VAG OBD2 system explained


Published 2/2026 Created by Juraj Lukacko MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch Level: Beginner | Genre: eLearning | Language: English | Duration: 16 Lectures ( 1h 36m ) | Size: 3.16 GB​

Master OBD2 scanner for VAG cars

What you’ll learn
✓ Understand VAG OBD2 system
✓ Choose best OBD2 scanner for VAG car
✓ Learn to use VAG coding, long coding and adaptations
✓ Check used VAG car and discover odometer rollbacks

Requirements
Basic experience with OBD2 scanner

Description
Modern VAG cars (VW, Audi, Škoda, SEAT) are packed with software-controlled features, but most owners only ever see a tiny part of what’s actually possible. Plug in an OBD2 scanner, press a few buttons, and suddenly you’re changing things you don’t fully understand – or worse, you’re blocked, confused, or staring at new warning lights. This course exists to stop that guesswork. It’s built to teach you how VAG diagnostics and coding really work in the real world, not in theory and not in risky "just enable everything" tutorials. We start from the basics and move step by step: what your scanner is actually talking to, how to read fault codes properly (not just clear them), and how service functions, coding, and adaptations differ – and why that matters. You’ll learn what changes are safe, what should be left alone, and how modern protections like SFD affect newer VAG cars. I’ll also break down which tools make sense for DIY use and which ones just look good on paper but waste your money. Everything is explained from hands-on experience with real VAG vehicles, real problems, and real limitations. By the end of this course, you won’t be blindly clicking through menus anymore. You’ll understand what you’re doing, why you’re doing it, and how to use OBD2 on your VAG car with confidence – without turning a simple coding session into an expensive trip to the dealer.

Who this course is for
Owner of VAG car (Volkswagen, Audi, Skoda, Seat)

Welcome to – Check it Every Days
If you have any troubles with downloading, PM me

Happy Learning!!


User Research (UX): Planning User Research


User Research (UX): Planning User Research
Released 3/2026
By Matthew Pizzi
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English + subtitle | Duration: 45m 30s | Size: 481 MB​

Teams often jump into user research without clarity on what they’re trying to learn or how the results will be used, leading to wasted time and unclear outcomes.

What you’ll learn
Teams often jump into user research without clarity on what they’re trying to learn or how the results will be used, leading to wasted time and unclear outcomes. In this course, User Research (UX): Planning User Research, you’ll gain the ability to plan research efforts that are focused, efficient, and decision-driven. First, you’ll explore how to identify the decision or problem driving a research effort and translate assumptions into learning goals. Next, you’ll discover how to formulate effective research questions and select appropriate high-level research approaches based on constraints and timelines. Finally, you’ll learn how to create lightweight research plans and use AI tools to support early drafting and alignment. When you’re finished with this course, you’ll have the skills and knowledge of user research planning needed to confidently design research that leads to action.

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URM Academy Fast Track Hearing Compression TUTORiAL


2.56 GB | 14min 22s | mp4 | 1920X1080 | 16:9
Genre:eLearning |Language:English
Files Included :
FileName :03 Get Ready to FINALLY Understand How Compression Sounds.mp4 | Size: (24.33 MB)
FileName :02 Compressor Parameters.mp4 | Size: (8.66 MB)
FileName :03 The 3 Stages of Hearing Compression.mp4 | Size: (90.64 MB)
FileName :04 Dial in a Compressor- Demo.mp4 | Size: (421.63 MB)
FileName :01 Learn to Hear Movement.mp4 | Size: (74.36 MB)
FileName :02 How to Hear Movement- Drums.mp4 | Size: (327.66 MB)
FileName :03 How to Hear Movement- Snare Drum.mp4 | Size: (301.14 MB)
FileName :04 How to Hear Movement- Guitar.mp4 | Size: (286.73 MB)
FileName :05 How to Hear Movement- Bass.mp4 | Size: (316.41 MB)
FileName :06 How to Hear Movement- Vocals.mp4 | Size: (262.8 MB)
FileName :07 How to Hear Movement- Mix Bus.mp4 | Size: (485.77 MB)
FileName :06 Closing Thoughts.mp4 | Size: (26.12 MB)]
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Up and Running with VBA in Microsoft Excel


Up and Running with VBA in Microsoft Excel
.MP4, AVC, 1280×720, 30 fps | English, AAC, 2 Ch | 1h 5m | 248 MB
Instructor: Mike McQuillan​

Limited IT skills? Lots of problems to solve? Excel and Visual Basic for Applications (VBA) to the rescue! In this course, Up and Running with VBA in Microsoft Excel, you’ll gain the ability to use the VBA language to automate manual processes.

First, you’ll explore how VBA integrates with Excel and how to record your own macros. Next, you’ll discover how VBA can help with scripting common tasks, such as data cleansing. Finally, you’ll learn how simple applications can be built within Excel to improve your business processes.

When you’re finished with this course, you’ll have the skills and knowledge of Excel VBA needed to build repeatable processes and save yourself hours of time!

