend a unique flying animation within the flock of birds.We will continue by creating a firefly particle effect, letting them playfully fly over the top of our water, using the animation sequence within our scene.Particles’Unreal Engine 5 Beginners Guide to Building an Environment’ goes in depth on setting up particles within Unreal Engine 5 (UE5). Learn to use the Niagara particle system to its fullest. We will start off and make use of Niagara to create water flow effects, fireflies, and a fluid simulation to create campfire visuals.Terrain BuildingThrought the course, we will cover multiple techniques for building up a terrain within Unreal Engine 5 (UE5). We will learn how to manually sculpt out a terrain using a built in sculpting tool. This will help us generate a terrain from a height texture map by making use out of a displacement tool to generate a mountain.The lessons will take you through the versitility of landscape texturing methods within UE5 as well. You will learn how to (a) create an automatic landscape texturing material to generate textures on your level, (b) how to add custom painted texturing detail by creating your own landscape material from scratch, and © how to add a variation of textures based on height map detail for the mountains.Atmosphere Building & Camera Composition’Unreal Engine 5 Beginners Guide to Building an Environment’ will finish by setting up a sunset for the environment using the dynamic volumetric cloud system. During this stage, we will learn how to adjust our atmosphere and the sun light color absorption to exaggerate the sunset lighting within the 3D environment. We will learn how to effectively position our sun and increase its scale to create a nicely stylized evening scene.To top it off, we will set up a nice camera composition for the scene and render out a video of the finished result to show off the work we’ve done.Course Resources & FreebiesThe ‘Unreal Engine 5 Beginners Guide to Building an Environment’ resource pack includes 8 unique textures maps to help you set up your own water system and an example texture map of a mountain height map texture.Join this course and come be part of a game design journey of over 19 hours of learning that will see you go away with a game-ready fantasy game environment full of life and animation.Check out the free introduction and I am sure you won’t be able to put this course down!Let’s create something whimsical and full of life this September!To get you pumped, imagine how well this sunset fantasy scene fits in with your other 3D Tudor projects.Be creative! Feature your fisherman’s hut riverside environment nearby a medieval castle keep with ‘Creating a Modular Kitbash in Blender’. Also, think about creating an environment behind or above your scene, be it a medieval farm in the far distance using ‘Blender 3 The Ultimate Medieval Scene Course’, a church or an execution gallows staging area with ‘Blender to Unreal Engine 5 | 3D Props | Medieval Gallows’. Use the full power of Blender 3 and Unreal Engine 5 (UE5) to your advantage.You can include your fisherman’s hut environment as part of our ‘Creating a Modular Kitbash in Blender’ course, nearby to your medieval in or tavern by the harbour area based on ‘Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene’, or next to your medieval well or windmill using ‘Blender 2.8 Creating your First 3D Game Model’ and ‘Blender to Unreal Engine 5’ respectively.Until next time, happy modelling everyone!Neil – 3D Tudor

Who this course is for:
Beginner 3D modellers and game designers eager to learn how to build a game-ready environment in a game engine, Enthusiasts of Unreal Engine 5 who want to fast-track their understanding of its new and exciting changes, Game designers who would like to design a riverside environment overlooking a mountain range for games in Unreal Engine 5

For More Courses Visit & Bookmark Your Preferred Language Blog
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A Sacrifice (2024) 1080p AMZN WEB-DL H 264-FLUX

A Sacrifice (2024) 5 (5,848 Votes)
Runtime: 1h 34m

Genre: Drama, Horror, Mystery

Cast: Eric Bana, Sadie Sink, Sylvia Hoeks

Plot: American social psychologist Ben Monroe investigates a local cult connected to a disturbing event, while his daughter becomes embroiled with a mysterious local boy.

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https://www.imdb.com/title/tt16491560/

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Rate: N/A
Genre: Thriller
Runtime: 94 min
Language: English
Country: France, Germany, United Kingdom, United States of America

A Sacrifice (2024) 1080p.AMZN.WEB-DL.H.264-FLUX
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Size: 6.40 GiB / 1 h 34 min
Video:
Format : Mkv
Bit rate : 9 066 kb/s
Width : 1920
Height : 800
Frame rate : 23.976
Audio:
Format : E-AC-3
Bit rate : 640 kb/s
Channels : 6
Sampling rate : 48000
Compression mode : Lossy
Language : eng


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Unlock Ancient Chinese Poetry From Zero to Appreciation


Free Download Unlock Ancient Chinese Poetry From Zero to Appreciation
Published 4/2026
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 34m | Size: 1.17 GB
Decode Ancient Chinese Poems: Meaning, Imagery, Cultural Stories, Cross-Cultural Comparison & Deep Emotion

What you’ll learn
Appreciation of timeless Chinese ancient poetry and learning some basic vocabulary still in use today of these poems
A glimpse into Chinese Culture and philosophy.
Cross-Cultural Comparison: Chinese VS. The Western
Shared universal human emotions such as homesickness, longing, mother’s love, friendship, romance, attachment to the homeland and so on of these poems.
Requirements
Beginners of Chinese learning
Description
In this course, we will dive deep into 5 of the most beloved and widely taught ancient Chinese poems: Quite Night Thought, A Song of the Parting Son, To Wang Lun, Red Beans, and Coming Home.
These short, heartfelt poems capture universal feelings-homesickness, maternal love, friendship, longing, and the feeling of returning home-that resonate with people across all cultures.
No prior Chinese knowledge is needed! I will break down every line, explain the stories behind the poems, decode the rich imagery and traditional culture hidden in the words, and help you truly understand and appreciate the beauty and warmth of Chinese classical literature.
What You Will Learn
1. Master the core meaning and sentence -by-sentence explanation of 5 classic Chinese poems
2. Feel the deep emotions: homesickness, selfless maternal love, sincere friendship, gentle longing and hometown affection
3. Grasp the unique literary imagery and cultural connotations in ancient Chinese poetry
4. Understand the background stories of the poems and poets, connecting with traditional Chinese culture
5. Read and recite the poems smoothly, and share the charm of Chinese poetry with others
Who this course is for
Chinese language learners; poetry lovers; cultural explorers; the emotionally curious; travelers to China;


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