Homepage


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Unreal Motion Design Crash Course

Year of release : 2025
Manufacturer : Redefinefx
Manufacturer’s site : Code:Copy to clipboard

https://redefinefx.com/

Author : Jesse Pitela
Duration : 2 hours
Type of material given : Video lesson
Language : En
Description :
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https://youtu.be/gQ6L84zls7g?si=SQxSu4HNtGSv5KmI

Thank you for signing up for the course! I’m Jesse Pitela and it’s my pleasure to have you inside the RedefineFX community.
Important: Drag this email into your Primary tab or star it to ensure you get parts 2 & 3 of the course.
Why start learning the new Motion Tools now?
Unreal Engine is expanding into other areas so that filmmakers, product visualization artists, motion designers, and others – can all benefit from its real-time rendering technology. The amount of time this can save you (and give you a competitive edge) is worth at least looking into & adding to your toolkit.
Is this course up to date with version 5.5?
Yes, this entire course was recorded in version 5.5. When version 5.6 comes out, I will address the changes in an additional video.
Let’s get started:There are 12 videos inside the course. Video 1 is just the necessary UE project setup so I didn’t count it. Video 14 is an overview of advanced features that we cover in the full Unreal Motion course.
The lessons build on top of each other, so I recommend you watch them in order, especially if you’re an absolute newbie to UE.
Content
01: Setting up UE Project & Enabling Plugins
02: Motion Templates and Studio Setup
03: Motion Design Mode and 3D Text Tools
04: Cloners & Effectors Intro & Volume Noise
05: Cloners & Effectors: Motion Backgrounds
[свернуть]Example files : present
Format Video : mp4
Video : AVC, 1920 x 1052, 1.85: 1, 30fps, 1 783 kB/s
: AAC, 44.1 kHz, 128 kb/s, 2 channels

⋆🕷- – – – -☽───⛧ ⤝❖⤞ ⛧───☾ – – – -🕷⋆

Unreal Motion Design Crash Course (255.56 MB)

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Unreal Engine for Architects & BIM Modelers- Virtual Reality


5.17 GB | 11min 36s | mp4 | 1280X720 | 16:9
Genre:eLearning |Language:English
Files Included :
1 UE5 Zero Hero 1.mp4 (13.03 MB)
3 UE5 Zero Hero 2.mp4 (24.37 MB)
4 UE5 Zero Hero 3.mp4 (24.71 MB)
5 UE5 Zero Hero 4.mp4 (21.02 MB)
6 UE5 Zero Hero 5.mp4 (24.94 MB)
7 UE5 Zero Hero 6.mp4 (33.24 MB)
8 UE5 Zero Hero 7.mp4 (32.34 MB)
9 UE5 Zero Hero 8.mp4 (17.8 MB)
10 UE5 Zero Hero 9.mp4 (22.09 MB)
11 UE5 Zero Hero 10.mp4 (19.86 MB)
12 UE5 Zero Hero 11.mp4 (20.03 MB)
13 UE5 Zero Hero 12.mp4 (27.07 MB)
14 UE5 Zero Hero 13.mp4 (17.45 MB)
15 UE5 Zero Hero 14.mp4 (28.25 MB)
16 UE5 Zero Hero 15.mp4 (32.56 MB)
17 UE5 Zero Hero 16.mp4 (19.07 MB)
18 UE5 Zero Hero 17.mp4 (16.45 MB)
19 UE5 Zero Hero 18.mp4 (8.74 MB)
20 UE5 Zero Hero 19.mp4 (17.56 MB)
21 UE5 Zero Hero 20.mp4 (20.09 MB)
22 UE5 Zero Hero 21.mp4 (12.3 MB)
23 UE5 Zero Hero 22.mp4 (12.31 MB)
24 UE5 Zero Hero 23.mp4 (23.19 MB)
25 UE5 Zero Hero 24.mp4 (21.18 MB)
26 UE5 Zero Hero 25.mp4 (17.03 MB)
27 UE5 Zero Hero 26.mp4 (17.85 MB)
28 UE5 Zero Hero 27.mp4 (24.57 MB)
29 UE5 Zero Hero 28.mp4 (14.47 MB)
30 UE5 Zero Hero 29.mp4 (24.31 MB)
31 UE5 Zero Hero 30.mp4 (16.92 MB)
32 UE5 Zero Hero 31.mp4 (29.56 MB)
33 UE5 Zero Hero 32.mp4 (29.56 MB)
34 UE5 Zero Hero 33.mp4 (29.1 MB)
35 UE5 Zero Hero 34.mp4 (35.74 MB)
36 UE5 Zero Hero 35.mp4 (22.55 MB)
37 UE5 Zero Hero 36.mp4 (21.9 MB)
38 UE5 Zero Hero 37.mp4 (15.15 MB)
39 UE5 Zero Hero 38.mp4 (32.63 MB)
40 UE5 Zero Hero 39.mp4 (25.27 MB)
41 UE5 Zero Hero 40.mp4 (28.45 MB)
42 UE5 Zero Hero 41.mp4 (16.64 MB)
43 UE5 Zero Hero 42.mp4 (10.65 MB)
44 UE5 Zero Hero 43.mp4 (16.9 MB)
45 UE5 Zero Hero 44.mp4 (25.17 MB)
46 UE5 Zero Hero 45.mp4 (21.95 MB)
47 UE5 Zero Hero 46.mp4 (17.78 MB)
47 UE5 Zero Hero 47.mp4 (16.03 MB)
49 UE5 Zero Hero 48.mp4 (21.95 MB)
50 UE5 Zero Hero 49.mp4 (27.36 MB)
51 UE5 Zero Hero 50.mp4 (22.06 MB)
52 UE5 Zero Hero 51.mp4 (22.31 MB)
53 UE5 Zero Hero 52.mp4 (19.85 MB)
54 UE5 Zero Hero 53.mp4 (21.43 MB)
55 UE5 Zero Hero 54.mp4 (19.55 MB)
56 UE5 Zero Hero 55.mp4 (14.95 MB)
57 UE5 Zero Hero 56.mp4 (13.12 MB)
58 UE5 Zero Hero 57.mp4 (16.94 MB)
59 UE5 Zero Hero 58.mp4 (19.32 MB)
60 UE5 Zero Hero 59.mp4 (13.38 MB)
61 UE5 Zero Hero 60.mp4 (15.61 MB)
62 UE5 Zero Hero 61.mp4 (9.8 MB)
63 UE5 Zero Hero 62.mp4 (13.54 MB)
64 UE5 Zero Hero 63.mp4 (18 MB)
65 UE5 Zero Hero 64.mp4 (25.75 MB)
66 UE5 Zero Hero 65.mp4 (16.71 MB)
67 UE5 Zero Hero 66.mp4 (18.56 MB)
68 UE5 Zero Hero 67.mp4 (27.5 MB)
69 UE5 Zero Hero 68.mp4 (12.34 MB)
70 UE5 Zero Hero 69.mp4 (19.27 MB)
71 UE5 Zero Hero 70.mp4 (21.43 MB)
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73 UE5 Zero Hero 72.mp4 (26.2 MB)
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76 UE5 Zero Hero 75.mp4 (32.37 MB)
77 UE5 Zero Hero 76.mp4 (24.11 MB)
78 UE5 Zero Hero 77.mp4 (24.07 MB)
79 UE5 Zero Hero 78.mp4 (23.48 MB)
80 UE5 Zero Hero 79.mp4 (16.63 MB)
81 UE5 Zero Hero 80.mp4 (22.94 MB)
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87 UE5 Zero Hero 86.mp4 (24.49 MB)
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101 UE5 Zero Hero 100.mp4 (26.29 MB)
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191 UE5 Zero Hero 191.mp4 (19.53 MB)
192 UE5 Zero Hero 192.mp4 (21.75 MB)
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194 UE5 Zero Hero 194.mp4 (23.9 MB)
195 UE5 Zero Hero 195.mp4 (25.16 MB)
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197 UE5 Zero Hero 197.mp4 (16.21 MB)
198 UE5 Zero Hero 198.mp4 (27.21 MB)
199 UE5 Zero Hero 199.mp4 (24.27 MB)
200 UE5 Zero Hero 200.mp4 (17.55 MB)
201 UE5 Zero Hero 201.mp4 (11.94 MB)
202 UE5 Zero Hero 202.mp4 (17.81 MB)
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204 UE5 Zero Hero 204.mp4 (12.25 MB)
205 UE5 Zero Hero 205.mp4 (19.82 MB)
206 UE5 Zero Hero 206.mp4 (16.71 MB)
207 UE5 Zero Hero 207.mp4 (16.15 MB)
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209 UE5 Zero Hero 209.mp4 (19.07 MB)
210 UE5 Zero Hero 210.mp4 (24.03 MB)
211 UE5 Zero Hero 211.mp4 (17.83 MB)
212 UE5 Zero Hero 212.mp4 (11.07 MB)
213 UE5 Zero Hero 213.mp4 (18.03 MB)
214 UE5 Zero Hero 214.mp4 (21.31 MB)
215 UE5 Zero Hero 215.mp4 (18.53 MB)]
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Unreal Engine 5 C++ Multiplayer: Make An Online CoOp Game


Unreal Engine 5 C++ Multiplayer: Make An Online Co-Op Game
Published 9/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.58 GB | Duration: 11h 18m​

Learn intermediate C++ and the latest UE5 tech to make your own online multiplayer adventure games.

What you’ll learn

Learn intermediate C++ and the latest UE5 tech to make your own online multiplayer adventure games.

Fundamentals of making online multiplayer games in Unreal.

Create online gameplay sessions.

Program online multiplayer gameplay.

Master the replication system (the part of Unreal used to make multiplayer games).

Use the Online Subsystem (which Unreal uses to create online gameplay sessions).

Use Steam’s online services to connect across the internet.

Design and program a 2 player co-op adventure game that you can play with your friend over the internet.

We’ll also teach you about level design.

Requirements

Beginner to Intermediate user of Unreal – if you already know a bit of Unreal and have an understanding of basic coding concepts this is the course for you!

Description

Want to learn how to make your own online multiplayer adventure games?In this course you’ll use the latest Unreal Engine 5 features and C++ to do just that!The main game in this course is a two player co-op action adventure game, but you can apply the code and principles to whatever type of online multiplayer game you want to make.Along with learning all about level design, you’ll also create different gameplay features like pressure plates, movable platforms and doors, and collectible keys.By the end of the course you’ll have a fun co-op adventure game you can play with your friend online. Plus the tools to continue to work on it and really make it your own!Understanding online multiplayer is difficult, this course makes it simple by giving you easy to understand explanations and step by step examples.Even if you understand the basics of multiplayer, it’s still difficult to make a multiplayer game. This course will teach you how to put your knowledge to practical use, showing you how to make a full game.This is an intermediate course, so if you already know a bit of Unreal and have an understanding of basic coding concepts this is the course for you!You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).So enrol today and create your own multiplayer game!

Overview

Section 1: Introduction & Setup

Lecture 1 Welcome To The Course

Lecture 2 Development Setup

Lecture 3 Community & Support

Lecture 4 Accessing Our Projects

Section 2: Multiplayer Fundamentals

Lecture 5 Section Intro – Multiplayer Fundamentals

Lecture 6 Multiplayer Overview

Lecture 7 Netmode

Lecture 8 Connecting via LAN

Lecture 9 Replication Intro

Lecture 10 Network Role & Authority

Lecture 11 Network Roles Example

Lecture 12 Variable Replication

Lecture 13 RepNotifies

Lecture 14 RepNotifies Continued

Lecture 15 Server RPCs

Lecture 16 Spawning Static Mesh Actors

Lecture 17 RPC Validation

Lecture 18 Multicast RPCs

Lecture 19 Spawning Particle Effects

Lecture 20 Actor Ownership

Lecture 21 Client RPCs

Lecture 22 Wrap Up – Multiplayer Fundamentals

Section 3: Online Subsystem

Lecture 23 Section Intro – Online Subsystem

Lecture 24 Online Subsystem Intro

Lecture 25 Project Setup – Online Subsystem

Lecture 26 Game Instance Subsystem

Lecture 27 Main Menu

Lecture 28 Session Interface

Lecture 29 Batch Script Testing

Lecture 30 Accessing Subsystem in Blueprint

Lecture 31 CreateSession

Lecture 32 Session Interface Delegates

Lecture 33 DestroySession

Lecture 34 DestroySession Delegate

Lecture 35 FindSessions

Lecture 36 Using ServerName

Lecture 37 JoinSession

Lecture 38 Create & Join Menus

Lecture 39 Menu Functionality

Lecture 40 Disabling Buttons

Lecture 41 Wrap Up – Online Subsystem

Section 4: Co-op Adventure Gameplay

Lecture 42 Section Intro – Coop Adventure

Lecture 43 New Map

Lecture 44 Pressure Plate

Lecture 45 Pressure Plate Constructor

Lecture 46 Pressure Plate Blueprint

Lecture 47 Pressure Plate Tick

Lecture 48 Pressure Plate Delegates

Lecture 49 Transporter Component

Lecture 50 Transporter Constructor

Lecture 51 Counting Active Plates

Lecture 52 Moving Owner Actor

Lecture 53 Movable Actor

Lecture 54 Movable Actor Constructor

Lecture 55 Movable Platform

Lecture 56 Movable Door

Lecture 57 Pressure Plate Animation

Lecture 58 Collectable Key

Lecture 59 Collecting The Key

Lecture 60 Better Looking Key

Lecture 61 The Key Holder

Lecture 62 Activating Key Holder

Lecture 63 Trigger Actor Keys

Lecture 64 Win Area

Lecture 65 Win RPC

Lecture 66 Win Screen

Lecture 67 Customizing Player Movement

Lecture 68 Level Design

Lecture 69 Level Design #2

Lecture 70 Level Design #3

Lecture 71 Wrap Up – Coop Adventure

Idea if you want to learn to make a multiplayer game in Unreal but don’t know where to start.,Even if you understand the basics of multiplayer it’s still difficult to make a multiplayer game, this course will teach you how to put your knowledge into practical use and show you how to make a full game.


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Unreal Engine 5 C++ Multiplayer CRASH COURSE


Unreal Engine 5 C++ Multiplayer CRASH COURSE
Published 7/2025
Duration: 5h | .MP4 1280×720 30 fps(r) | AAC, 44100 Hz, 2ch | 3.67 GB
Genre: eLearning | Language: English​

Quickly learn the fundamentals of Unreal Engine’s Multiplayer Framework!

What you’ll learn

  • Learn how multiplayer works in Unreal Engine 5
  • Learn how the different core classes work in the engine such as the Game Mode, Game State, Player State, Player Controller, Character, and more
  • Learn how to replicate variables, send remote functions, replicate movement, and travel to different levels in multiplayer
  • Learn attachment, component replication, replication conditions, and custom replication
  • Learn the pitfalls of multiplayer and how to avoid them

Requirements
– Basic understanding of Unreal Engine and C++ is required

Description
It’s time to learn Multiplayer Gameplay Programming in Unreal Engine!

In this CRASH COURSE, you will quickly learn the fundamentals of Unreal Engine Multiplayer. You will gain the skills to program multiplayer gameplay in any game genre!

Many students struggle with multiplayer. Trust me, I’ve been there! In my 10+ years of experience of Unreal Engine gameplay programming, I’ve learned many lessons the hard way. I’ve found that multiplayer gameplay programming can be easy, as long as you understand the core principles behind multiplayer theory and how Unreal Engine’s framework is built aroundmultiplayer at its core.

To program your games for multiplayer,you don’t have to be an expert.You simply need to learn the basic concepts behind what makes multiplayer games work. This course is a condensed summary of the core principles you must understand to program multiplayer games.

After completing this course, you will understand the fundamentals of multiplayer theory, how Unreal Engine implements multiplayer, and how upgrade your single player games to multiplayer, and how to structure your games for multiplayer from the start of your project’s creation!

This course dives deep into multiplayer theories, and you will be presented with a challenge to test your understanding of each topic so that you can get hands-on experience implementing each technique. After trying out each challenge on your own, you will then watch me solve each challenge and provide you with the steps to complete the problem. Each topic is summarized in a concise recap, and each section ends with a quiz to test your understanding so that you can continue onto the next topic with confidence.

This course is structured into the following sections:

MULTIPLAYER FUNDAMENTALS

We will introduce the core multiplayer terms and concepts, including:

The Client-Server Model- how it differs from Peer-to-Peer connections, and how Unreal Engine uses this model

Testing Multiplayer- How you can easily simulate standalone, listen server, and dedicated server games in the engine’s Play-In-Editor (PIE)

LAN Connection- You will create a LAN game, connecting with other computers in your own local network

Listen Servers Via Steam- I provide you with a plugin that allows you to quickly connect to other players via the Steam Online Subsystem

ACTOR REPLICATION

Actors are the heart of Unreal Engine levels. Actors possess the capability to replicate.

Actor Replication- You will see how easy it is to enable replication for Actors, how this allows for the replication of variables, and how to replicate movement to sync the server and client versions of each Actor

Authority and Net Role- Once you understand these simple yet crucial concepts, you will understand how to determine which machine a given Actor is on, affording you the power to make important gameplay decisions for your logic

Attachment- All games involve some form of attachment. You must learn how attachment works in multiplayer for Actors (or doesn’t work, if you don’t know what you’re doing)

Variable Replication- The crux of multiplayer programming. Replicated variables are the workhorse of all multiplayer games and you will see just how easy it is to make them (and thus how responsible you have to be)

Rep Notifies- Sometimes, you just want to trigger a response of a variable’s replication. Rep Notifies are functions designed to trigger in response to variable replication, and even access the pre-replicated value.

Replication Conditions- Variables replicate when they change. You have the power to decide whether that happens and when, and to which machines, under what circumstances. You learn how in this lecture.

Custom Rep Conditions- Your games may grow complex. You may find that you need a variable to only replicate sometimes, based on a custom condition you concoct. You will learn how.

Ownership- You cannot program in multiplayer effectively unless you understand whatOwnershipmeans in Unreal Engine. This includes owning connection: which machine is in charge of the object in question. This will be demystified for you in this lecture.

Actor Components- Components can replicate too, but you need to understand how that happens, and how their owning net connection is tied to their owning Actor.

REMOTE FUNCTIONS

One of the most powerful tools in Unreal Engine’s multiplayer framework, remote functions do what replicated variables cannot.

Run on Client- When you need to call a function on the server and have it execute on the owning client, Client RPCs are your go-to.

Run on Server- While replication only works from server-to-client, Server RPCs are how you get information from client to server.

Multicast- With great power comes great responsibility. To call a function on the server and have it run on all clients, Multicast RPCs are the tool to use.

RPC Validation- Multiplayer programmers will quickly learn that they can’t trust clients not to cheat (or at least try). Validation functions allow you to make sure the data looks good, or kick the player otherwise

Relevancy and Priority- Net updates aren’t just always happening – sometimes, Actors aren’t relevant to other Actors. In addition, some Actors must replicate more often than others. This lecture shows you how relevancy and priority works.

CLASS FRAMEWORK

Understanding which class is designed for which task can greatly simplify your project’s overall structure. You must understand what each core engine class is used for to program your games for multiplayer effectively.

The Game Mode- Avoid noob mistakes like trying to access the Game Mode on clients. Learn how the Game Mode dictates the rules of the game and the default classes that are spawned

The Game State- Information about the game, which needs to replicate to clients, is stored on this class.

The Player State- Where should you store your players’ scores? Their teams? Player-specific data rests on this very important class

The Player Controller- Representing you as a player, the Player Controller owns your net connection and your Pawn or Character traces its ownership back to this class

Pawn and Character- Every player needs a visible Avatar. How do they work in multiplayer? This lecture has you covered

HUD and Widgets- How are these visual elements handled in multiplayer? Can you replicate them? (spoiler: you can’t!)

Static Accessor Functions- Why do we always call these functions, passing in a 0 for the player index when we don’t really know what to pass in? Beware of the pitfalls when using these static accessor functions, and the alternatives you can use instead when unsure

TRAVEL IN MULTIPLAYER

At some point, your game needs to change levels. All connected players in a multiplayer game must be moved to another level. How does this work? You will learn how.

Travel- We discuss the different travel types and how to implement them.

Implementing Seamless Travel- The final challenge to this course, you will implement seamless travel, migrating each client in the game to another map without disconnecting them.

By the end of this course, you will fully understand the fundamentals of the Unreal Engine multiplayer framework. You will be able to program your games for multiplayer, no matter the genre. This course will serve you as a reference manual you can refer back to, skipping to lectures specific to each topic for a refresher.

I recommend that all of my students take this course before taking any of my more advanced multiplayer courses!

This course assumes you already understand the basics of Unreal Engine C++. If you have made at least one Unreal Engine C++ project, or you have completed my Unreal Engine 5 C++ – The Ultimate Game Developer Course, you’re ready.

Ready to finally understand how multiplayer works in Unreal Engine? It’s not difficult! You just have to understand the fundamentals.

I’ll see you soon,

Stephen

Who this course is for:

  • Those who wish to learn Unreal Engine multiplayer
  • Those who wish to upgrade their single-player projects for multiplayer
  • Those who wish to tackle advanced Unreal Engine multiplayer concepts like GAS

More Info

Please check out others courses in your favourite language and bookmark them
– – – –

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Unreal Engine 5 Blueprints The Ultimate Developer Course


Unreal Engine 5 Blueprints – The Ultimate Developer Course
Published 8/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 56.11 GB | Duration: 41h 25m​

Code Your First Four Game Projects in Unreal Engine 5 with Blueprint Visual Scripting – From Beginner to Advanced!

What you’ll learn

Create complete games of different genres including flying shooters, 3D platformers, 2D side scrollers, and vehicles .

Program gameplay with Blueprints, without needing to write code.

Get free, high quality assets for levels, characters, props and effects into your game projects.

Blueprint best practices for development, including optimization, speed, memory, and project structure.

Unreal Engine’s modeling and rigging tools.

Create effects with Niagara Systems and MetaSounds.

Understand Unreal Engine Materials and create Materials from pro texture maps.

Manage dependencies, the impacts of Tick and Casting, async loading of assets, soft object references and soft class references.

Requirements

No experience necessary. Start as an absolute beginner.

A desire to learn how to make video games!

A computer with internet access.

Must meet the minimum system requirements to run Unreal Engine 5.

Description

This is the Ultimate Blueprint course for Unreal Engine 5.In this course, you will start with absolutely no experience in game development whatsoever. All of the important terms and concepts in game development will be introduced to you and explained carefully and in detail. By the end, you will have four small game projects of different genres, ranging from 2D to 3D, and you’ll understand the underlying principles needed to make any creation you can imagine.The course starts you off as a complete beginner, but experienced developers will also benefit from this course, as many best practices and advanced features are covered throughout.The course begins at the beginning – downloading the Epic Games Launcher, where we will install Unreal Engine 5, as well as gain access to the Epic Games Marketplace where we can get tons of free, high-quality assets for our games. After familiarizing ourselves with the Unreal Engine editor, learning about asset types and how to import asset files, we get some practice manipulating objects in the level and building simple game environments with free asset packs.We then get started learning the basic structure of the Blueprint visual scripting system, as well as cover the fundamental math skills every game developer needs to understand. We get practice visualizing vectors in the engine with the various debug drawing Blueprint nodes.With the original assets created specifically for this course, we then create our first simple game, Bad Bot – a drone flying shooter. We cover the fundamentals of Unreal Engine’s class hierarchy, learning about the various game classes that come together to form a basic game – including the Actor, the Pawn, the Game Mode, and the Controller. We learn how to bind inputs from keyboard, mouse, and console controller using Unreal Engine’s Enhanced Input System. This project covers spawning enemy bots, firing projectiles, and adding sound and visual effects such as impacts and explosions, before finishing the level with a boss fight.We then dive deep into Unreal Engine’s collision framework, with a section dedicated to the collision system in Unreal Engine. We learn how Unreal Engine handles collision, including knowledge of:The physics system versus the query systemCollision Complexity and how meshes can have both simple and complex collision and how to configure theseHow the method of movement determines the type of interactions objects will have with each otherSweeping collisions versus physics collisionsCollision Enabled, Collision Object Types, and Collision Responses, and how these work togetherCustom collision channels, custom collision profiles, and optimization for performanceBy the end of this chapter, Unreal Engine’s collision framework will be completely demystified and you’ll easily be able to configure the collision settings correctly so that your game object interact as intended, optimized for performance, and without invisible collision interactions affecting the game’s frame rate.With our newly-acquired collision skillset, we start the second game project of the course, Jetpack Journey – a third-person platformer with Kix, an original character created, rigged, and animated for this course. Kix has a jetpack, allowing us to step up our complexity, going from the Pawn class to the Character class. We learn about the Character Movement Component, and how to change movement modes from walking to flying. We implement a fully-functional jetpack with a blendspace, allowing for smooth blending of animations while flying. This project involves creating precious resources in the form of jet fuel, allowing us to implement pickups to refuel, a progress bar for the fuel percent, and moving platforms that force the player to use the flying capability. We learn about some very important concepts in this section, including:Movement modes, and switching to flying modeSingle and two-dimensional Blendspaces to blend between animation posesBinding inputs in the Player Controller versus the Character classKeeping Blueprint nodes clean and readableManaging class dependencies and coding best practices – we’re using Blueprints, but we should still follow best practice!Skeletal Mesh Sockets, utilized for jetpack thruster effectsEnforcing precious resources in the form of jet fuel, with jet fuel pickups to refill fuelUse of UMG (Unreal Motion Graphics) to create UI including a progress bar to display fuel percentThe impact of Casting on runtime performance and memory via the creation of hard referencesAnalyzing class memory size via the size map, and dependencies via the reference viewerReducing file size with texture compressionLazily loading of assets at runtime and how to load assets asynchronously, using soft object and class referencesLighting and Post ProcessingThis section covers many important aspects of game development that even experienced developers aren’t aware of. You’re verging on intermediate-to-advanced territory with some of these!The next game project introduces Unreal Engine’s 2D capabilities, as we enable the built-in Paper2D plugin for 2D games. We also download the now-free PaperZD, a very important 2D plugin allowing us to use important 2D features for our games. This section’s game project is a 2D dungeon-crawling side-scroller with Red Hood, a hooded 2D figure who ventures through a dark dungeon, battling skeleton minions via melee combat. We cover some valuable ground in this section, including:Where to get free 2D assets, including animated characters, props, UI and environmentsCreation of sprites, flipbooks, tile sets and tile mapsImportant settings for a 2D Unreal Engine game project2D level creationEnemy AI with the Behavior Tree and BlackboardCombat and combo attacksUse and creation of the compound data types such as enums and structuresFloating damage numbersImplementing melee combatBy this point, you will have the skills necessary to create your own game projects, but we’re not quite done yet. We wrap up the course with a final section on Unreal Engine’s Chaos Vehicles! Chaos Vehicles are Unreal’s physics-based vehicle system. We use original assets created specifically for this course, importing a sci-fi car and wheels into the engine. We use the engine’s built-in rigging tools to create a skeleton and skin it to the mesh, before creating a fully-functional chaos vehicle. We end by implementing enter/leave functionality for the car, by migrating the vehicle into our Jetpack Journey project so Kix can enter and leave the vehicle. We learn:Creation of Skeletal Meshes from Static MeshesRigging and skinning, creating a vehicle skeleton and physics assetCreation of a fully-functional chaos vehicle with keyboard/mouse and console controller input (using Enhanced Input)Coverage of Chaos Vehicle settings including torque/rpms, friction, front/rear/all-wheel drive, front/rear wheel steering, and moreMigrating the vehicle into our Jetpack projectChanging possession of Pawns/Characters to enter and exit the vehicle.By the end of this course, you will have gone from absolute beginner to having intermediate/advanced skills. You will understand the principles necessary to create game projects on your own. You will have hands-on practice, as well as theoretical knowledge underlying every tool and concept used throughout this course.You will also have access to our Druid Mechanics Discord Community, a community of over 23,000 students of all skill levels, all interacting, conversing, and helping each other throughout their game development journeys.After this course, you will fully understand Unreal Engine’s architecture and class hierarchy. If your aim is to develop your own games, or even to further your career or learning journey, or move on to tackle Unreal’s C++ system, this course will prepare you and equip you with the skills needed to do so.You will gain lifetime access to the course for a single, one-time fee. You will have access to all updates and patches made to the videos.If you’re ready to learn how to make your own games, this course is ready for you.See you soon!

Overview

Section 1: Introduction

Lecture 1 Introduction to Unreal Engine

Lecture 2 Assets for the Course

Lecture 3 Your First Challenge

Lecture 4 Installing the Engine

Lecture 5 Our First Project

Lecture 6 Editor Layout

Lecture 7 Play In Editor

Lecture 8 Manipulating Objects

Lecture 9 Perspective

Lecture 10 File Types

Lecture 11 Mesh Scale

Lecture 12 Materials

Lecture 13 Drone Material

Lecture 14 Marketplace Assets

Lecture 15 Migrating Assets

Section 2: The Blueprint Visual Scripting System

Lecture 16 What is Blueprint

Lecture 17 The Level Blueprint

Lecture 18 Creating a Blueprint Class

Lecture 19 Components

Lecture 20 Append String

Lecture 21 Coordinates

Lecture 22 Debug Shapes

Lecture 23 Local vs Global Space

Section 3: Vectors and Rotators

Lecture 24 Vectors

Lecture 25 Vector Examples

Lecture 26 Vector Examples Practice

Lecture 27 Vector Operations

Lecture 28 Vector Operations Examples

Lecture 29 Vector Operations Practice

Lecture 30 Vector Magnitude

Lecture 31 Vector Magnitude Examples

Lecture 32 Vector Magnitude Practice

Lecture 33 Booleans and Branches

Lecture 34 Vector Normalization

Lecture 35 Vector Normalization Practice

Lecture 36 Delta Seconds

Lecture 37 Rotators

Lecture 38 Rotators Practice

Section 4: Bad Bot – A Drone Flying Shooter Game

Lecture 39 Multiple Materials Per Mesh

Lecture 40 Geting a Reference to the Pawn

Lecture 41 Interpolation

Lecture 42 Static Mesh Sockets

Lecture 43 Blaster Beam Mesh

Lecture 44 Spawning Actors

Lecture 45 Projectile Movement

Lecture 46 Blueprint Functions

Lecture 47 Niagara Systems

Lecture 48 Spawning Effects

Lecture 49 Meta Sounds

Lecture 50 Timers

Lecture 51 Hit Events

Lecture 52 Expose on Spawn

Lecture 53 Floating Spheres

Lecture 54 Rotating the Spheres

Lecture 55 Timelines with Float Curves

Lecture 56 Timelines with Vector Curves

Lecture 57 Sphere Spawner

Lecture 58 Overlap Events

Lecture 59 Game Mode

Lecture 60 Bad Bot Level

Section 5: Pawns and Enhanced Input

Lecture 61 The Pawn Class

Lecture 62 Creating a Custom Pawn Class

Lecture 63 Adding Components to the Bot Pawn

Lecture 64 The Enhanced Input System

Lecture 65 Firing the Rifle

Lecture 66 Mouse Movement

Lecture 67 Floating Pawn Movement Component

Lecture 68 Camera Lag

Section 6: Collision Essentials

Lecture 69 Unreal Engine’s Collision Framework

Lecture 70 Collision Complexity

Lecture 71 Queries

Lecture 72 Sweeeping Collisions

Lecture 73 Set Actor Location with Sweeping

Lecture 74 Collisions with Physics

Lecture 75 Collision with Movement Components

Lecture 76 Collision Callbacks

Lecture 77 Custom Collision Presets

Lecture 78 Custom Collision Object Types

Section 7: Bad Bot Wrap-Up and Boss Fight

Lecture 79 Material Instances

Lecture 80 Blueprint Interfaces

Lecture 81 Widget Blueprints

Lecture 82 Line Trace for Aiming

Lecture 83 Level Assets

Lecture 84 Bot Spawn Volume

Lecture 85 Spawning Bots

Lecture 86 Boss Bot

Lecture 87 Boss Challenge

Lecture 88 Boss Challenge Pt 2

Section 8: Jetpack Journey – a 3D Platformer with a Jetpack

Lecture 89 The Character Class

Lecture 90 Creating the Kix Character

Lecture 91 Kix Game Mode

Lecture 92 Camera and SpringArm

Lecture 93 Look Input Action

Lecture 94 Kix Player Controller

Lecture 95 WASD Movement

Lecture 96 Clean Nodes

Lecture 97 Jumping

Lecture 98 Console Controllers

Lecture 99 Animations

Lecture 100 Blendspaces

Lecture 101 State Machines

Lecture 102 Movement Parameters

Lecture 103 State Alias

Lecture 104 Skeletal Mesh Sockets

Lecture 105 Thruster Effect Components

Lecture 106 Activating Thrusters

Lecture 107 Thruster Sounds

Lecture 108 Flying Mode

Lecture 109 Thruster Movement Input

Lecture 110 Flying Blendspace

Lecture 111 Blend Poses vs State Machines

Lecture 112 Sound Notifies

Lecture 113 Jet Fuel

Lecture 114 Enforcing Jet Fuel

Lecture 115 Fuel Assets

Lecture 116 Jet Fuel Actor

Lecture 117 Refilling Jet Fuel

Lecture 118 Juicing it Up

Lecture 119 Widget Blueprints

Lecture 120 Fuel Bar

Lecture 121 Class Dependencies

Lecture 122 Updating the Fuel Bar

Lecture 123 Casting and Memory

Lecture 124 Texture Compression

Lecture 125 Soft References

Section 9: Platformer Mechanics and Advanced Skills

Lecture 126 Platforms

Lecture 127 Pressure Plate

Lecture 128 Moving the Plate

Lecture 129 Interact Interface

Lecture 130 Floating Platform

Lecture 131 Ping Pong Platform

Lecture 132 Placing Items

Lecture 133 Packed Level Actors

Lecture 134 Win and Lose

Lecture 135 End Game Menu

Lecture 136 Menu Functionality

Lecture 137 Event Dispatchers

Lecture 138 Data Types

Lecture 139 The Construction Script

Section 10: A 2D Dungeon Crawler – Red Hood

Lecture 140 Free 2D Assets

Lecture 141 Project Creation

Lecture 142 Sprites

Lecture 143 Flipbooks

Lecture 144 Paper Character

Lecture 145 Camera Settings

Lecture 146 Input

Lecture 147 PaperZD

Lecture 148 Locomotion

Lecture 149 Transitional Animations

Lecture 150 Sound Notifies

Lecture 151 Jump Sounds

Lecture 152 State Events

Lecture 153 Tilesets

Lecture 154 Tileset Layers

Lecture 155 Sort Priority

Lecture 156 2D Level

Lecture 157 Level and Adjustments

Lecture 158 Enemy Class

Lecture 159 Behavior Tree

Lecture 160 Behavior Tree Tasks

Lecture 161 Decorators

Lecture 162 Patrol Box Overlaps

Lecture 163 Services

Lecture 164 Custom Decorators

Lecture 165 Attack Task

Lecture 166 Skeleton Sounds

Lecture 167 Box Trace

Lecture 168 Anim Notifies

Lecture 169 Trace for Objects

Lecture 170 Hit React

Lecture 171 Disable Movement

Lecture 172 Hit React Effects

Lecture 173 Damage and Health

Lecture 174 Player Health Bar

Lecture 175 Updating the Health Bar

Lecture 176 Damage Numbers

Lecture 177 Attack Input Action

Lecture 178 Throttling Attacks

Lecture 179 Attack Combo

Lecture 180 Attack Count

Lecture 181 Attack Anim Array

Lecture 182 Structures – Attack Anim Data

Lecture 183 Reset Attack Variables

Lecture 184 RedHood Hit Boxes

Lecture 185 Skeletons Getting Hit

Lecture 186 Combat Effects

Lecture 187 Damage Numbers on Skellies

Lecture 188 Enemy Health Bars

Lecture 189 Enemy Death

Section 11: Chaos Vehicles

Lecture 190 Assets

Lecture 191 Combining Static Meshes

Lecture 192 Adding a Skeleton

Lecture 193 Skinning the Mesh

Lecture 194 Vehicle Physics Asset

Lecture 195 Wheel Blueprints

Lecture 196 Torque Curve

Lecture 197 Animation Blueprint

Lecture 198 Vehicle Blueprint

Lecture 199 Vehicle Inputs

Lecture 200 Moving the Vehicle

Lecture 201 Migrating the Vehicle

Lecture 202 Interact Widget

Lecture 203 Interactables

Lecture 204 Interact

Lecture 205 Possessing the Vehicle

Lecture 206 Edge Cases

Lecture 207 Exiting the Vehicle

Lecture 208 Bonus Lecture – Continuing your Journey!

Complete beginners to game development.,Those interested in making games in Unreal Engine.,Those interested in game animation, visual effects, sound effects, and materials.,Those interested in programming gameplay without writing code. Blueprints only!


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31 2016 1080p ROKU WEB-DL DD 5 1 H 264-PiRaTeS

31 (2016) 5.1 (24,314 Votes)
Runtime: 1h 42m

Genre: Horror, Thriller

Cast: Malcolm McDowell, Richard Brake, Jeff Daniel Phillips

Plot: Five carnival workers are kidnapped and held hostage in an abandoned, hellish compound where they are forced to participate in a violent game, the goal of which is to survive twelve hours against a ga

31 2016 1080p ROKU WEB-DL DD 5 1 H 264-PiRaTeS

IMDB information:

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https://www.imdb.com/title/tt3835080/

Title: 31 (2016)
Genres: Horror, Thriller
Description: The day before Halloween, five carnival employees are kidnapped & held hostage in an isolated compound known as "Murderworld". On Halloween, they are thrown into a sadistic game called "31" where they must survive 12 hours against a gang of maniacs dressed like clowns. It’s time to play 31.
Director: Rob Zombie
Writer: Rob Zombie
Actors: Malcolm McDowell, Richard Brake, Jeff Daniel Phillips
Rating: 5.1
Votes: 23482
Rated: R
Runtime: 102 min

General:
Name: 31 2016 1080p ROKU WEB-DL DD 5 1 H 264-PiRaTeS
Format: mkv
Size: 2.99 GB

Video:
Width: 1920 pixels
Height: 1080 pixels
Format: AVC
Codec: V_MPEG4/ISO/AVC
Duration: 01:43:08
Bit rate: 3677 Kbps
Frame rate: 23.976 fps
Aspect ratio: 16:9
Subtitles: English

Audio:
Audio track: 1
Language: English
Codec: A_AC3
Bit rate: 384 Kbps
Compression: Lossy
Sampling rate: 48 Khz

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